SkyFall2489 Posted May 27, 2022 Share Posted May 27, 2022 (edited) 9 minutes ago, Angel-125 said: Configuration with FFT, no FS, no WBTools. Configuration without FFT, with FS, With WBTools. Configuration without FFT, without FS, With WBTools. Configuration without FFT, without FS, without WBTools. Just to make sure, even if I still have B9 part switch? I need it for Near Future Electrical. Edited May 27, 2022 by SkyFall2489 Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 27, 2022 Author Share Posted May 27, 2022 1 hour ago, SkyFall2489 said: Just to make sure, even if I still have B9 part switch? I need it for Near Future Electrical. It works with B9PS. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 27, 2022 Share Posted May 27, 2022 (edited) Huh.. Planetary Speed Brake. Valentina: Enabled. Once is enough. Jeb: Disabled! Ye-haw. Hold mah Orbital Ale. Oh my. It makes getting out of the Jool or Sarnus SOI very very fast. Make sure something is not in the way <cough>Vall<cough> Edited May 27, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Clancythecat Posted May 28, 2022 Share Posted May 28, 2022 I made a Tweakscale patch, it includes all of the parts except redundant ones like different sized fuel tanks. Now you can have larger warp cores/nacelles that are more powerful and larger ring Gates that you can fly into more easily https://github.com/Clancythecat/blueshift-tweakscale-patch Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 28, 2022 Share Posted May 28, 2022 @Angel-125 With Blueshift 1.8.1 loaded, I'm getting errors in the VAB for loading ships with wbiS1WarpCoil, wbiS2WarpCoil For my Warp Tanker, the error is "Vessel Warp Tanker is missing part wbiS1WarpCoil" The ship loads and the parts are there. Saving it to the same or a different name doesn't fix. I see the issue. In 1.8.1 PART { name = wbiS1WarpCoil2 <----- module = Part author = Angel-125 MODEL { model = WildBlueIndustries/Blueshift/Parts/Engine/WarpTech/s1WarpCoil } In 1.7.7 and previous PART { name = wbiS1WarpCoil module = Part author = Angel-125 MODEL { model = WildBlueIndustries/Blueshift/Parts/Engine/WarpTech/s1WarpCoil } Is this intentional? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 28, 2022 Author Share Posted May 28, 2022 46 minutes ago, Ooglak Kerman said: @Angel-125 With Blueshift 1.8.1 loaded, I'm getting errors in the VAB for loading ships with wbiS1WarpCoil, wbiS2WarpCoil For my Warp Tanker, the error is "Vessel Warp Tanker is missing part wbiS1WarpCoil" The ship loads and the parts are there. Saving it to the same or a different name doesn't fix. I see the issue. In 1.8.1 PART { name = wbiS1WarpCoil2 <----- module = Part author = Angel-125 MODEL { model = WildBlueIndustries/Blueshift/Parts/Engine/WarpTech/s1WarpCoil } In 1.7.7 and previous PART { name = wbiS1WarpCoil module = Part author = Angel-125 MODEL { model = WildBlueIndustries/Blueshift/Parts/Engine/WarpTech/s1WarpCoil } Is this intentional? wbiS1WarpCoil should be in the Parts/deprecated folder. I had to deprecate the original because I changed the radial attachment node. Not sure why you are seeing issues though. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 28, 2022 Share Posted May 28, 2022 (edited) Well.. it's showing as errors, but seems to be just fine with the errors. The ships load and work just fine. KSP just gripes about it. That said... not going in my main game yet. Here's a screenshot of what I'm getting Spoiler This one was built in 1.7.7 if I remember. It looks like the load screen can't grok the Parts/deprecated folder but the loading code is just fine with it. Wierd. But... when I go to launch, it won't - saying "Unavailable Experimental Parts" EZ test of this. Make a 2 part ship with a MK1-3 on top and a S2 Warp coil under and save. Then bring to 1.8.1. I would have thought that my ships in play with the S1 and S2 Warp Coil to give up Edited May 28, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 28, 2022 Author Share Posted May 28, 2022 50 minutes ago, Ooglak Kerman said: Well.. it's showing as errors, but seems to be just fine with the errors. The ships load and work just fine. KSP just gripes about it. That said... not going in my main game yet. Here's a screenshot of what I'm getting Hide contents This one was built in 1.7.7 if I remember. It looks like the load screen can't grok the Parts/deprecated folder but the loading code is just fine with it. Wierd. It wouldn't be two .cfg files that have the same name would it? In the deprecated parts folder you might need to add this to the part config: TechRequired:NEEDS[CommunityTechTree] = unifiedFieldTheory TechRequired:NEEDS[!CommunityTechTree] = wbiWarpTech Try adding that to the part configs. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 28, 2022 Share Posted May 28, 2022 7 minutes ago, Angel-125 said: In the deprecated parts folder you might need to add this to the part config: TechRequired:NEEDS[CommunityTechTree] = unifiedFieldTheory TechRequired:NEEDS[!CommunityTechTree] = wbiWarpTech Yep! That there got it. Thanks. Great catch. Gahh.. and I spent sooo much time looking at the code and all. It was just right in front of me. New learning every day. 1.8.2 to fix? Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 28, 2022 Share Posted May 28, 2022 (edited) Sidequestion: what does WBTools offer? Saw it on the github repo, but not in the forums. What can I do with it? I really am a fan of your work Edited May 28, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 28, 2022 Author Share Posted May 28, 2022 2 hours ago, Ooglak Kerman said: Yep! That there got it. Thanks. Great catch. Gahh.. and I spent sooo much time looking at the code and all. It was just right in front of me. New learning every day. 1.8.2 to fix? Yeah, but I will wait a few days to avoid spamming releases. 