Caerfinon Posted April 7, 2021 Author Share Posted April 7, 2021 Airstrips Current Status: Have play tested all 20 Airstrips and verified that the navigation tool data is working for all of them Should have the package released tomorrow or Friday. KSR GAP status: Took another crack at writing a flight plan for Baikerbanur ILS 20. This one is a little different in that it starts from the east, flies in low over the mountains and turns sharply to the left. Best have a small maneuverable craft for this one. Not recommenced for the large commercial aircraft. Val and Bill died a few times in testing Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 8, 2021 Author Share Posted April 8, 2021 Airstrips Current Status: v1.0.0 released on Spacedock - https://spacedock.info/mod/2685/Kerbin Side Remastered Gap Extras KSR GAP status: v2.0.5 released on Spacedock - https://spacedock.info/mod/2573/Kerbin Side Remastered GAP Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 9, 2021 Author Share Posted April 9, 2021 (edited) Side Projects: JNSQ-KSRGAP @Beetlecat @theonegalen @Coyote21 Since you've all asked at one time or another, and since the version 2 code for missions is much easier to adapt, I've decided to start working on a JNSQ port of the missions. I have an JNSQ instance up and running and I'm gathering the info I need to make the flights work . Stay tuned. Update: The calculations are going well.. First Flight! Edited April 9, 2021 by Caerfinon Update on progress Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 9, 2021 Share Posted April 9, 2021 (edited) On 4/7/2021 at 1:55 PM, Caerfinon said: If we could only get these visual markers as "waypoint sets" for approach patterns! That'd be pretty cool. Edited April 9, 2021 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 9, 2021 Author Share Posted April 9, 2021 5 minutes ago, Beetlecat said: That'd be pretty cool Ya, like a Trajectories for Planes. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted April 10, 2021 Share Posted April 10, 2021 Neat! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 12, 2021 Author Share Posted April 12, 2021 So funny thing about code... when you are reviewing it to attempt to port contracts to a different environment the bugs appear of of the woodwork KSR GAP status: Issue 40 - Bug/Game-play - Field Expedition Homecoming parameter can be triggered by any ship. Issue 41 - Bug/Cosmetic - Female UK Liaison picture in dialogs is twice normal size Issue 42 - Bug/Game-play - UK Disaster relief error in KSC launch parameter plus some minor edits As there are two game play issues I will be making a new release. v2.0.6 released on Spacedock - https://spacedock.info/mod/2573/Kerbin Side Remastered GAP Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 12, 2021 Author Share Posted April 12, 2021 Side Projects: JNSQ-KSRGAP Completed flight plans for Island Airfield Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 13, 2021 Author Share Posted April 13, 2021 Side Projects: JNSQ-KSRGAP Completed flight plans for Welcome, Airbase Boneyard, and Airbase N32A (14 flight plans and NavUtils configurations) - Is there a list of friendly names for these sites? Navigation tools refer to runways by standard heading designations (ie. "AB Boneyard ILS 09 GS 7.5" - Eastern facing runway at Airbase Boneyard using a 7.5 degree glideslope to avoid a rather large hill) Designating what looks like (to me) the best Air Terminal locations at each site for use with missions. Managed to put together a decent Terrain map for a KSRGAP style route map but the TKA logo doesn't go with the JNSQ motif. Thought I might use this one; TKA logo from DirtyFace83's mod. Quote Link to comment Share on other sites More sharing options...
0oolliiiiiksp Posted April 13, 2021 Share Posted April 13, 2021 I have a strange issue having landed on the Island airfield runway, the contract instructs me to taxi to the terminal however, the terminal waypoint appears a few hundred km south of the island airfield in the middle of an ocean I have no idea how to fix this, I tried searching up in the forum and found some people had theirs spawn above or below ground but I haven't seen anyone having this issue also I have no idea how to insert images so here's a google drive https://drive.google.com/file/d/1cvV983HA6jm9yVtfZaUnO-IQtroEPNl5/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 13, 2021 Author Share Posted April 13, 2021 (edited) 1 hour ago, 0oolliiiiiksp said: I have no idea how to fix this, Well that is certainly odd. I would need to see your persistent.sfs, ksp.log, player.log and the groups.cfg from the mod's directory to determine what may have happened. The typical issue is that the terminal appears in the right location but appears underground due to the nature of the Island Airport being stock and placed above the terrain in a way that Contract Configurator does not like. For it to be in a completely different location is a first. It may be possible to fix by changing the location of the marker in the persistent.sfs file to the correct coordinates. The other option is to CTL-ALT-F12 and cheat the contract as complete if it's a single "glitch". Let me know. 1 hour ago, 0oolliiiiiksp said: I have no idea how to insert images You have to host the image on an external service like imgur.com and then you can insert a link to the graphic in your post. Make sure the link has a valid graphics file extension like .jpg or .pgn. Edited April 13, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 15, 2021 Author Share Posted April 15, 2021 Side Projects: JNSQ-KSRGAP A look behind the scenes. Mapping out bases for navigation tools.... lots of little details. AirBase N46A (8 flight plans and NavUtils configurations) Now I have to fly them all and make sure they are right. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 15, 2021 Author Share Posted April 15, 2021 3 hours ago, Caerfinon said: Now I have to fly them all and make sure they are right. Planning new flight plans isn't all fun and games... Jeb went MIA after reporting that his landing gear malfunctioned. Then radio silence. Val is on her way to investigate. It doesn't look good.... Quote Link to comment Share on other sites More sharing options...
