Naeth Kerman Posted June 13, 2022 Share Posted June 13, 2022 (edited) Where do you get the names for these engines? Edited June 13, 2022 by Naeth Kerman GitHub moment Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted June 16, 2022 Author Share Posted June 16, 2022 On 6/12/2022 at 8:55 PM, Naeth Kerman said: Where do you get the names for these engines? They use naming styles @Nertea has used for CryoEngines and Near Future LVs. Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted June 17, 2022 Share Posted June 17, 2022 8 hours ago, EStreetRockets said: They use naming styles @Nertea has used for CryoEngines and Near Future LVs. Nice! Quote Link to comment Share on other sites More sharing options...
Jacktical Posted July 3, 2022 Share Posted July 3, 2022 (edited) On 6/11/2022 at 4:14 AM, EStreetRockets said: Hello all! I am currently tidying up bits and bobs to prepare for a v2.0 release in the next 24 hours. I recently uploaded a Rescaled 'Cotopaxi' Extra. (It's in the same folder as the RS-800K.) This engine is exactly the same as the regular 'Cotopaxi', but it is the size of the Vector so it can fit with Shuttle Orbiter Construction Kit and other SDLV mods meant to use Vector. I'm not entirely sure how to install it lol Don't worry I figured it out lol Edited July 3, 2022 by Jacktical Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted August 13, 2022 Share Posted August 13, 2022 Does the SSME use LH2 or normal liquid fuel? Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted August 13, 2022 Share Posted August 13, 2022 LH2, I believe Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted August 13, 2022 Share Posted August 13, 2022 (edited) 21 hours ago, The Dressian Exploder said: LH2, I believe How much thrust does it produce? It doesn't say anything on the wiki Edited August 14, 2022 by Fabled_Mike Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 13, 2022 Share Posted August 13, 2022 (edited) @EStreetRocketsI have noticed that the SSME in this pack seems a bit anemic compared to the Vector copy that reDirect uses. My SOCK Shuttle can't make orbit in JNSQ if I drop the RMM SSMEs in as a replacement for the Rainstorm. Edited August 13, 2022 by DJ Reonic Quote Link to comment Share on other sites More sharing options...
Fabled_Mike Posted August 23, 2022 Share Posted August 23, 2022 (edited) where do i put the extras folder? if i just put it in the RMM folder it doesn't work Also why is the STME so weak compared to the stock vector? Edited August 23, 2022 by Fabled_Mike Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted August 25, 2022 Author Share Posted August 25, 2022 On 8/23/2022 at 10:36 AM, Fabled_Mike said: where do i put the extras folder? if i just put it in the RMM folder it doesn't work Also why is the STME so weak compared to the stock vector? So you should put each folder within the Extras folder separately into 'GameData'. The RMM STME (just like all RMM parts) is balanced similarly to BDB and is based on real performance stats. The Vector is not, as it is a stock engine modeled after the SSME. Its in-game performance is not based on real life SSME performance. While the Vector may look like a SSME, it is not a SSME replica. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 25, 2022 Share Posted August 25, 2022 8 hours ago, EStreetRockets said: So you should put each folder within the Extras folder separately into 'GameData'. The RMM STME (just like all RMM parts) is balanced similarly to BDB and is based on real performance stats. The Vector is not, as it is a stock engine modeled after the SSME. Its in-game performance is not based on real life SSME performance. While the Vector may look like a SSME, it is not a SSME replica. So, since the RMM SSME is meant to be weaker than the patched Vector from redirect, how do we get a shuttle into orbit with it? I have yet to be able to. I use MechJeb with PVG and I generally use the settings in the SOCK manual. This is insufficient to get to orbit with the RMM SSME. Do I need to change settings on the ascent guidance, or is the shuttle too heavy since it's balanced for the Vector? Quote Link to comment Share on other sites More sharing options...
Kari Posted August 26, 2022 Share Posted August 26, 2022 (edited) 16 hours ago, DJ Reonic said: So, since the RMM SSME is meant to be weaker than the patched Vector from redirect, how do we get a shuttle into orbit with it? I have yet to be able to. I use MechJeb with PVG and I generally use the settings in the SOCK manual. This is insufficient to get to orbit with the RMM SSME. Do I need to change settings on the ascent guidance, or is the shuttle too heavy since it's balanced for the Vector? Well, to be completely honest here, I got to orbit on JNSQ first try with SOCK and RMM SSME flying with Smart A.S.S, I don't know what payload you're trying to push to orbit but I was able to put 16.8 tons (which looks reasonable when you look at IRL shuttle) without any issues TWR can be an issue depending on your ascent, so my (completely blind) guess is your climb is not as steep as it should be, because the 1.00 TWR (or lower) after booster jettison will not work without some time to AP to spare and proper pitch management How do you fly it? Edited August 26, 2022 by Kari Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted August 26, 2022 Share Posted August 26, 2022 Minimal or no payload. I use PVG and set a 350x80 initial orbit. I use Orbital Decay, so my ET eventually falls back into the atmosphere. (In the old JNSQ, 80km was still in the atmosphere.) I set the turn for 0.6 deg/sec, 100m start, and everything else is set at the defaults except for the lag time between burnout and staging, which is set to 0. Quote Link to comment Share on other sites More sharing options...