4 minutes ago, Rakete said: Sidequestion: what does WBTools offer? Saw it on the github repo, but not in the forums. What can I do with it? I really am a fan of your work It is a dependency for my older mods. It has a lot of things like the basis for MOLE’s science experiments, resource switching, converter switching, and many other things that are common between my old mods. Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 28, 2022 Share Posted May 28, 2022 17 minutes ago, Angel-125 said: It is a dependency for my older mods. It has a lot of things like the basis for MOLE’s science experiments, resource switching, converter switching, and many other things that are common between my old mods. Ah... means it is a pure under-the-motor-hood-mod, that doesn't do much on its own, unless you have the other mods, that use its mechanics. Alright, then I understand. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 28, 2022 Share Posted May 28, 2022 9 hours ago, Angel-125 said: Yeah, but I will wait a few days to avoid spamming releases. Angelo is wise in the ways of software releases Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 29, 2022 Share Posted May 29, 2022 I gave a try with the S1 graviolium harvester. Consistently getting "nothing to harvest" in interplanetary space and then eventually the control seems to lose interest and offers no further information on graviolium availability and the start button disappears. Spoiler I have KFS and WBT installed. Might they be getting in the way? Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 29, 2022 Share Posted May 29, 2022 (edited) @Grimmas is your offer to have a look at my logs still good? I've done the trip to Nova Kirbani and back a few times and I keep getting the issue with it locking up for up to 10 minutes. It appears that it happens when the Nova Kirbani systems start to load in when inbound and when they offload on the way out. I can't imagine I'm running into an I/O constraint on my drive but who knows. Link for logs Edited May 29, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 29, 2022 Share Posted May 29, 2022 19 minutes ago, Ooglak Kerman said: @Grimmas is your offer to have a look at my logs still good? I've done the trip to Nova Kirbani and back a few times and I keep getting the issue with it locking up for up to 10 minutes. It appears that it happens when the Nova Kirbani systems start to load in when inbound and when they offload on the way out. I can't imagine I'm running into an I/O constraint on my drive but who knows. Link for logs Not much stands out to me but I do have a few comments for things you could look into: 1) You are running KSP 1.12.2 while the latest version is 1.12.3, I suggest upgrading to get any potential bugfixes. 2) You are missing a DLL, Scale_Redist - maybe from incorrectly installed Tweakscale? It could be another mod that is incorrectly trying to load it (maybe KSP Recall? Not sure). 3) You are using an old version of scatterer, I believe GU needs the latest version instead. The two are not really compatible as there were some major changes from 0.772 to 0.8+ Some other planet packs like JNSQ need the version you're using. 4) BARIS is fairly old now, not sure how well it works with the latest KSP version, I'd look into replacing it (with EVA Repairs for instance) 5) You probably do not need BoulderCo as GU has all the stock EVE/Scatterer configs you need (may be an optional install from GU) 6) You could try installing KSP Community Fixes and see if that improves anything. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 29, 2022 Share Posted May 29, 2022 Thanks for the input @Grimmas. After this log save, I did install the latest Scatterer as well as Eve. I had never used tweakscale, but there may have been something that needed it. Thanks for taking the time and looking at this and I'll implement your suggestions and see what it gets for me. Nova Kirbani is key for my story line. The pauses in the game are really more of an annoyance and after things sort themselves out, all is good. I might just have to live with it for now. Thanks again. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 29, 2022 Share Posted May 29, 2022 (edited) More to this - with apologies to angel-125 since it's not on topic. The issue is definitively related to the various bits of Nova Kirbani loading into the game as my craft approaches the system. After implementing the major recommendations of @Grimmas the lag time was greatly reduced and is triggered by autosave. This leads me to wonder if I have an I/O issue happening. I'll be moving the game to a NVMe SSD tomorrow - nothing like throwing technology at it - and we'll see what happens. Edited May 29, 2022 by Ooglak Kerman Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 29, 2022 Author Share Posted May 29, 2022 3 hours ago, Ooglak Kerman said: I gave a try with the S1 graviolium harvester. Consistently getting "nothing to harvest" in interplanetary space and then eventually the control seems to lose interest and offers no further information on graviolium availability and the start button disappears. Reveal hidden contents I have KFS and WBT installed. Might they be getting in the way? In interplanetary space, the stock resource converter won't find anything- that is the text that you're seeing. What I might need to do is find a way to hide it or shut it off in interplanetary space. The WBIWarpSpeedHarvester, however, is working. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 29, 2022 Share Posted May 29, 2022 Just now, Angel-125 said: In interplanetary space, the stock resource converter won't find anything- that is the text that you're seeing. What I might need to do is find a way to hide it or shut it off in interplanetary space. The WBIWarpSpeedHarvester, however, is working. Ahh.. so, if I read correctly, the graviolium concentration isn't being shown by WBIWarpSpeedHarvester. Might be a thing to consider giving some sort of input that the thing is really doing something. The part is gorgeous though! Vals Warp Tanker will be back to the repair and refit station to get the endcaps yoinked and the S1 Harvester installed - if only for the visuals. Well done on that. On another topic... is 000ABARISBridgeDoNotDelete something that is not really needed any more? It appears to be a thing that is a source of some log issues. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 29, 2022 Author Share Posted May 29, 2022 1 minute ago, Ooglak Kerman said: Ahh.. so, if I read correctly, the graviolium concentration isn't being shown by WBIWarpSpeedHarvester. Might be a thing to consider giving some sort of input that the thing is really doing something. The part is gorgeous though! Vals Warp Tanker will be back to the repair and refit station to get the endcaps yoinked and the S1 Harvester installed - if only for the visuals. Well done on that. On another topic... is 000ABARISBridgeDoNotDelete something that is not really needed any more? It appears to be a thing that is a source of some log issues. That will take an update to WildBlueTools, which I can do next week. That bridge was necessary in the old days, but now that BARIS is defunct, I can remove the need for it in the next version of Wild Blue Tools. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted May 29, 2022 Share Posted May 29, 2022 4 minutes ago, Angel-125 said: That will take an update to WildBlueTools, which I can do next week. That bridge was necessary in the old days, but now that BARIS is defunct, I can remove the need for it in the next version of Wild Blue Tools. Family sized jug of Awesome Sauce! Quote Link to comment Share on other sites More sharing options...
modus Posted May 29, 2022 Share Posted May 29, 2022 @Ooglak Kermanwhen the game locks up, do you have errors about 'unable to set target' (or something like that, can't remember exactly)? I have that -or used to have that, haven't encountered it for a while- sometimes when I went to MPE bodies. Quote Link to comment Share on other sites More sharing options...
SkyFall2489 Posted May 29, 2022 Share Posted May 29, 2022 (edited) @Angel-125, Need some help here. I have a 23 ton warp ship with 10 1.25M coils, 1 2.5m warp core, and 1 2.5m gravimetric generator. It also has a large power supply. However, when I attempt to run it, the engine says electric charge depleted and starts warping backwards with no visual effects. The logs don't seem to say anything about this, no NREs. I had this great idea to recreate the Astral Express (an FTL equipped space train wandering the stars) from the (currently in beta) JRPG called Honkai Star Rail, and this is the only warp mod with a way to not have rings, which are very important to getting the look right... Edited May 29, 2022 by SkyFall2489 Quote Link to comment Share on other sites More sharing options...
Rakete Posted May 29, 2022 Share Posted May 29, 2022 (edited) @Angel-125 Bugreport-Update: VAB-Warpspeed Calculations Please don't be mad on me, 'cause it's me again reporting an issue... VAB-Warpspeed-Calculations still do not reflect the to be expected in-flight-warp speeds: Warpspeed-Calculation in the VAB: 0.643C In flight: interplanetary Space: 4.547C Near Kerbin: 0.021C (Speedbrake engaged) To me it's not clear, to what the warp speed estimation in the VAB refers to, since the value of 0.643C in the VAB does neither match planetary SOI nor interplanetary area as it lies in between both values. This means, currently it's not possible to estimate the warp power for a vessel correctly, that's not launched yet. This is not so great for players, who have reverting launches disabled and don't cheat their warp ships to orbit to test, what those can do. Here a PAW-proposal of VAB/SPH-Calculations as improval: Zephram Kochrane's VAB/SPH-Warpspeed pocket calculator for magic carpet rides: Max Warpspeed Interplanetary: xxxxx C Max Warpspeed Interstellar : xxxxx C (I would leave out the planetary SOI-Warpspeed prediction, as it depends on the gravity well and does not make sense to show in the VAB). This would help players, who have reverting launches disabled, to know what to expect of the vessel they are currently building. Those values should then meet the in-flight-values of cause Bugreport #2: (Very Minor!) The sliders for thrust and for the supercharger can't be dragged and dropped anymore. They have to be clicked to the desired position in the VAB Closed Bugreports / Politely asked Requests: B9-Partswitch-Bug upon KSP Launch is gone for FFT-Users. Thank you !!! FTL-Tanks and Endcaps now contain Liquid Deuterium for use in MK2-Ships. Thank you very very much! This helps so, so much in designing visualy pleasing vehicles! Edited May 29, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
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