Coyote21 Posted April 17, 2021 Share Posted April 17, 2021 Oh Boy, Oh Boy, Oh Boy, Oh Boy......Can't wait! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) 13 hours ago, Coyote21 said: Can't wait! Soon™ Working on AirBase N46A should be completed today. 7 down, only 9 to go (it used to be 13 but 4 sites have no airfields so scratched) Testing with Kerbalism is interesting - had an engine failure on approach and things went boom. Edited April 18, 2021 by Caerfinon update progresss. targets updated Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 18, 2021 Author Share Posted April 18, 2021 Side Projects: JNSQ-KSRGAP AirBase S00A in the arid lowlands has been completed. (8 more to go) Jeb forgot to disengage the speed autopilot during test flight and slightly damaged his aircraft. He's being treated for minor cuts and bruises. Our insurance has written off the aircraft. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 19, 2021 Author Share Posted April 19, 2021 Side Projects: JNSQ-KSRGAP AirBase S05A has been completed. (7 more to go) Had to turn off Kerbalism engine failures. I lost 3 during testing. Nice for game-play. Frustrating for debugging Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 19, 2021 Share Posted April 19, 2021 (edited) There is one contract not loading properly. Looks like it's missing a flag image in ContractPacks/KerbinSideRemasteredGAP/Assets/Flags/KGO The error: [LOG 18:26:58.788] [INFO] ContractConfigurator.ContractType: Loading CONTRACT_TYPE: 'KSRGAP-KGO-Camping' [WRN 18:26:58.799] ContractConfigurator.VesselIsTypeFactory: CONTRACT_TYPE 'KSRGAP-KGO-Camping', PARAMETER 'VesselIsType' of type 'VesselIsType': unexpected attribute 'Title' found, ignored. [ERR 18:26:58.807] ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KSRGAP-KGO-Camping', BEHAVIOUR '<blank>' of type 'DialogBox': A validation error occured while loading the key 'url' with value 'ContractPacks/KerbinSideRemasteredGAP/Assets/Flags/KGO'. [EXC 18:26:58.808] ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KerbinSideRemasteredGAP/Assets/Flags/KGO'. ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) (at <ef0243a06f2841fe9bf57034a334902e>:0) ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Action`1[T] setter, ContractConfigurator.IContractConfiguratorFactory obj, T defaultValue, System.Func`2[T,TResult] validation) (at <ef0243a06f2841fe9bf57034a334902e>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractTypeConfig>d__31:MoveNext() ContractConfigurator.<FinalizeContractTypeLoad>d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 18:26:58.810] ContractConfigurator.ContractType: Errors encountered while trying to load CONTRACT_TYPE 'KSRGAP-KGO-Camping' Log file: https://www.dropbox.com/s/cunn5suhlsxwjsv/KSP.log?dl=0 Edited April 19, 2021 by John007qwe Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 19, 2021 Author Share Posted April 19, 2021 (edited) 57 minutes ago, John007qwe said: here is one contract not loading properly. Looks like it's missing a flag image Raised issue: #43 - BUG/Game-play - Missing KGO flag and icon prevent mission from being offered As issue is game breaking will publish a new release shortly. UPDATE: Version v2.0.7 for Kerbal Space Program 1.11.2 now on Spacedock Edited April 19, 2021 by Caerfinon new release Quote Link to comment Share on other sites More sharing options...
UltraJohn Posted April 19, 2021 Share Posted April 19, 2021 39 minutes ago, Caerfinon said: Raised issue: #43 - BUG/Game-play - Missing KGO flag and icon prevent mission from being offered As issue is game breaking will publish a new release shortly. UPDATE: Version v2.0.7 for Kerbal Space Program 1.11.2 now on Spacedock That fixed it, the contracts load now. There's just one little warning left, which probably isn't gamebreaking. [WRN 20:06:55.576] ContractConfigurator.VesselIsTypeFactory: CONTRACT_TYPE 'KSRGAP-KGO-Camping', PARAMETER 'VesselIsType' of type 'VesselIsType': unexpected attribute 'Title' found, ignored. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 19, 2021 Author Share Posted April 19, 2021 1 minute ago, John007qwe said: There's just one little warning left, which probably isn't gamebreaking. you can ignore that one. but I'll fix it in the code. Thx for reporting the issues Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 21, 2021 Author Share Posted April 21, 2021 This working for a living is interrupting my modding time Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 21, 2021 Share Posted April 21, 2021 49 minutes ago, Caerfinon said: This working for a living is interrupting my modding time Seriously. We need the Kommunity to put a foundation together to create workstudy grants so people can take sabbaticals from their jobs and support themselves while they make mods Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 22, 2021 Author Share Posted April 22, 2021 Side Projects: JNSQ-KSRGAP mapping out AirBase S24A runway numbering and terminal location of a standard JNSQ AirBase Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted April 23, 2021 Author Share Posted April 23, 2021 Current Status Issue 44 - add support for Strategia's Pilot Focus Modified Tourism's patch and created Pre-release for anyone who wants to test -> https://github.com/caerfinon/KerbinSideRemasteredGAP/releases/tag/v2.0.8-RC1 Will be in the next full release. Quote Link to comment Share on other sites More sharing options...
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