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I found a peice of debris super far away from kerbin,doesnt look like anything i've launched.


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12 hours ago, steuben said:

Sometime bits get lucky and catch exactly the right series of gravity boosts. Though it depends on how long your game has been running.

Gravity boosts only work  on vessels and debris which are not on rails.   Unlikely in this case, since he doesn't know what it is, and hasn't followed it through multiple gravity assists

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35 minutes ago, linuxgurugamer said:
12 hours ago, steuben said:

Sometime bits get lucky and catch exactly the right series of gravity boosts. Though it depends on how long your game has been running.

Gravity boosts only work  on vessels and debris which are not on rails.   Unlikely in this case, since he doesn't know what it is, and hasn't followed it through multiple gravity assists

I'm not quite following you there, I thought gravity assists didn't need active propulsion to work?

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50 minutes ago, linuxgurugamer said:

Gravity boosts only work  on vessels and debris which are not on rails.   Unlikely in this case, since he doesn't know what it is, and hasn't followed it through multiple gravity assists

Having lost many unattended Jool orbiters in the past, I can attest that gravity assists still happen even if you don't watch them.

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4 hours ago, Superfluous J said:

Having lost many unattended Jool orbiters in the past, I can attest that gravity assists still happen even if you don't watch them.

I can support this theoretically.  If a vessel or debris on rails changes SOI, it will then adopt its new pathway in that SOI.  If it's an encounter with a body where it enters the SOI, has a flyby, then leaves the SOI, this will be a angle change of excess velocity exactly like a real-world gravity assist flyby.

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7 minutes ago, Jacke said:

I can support this theoretically.  If a vessel or debris on rails changes SOI, it will then adopt its new pathway in that SOI.  If it's an encounter with a body where it enters the SOI, has a flyby, then leaves the SOI, this will be a angle change of excess velocity exactly like a real-world gravity assist flyby.

Ok, I don't know what happens when a vessel on rails changes SOI, so that could be the answer

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Hey all.

 

Not an expert here. But.

I have left ships in orbit of Duna only to have Ike fling them out to orbit the sun.

So, yes, SOIs affect orbits.

I don't think ships on rails can collide with worlds they just stay on the rail.

I don't think the algorithms take planets surfaces or atmosphere into account.

 

I am confident that if you see yourself entering an atmosphere to your doom that you can save, go to the tracking station, warp, and  look at it fly out the other side then jump back to said ship.

All without aero or lytho braking.

Or take control of another ship as long at it is out of physic range (Something like 22km) for the same effect.

 

ME

Edited by Martian Emigrant
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53 minutes ago, Martian Emigrant said:

I don't think the algorithms take planets surfaces or atmosphere into account.

As I have had several mun missions service modules not return to kerbin, I can confirm this.

As soon as they leave physics range, the part no longer is affected by atmospheres.

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Hi all.

 

I have to amend what I said wrote earlier.

Just experimented (1.11.0) abandoning ships on a collision course with Duna and another on a collision course with the Mün.

While in the tracking station and another time in another ship at the moment of impact the ships disappear.

When checking at the academy the crews are gone. Not listed as missing. Just deleted.

 

I did not try to see the influence of atmosphere or on debris.

 

ME

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19 hours ago, jimmymcgoochie said:

It’s possibly a glitch, sometimes parts can get flung off at ludicrous speed if the physics system goes wrong a.k.a. Kraken attack. It’s probably best just to terminate it in the tracking station to remove a bit of clutter from your save file.

Could be, stuff might clip trough the surface on an moon and end up getting kicked out at insane speeds, same can happen with explosions sometimes. 

More everyday, if you drop something like an upper stage so it enter or might pass Mun SOI its likely to get kicked out into the solar system sooner or later. 
 

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3 hours ago, magnemoe said:

Could be, stuff might clip trough the surface on an moon and end up getting kicked out at insane speeds, same can happen with explosions sometimes. 

More everyday, if you drop something like an upper stage so it enter or might pass Mun SOI its likely to get kicked out into the solar system sooner or later. 
 

Well, since I have a few pieces in my current game which appear to be on intercept courses with various SOIs,  I'll keep my eye out and see what happens.

 

Play the game for umteem years, still have something to learn.  That's what I love about this game

Edited by linuxgurugamer
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