AstroEvada Posted August 28, 2022 Share Posted August 28, 2022 Question: Why does the rescaled SSME use the stock vector sounds? Quote Link to comment Share on other sites More sharing options...
donnager fan Posted September 3, 2022 Share Posted September 3, 2022 On 8/28/2022 at 4:00 PM, Ashiepoppy said: Question: Why does the rescaled SSME use the stock vector sounds? I'm pretty sure every mod uses stock sounds, but idk I might be wrong I usually play with sound pretty low. Quote Link to comment Share on other sites More sharing options...
Adiri Posted September 3, 2022 Share Posted September 3, 2022 2 hours ago, donnager fan said: I'm pretty sure every mod uses stock sounds, but idk I might be wrong I usually play with sound pretty low. Waterfall adds it’s own sounds, as well as realplume, and Rocket sound enhancement, and other mods that add their own sounds for their parts (SWE for example) Quote Link to comment Share on other sites More sharing options...
AwesomeDude3664 Posted September 5, 2022 Share Posted September 5, 2022 (edited) I've been playing around with the mod so far, but one thing I've noticed is that the SOCK-scaled SSME has a different plume than the non-SOCK SSME. I have waterfall and all dependencies updated, but it's still ending up different. Here's an image of what I mean. This was a plume test I did. The top is the normal-scaled Cotopaxi and the second from top is the SOCK-scaled Cotopaxi. Any clues as to why this happens? EDIT: Never mind! I placed the waterfall config in the wrong place. Edited September 5, 2022 by AwesomeDude3664 Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted September 5, 2022 Share Posted September 5, 2022 (edited) The SOCK-scaled Cotopaxi patch has an issue with Module Manager and an unresolved bracket on line 31. I realize it's not an actively supported patch , but it breaks the different engine configs for both Cotopaxis if it's used. You can still get the different mounts though. EDIT: The unresolved brackets are on lines 33-49. The spaces in the @SUBTYPE names are causing the problems. MM recommended replacing the spaces with a ? and that fixes the problem. Edited September 6, 2022 by Doc Shaftoe Information was inaccurate and needed to be changed. Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted September 7, 2022 Author Share Posted September 7, 2022 On 9/5/2022 at 3:07 PM, Doc Shaftoe said: The SOCK-scaled Cotopaxi patch has an issue with Module Manager and an unresolved bracket on line 31. I realize it's not an actively supported patch , but it breaks the different engine configs for both Cotopaxis if it's used. You can still get the different mounts though. I just fixed it! You can download from the main branch to get the bug fixes! Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted September 7, 2022 Share Posted September 7, 2022 Thank you for taking care of the patch! Your SSME is the best in the game so I'm glad it'll get more use with SOCK. Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted September 8, 2022 Share Posted September 8, 2022 22 hours ago, EStreetRockets said: I just fixed it! You can download from the main branch to get the bug fixes! Waterfall also does not work properly on it Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted September 25, 2022 Share Posted September 25, 2022 @EStreetRocketsWhy are the SSMEs so much larger than the Vector engine that you needed to make a patch to rescale the SSME? Is SOCK undersized, or are these engines oversized? Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted September 26, 2022 Share Posted September 26, 2022 14 hours ago, Entr8899 said: @EStreetRocketsWhy are the SSMEs so much larger than the Vector engine that you needed to make a patch to rescale the SSME? Is SOCK undersized, or are these engines oversized? engines are oversized Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 26, 2022 Share Posted September 26, 2022 14 hours ago, Entr8899 said: @EStreetRocketsWhy are the SSMEs so much larger than the Vector engine that you needed to make a patch to rescale the SSME? Is SOCK undersized, or are these engines oversized? 8 minutes ago, Galileo chiu said: engines are oversized I don't think so. The irl RS-25s are 2.4m in diameter. Times that by 0.625m to get ksp size and that equals 1.5m. That's 0.375m away from 1.875m and 0.25m away from 1.25m. You could easily round up or down. I think the orbiter in SOCK may be a little undersized, though that may be due to the limitation of the ET sizing. At 8.4m irl, that makes it 5m ksp. 8.4m x 0.625 = 5.25m which is closer to 5m than 5.625m. @benjee10 would be able to tell us more though since they made the mod. On a personal note, I wouldn't mind having a truly KSP sized Orbiter with a custom sized diameter ET to be able to have a full sized KSP sized orbiter, assuming that the orbiter is indeed undersized. The ET isn't legoable, so having a custom sized one wouldn't bother me. Quote Link to comment Share on other sites More sharing options...
Capt. Hunt Posted September 27, 2022 Share Posted September 27, 2022 hey, @EStreetRockets, This pack looks awesome, but I don't see a complete list of all of these engines anywhere, do you think you could add that to the OP? Quote Link to comment Share on other sites More sharing options...
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