zer0Kerbal Posted December 3, 2021 Share Posted December 3, 2021 (edited) Taerobee Space Technologies (TBEE) This mod adds some early rocket engines, such as Aerobee and X-4 (V-2 sounding rocket) to Kerbal Space Program. By zer0Kerbal and originally by @Beale adopted with express permission and brought to you by KerbSimpleCo Features Adds 24 stockalike parts Taerobee - 13 size00 parts, including LFO engine Solid Fuel booster two adapters (size0 --> size00) Nosecone, control, animated science pod, and more Bumper - 7 size0 parts with three styles of engines, (V1) X-1 - 4 size1 parts, including a pod with simple IVA RealPlume (haven't verified) Stock Waterfall Effects See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Cabin notes There will be no additional parts and no more major versions (1.4.0.0) after this one. Any minor releases will be for additional patches and improvements I have not personally tested the patches Help Wanted Compatibility patches Variant Textures Have a request? Glad to have them, kindly submit through GitHub. Localization English Brazilian Portugues (Português Brasil) Mexican Spanish (Español Mexicano) Japanese (日本語) Russian (Русский) Spanish (Español) your translation here several translations are incomplete HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Supports GPO (Goo Pumps & Oils') Speed Pump (GPO) Either 3 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) Real Plume (untested) Stock Waterfall Effects (experimental) Requires: Stock Waterfall Effects Waterfall Core Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) Either 5 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Beale - for creating this cool mod including art assets. @CobaltWolf - models. @Lisias - for organization and intial prep see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Reveal hidden contents Current (3) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licensesAll art assets (textures, models, animations, sounds) are distributed under their own licenses see Notices.md for more legal mumbo jumbo Original (2) - Author: Beale Forum: Thread - Download - Source: GitHub License: Original (1) - Author: Beale Forum: Thread - Download - Source: GitHub License: Original (0) - Author: Beale Forum: Thread - Download - Source: GitHub License: Some Eye Candy Reveal hidden contents How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎ Edited July 3, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 4, 2021 Author Share Posted December 4, 2021 (edited) just need to finish updating the documentation - then v1.3.9.9-adoption should be available on CurseForge/OverWolf Edited December 4, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 6, 2021 Author Share Posted December 6, 2021 Version 1.3.9.9 - Return to Flight Line 03 Dec 2021 Release for Kerbal Space Program [KSP 1.12.2] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge 1.3.9.9-adoption - Return to flight line [KSP 1.12.2] [ 03-12-2021] Reveal hidden contents Update Compatibility Patches [Little-Leo.cfg] v1.0.1.0 header/footer :FOR[Taerobee] name [Aerobee-jr.cfg] v1.0.1.0 header/footer :FOR[Taerobee] name Update Localization English <en-us.cfg> Russian <ru.cfg> [taerobee.science.cfg] localize experiments Update file names underscore to dash '_' --> '-' change to all lowercase add 'tbee-' prefix part names underscore to dash '_' --> '-' ModuleEngines --> ModuleEnginesFX add key = 7 0.001 to atmosphereCurve ModuleCommand Art Assets moved into GameData/Taerobee/Assets .mbm --> .dds in model files convert to .png and archive .mbm files Update INSTALL.md Update decoupler add explosionPotential = 0.1 update FX from 'activate' to 'decouple' adjust angular drag from 1.0 to 0.25 add stagingIcon = DECOUPLER_HOR ejectionForcePercent = 100 fxGroupName = decouple menuName = Decouple Top Node stagingEnableText = #TBEE-decoup-enable stagingDisableText = #TBEE-decoup-disable menuName = #TBEE-decoup-menu update #36 update English Localization <en-us.cfg> add #TBEE-taerobee-aerobee-tags #TBEE-taerobee-control-tags #TBEE-taerobee-decoupler-tags #TBEE-taerobee-despin-tags #TBEE-taerobee-fin-large-tags #TBEE-taerobee-nosecone-tags #TBEE-taerobee-parachute-tags #TBEE-taerobee-science-tags #TBEE-taerobee-fin-small-tags #TBEE-taerobee-Tank-Sustainer-3 #TBEE-taerobee-TinyTim-tags [incomplete] #TBEE-decoup-enable = Decoupler: Enabled #TBEE-decoup-disable = Decoupler: Disabled #TBEE-decoup-menu = Decoupler: All Nodes #TBEE-Thermometer-open = Thermometer: Open Doors #TBEE-Thermometer-clos = Thermometer: Close Doors #TBEE-Thermometer-togl = Thermometer: Toggle Doors #TBEE-Barometer-open = Barometer: Open Doors #TBEE-Barometer-clos = Barometer: Close Doors #TBEE-Barometer-togl = Barometer: Toggle Doors updates #31 closes #37 Update Russian Localization <ru.cfg> add [incomplete - needs translation] #TBEE-taerobee-TinyTim-tags #TBEE-decoup-enable = Decoupler: Enabled #TBEE-decoup-disable = Decoupler: Disabled #TBEE-decoup-menu = Decoupler: All Nodes #TBEE-Thermometer-open = Thermometer: Open Doors #TBEE-Thermometer-clos = Thermometer: Close Doors #TBEE-Thermometer-togl = Thermometer: Toggle Doors #TBEE-Barometer-open = Barometer: Open Doors #TBEE-Barometer-clos = Barometer: Close Doors #TBEE-Barometer-togl = Barometer: Toggle Doors updates #31 closes #38 Update sustainer tank change category = FuelTank from Propulsion maximum_drag = 0.2 from 0.3 maxTemp = 2000 from 3400 add breakingForce = 50 breakingTorque = 50 fuelCrossFeed = true closes #39 Update Bumper body change category = FuelTank from Propulsion closes #40 Update Bumper engine add FXModuleAnimateThrottle heatConductivity = 0.06 skinInternalConductionMult = 4.0 emissiveConstant = 0.8 key = 7 0.001 update ModuleEngines to ModuleEnginesFX closes #41 Update Bumper engine unclad add FXModuleAnimateThrottle heatConductivity = 0.06 skinInternalConductionMult = 4.0 emissiveConstant = 0.8 key = 7 0.001 update ModuleEngines to ModuleEnginesFX closes #42 Update Bumper Nose change category = FuelTank from Propulsion closes #43 Update X1 Body change category = FuelTank from Propulsion closes #44 Update X1 Tail change category = FuelTank from Propulsion closes #45 See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English Russian (Русский) [incomplete] your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections solicited and welcome! How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted January 21, 2022 Share Posted January 21, 2022 Aerobee engines don't have a plume Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 22, 2022 Author Share Posted January 22, 2022 On 1/21/2022 at 10:34 AM, Galileo chiu said: Aerobee engines don't have a plume Expand @Galileo chiu Github Issue here. More information is needed. See big red box above. (ie kindly upload KSP.log to github issue, along with a snapshot of your game folder). might just need to change back to ModuleEngine from ModuleEngineFX Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 23, 2022 Author Share Posted January 23, 2022 it was just that simple. new release coming after new release of The Gold Standard @Galileo chiu Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 27, 2022 Share Posted January 27, 2022 you know what is really needed is an adapter part to go from 0.3 to 0.6 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 28, 2022 Share Posted January 28, 2022 Can someone post images of my new WIP plumes from Waterfall? Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 28, 2022 Share Posted January 28, 2022 On 1/28/2022 at 2:23 PM, AtomicTech said: Can someone post images of my new WIP plumes from Waterfall? Expand I can try. where can i get them from? Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 28, 2022 Share Posted January 28, 2022 On 1/28/2022 at 2:39 PM, eberkain said: I can try. where can i get them from? Expand Install Taerobee from GitHub, along with @Knight of St John's Stock Waterfall Effects and @Nertea's Waterfall. Then, just collect images of the engines running. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 28, 2022 Share Posted January 28, 2022 On 1/28/2022 at 2:43 PM, AtomicTech said: Install Taerobee from GitHub, along with @Knight of St John's Stock Waterfall Effects and @Nertea's Waterfall. Then, just collect images of the engines running. Expand I saw the stock waterfall effects mod, but I assumed it would conflict with Restock so I didn't touch it. Why would plumes for a different mod be included in a mod for stock engines? Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 28, 2022 Share Posted January 28, 2022 On 1/28/2022 at 2:48 PM, eberkain said: I saw the stock waterfall effects mod, but I assumed it would conflict with Restock so I didn't touch it. Why would plumes for a different mod be included in a mod for stock engines? Expand Knight of St. John's SWE is a great library resource of plumes to work with. I personally have it as a dependancy for Waterfall Support on my Mod. I could just take them out, but he updates them semi-regularly to stay accurate to what they would actually look like. Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 28, 2022 Share Posted January 28, 2022 On 1/28/2022 at 3:12 PM, AtomicTech said: Knight of St. John's SWE is a great library resource of plumes to work with. I personally have it as a dependancy for Waterfall Support on my Mod. I could just take them out, but he updates them semi-regularly to stay accurate to what they would actually look like. Expand I will have to do some more research, but my initial reading was that it would conflict with the Waterfall Restock mod for those using restock. I will check it out later and see if I can just pull out the mod plumes. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 29, 2022 Author Share Posted January 29, 2022 Pretty much everything, except some geometry and the release notes are done. working on pushing the changes onto GitHub. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 31, 2022 Author Share Posted January 31, 2022 (edited) Version 1.4.0.0 - Mexican Waterfalls Adapted Download here: https://www.curseforge.com/kerbal/ksp-mods/taerobee/files/3631459 Edited January 31, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 31, 2022 Share Posted January 31, 2022 On 1/31/2022 at 8:27 AM, zer0Kerbal said: Version 1.4.0.0 - Mexican Waterfalls Adapted-CF Download here: https://www.curseforge.com/kerbal/ksp-mods/taerobee/files/3631459 Expand The waterfall is still broken but I'm gonna work on it this week! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 31, 2022 Share Posted January 31, 2022 Okay, I think I've made a working patch, alongside a Snacks-LS patch. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 1, 2022 Author Share Posted February 1, 2022 (edited) Version 1.4.0.0 - Mexican Waterfalls Adapted 30 Jan 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL Download from CurseForge Updates and Changes: Waterfall Effects Create <EnginesPlumeSWE.cfg> Add stock waterfall effects Thank you! - @JamesErvin-5 Work-In-Progress Requires to use: Waterfall Stock Waterfall Effects Closes #52 - Stock Waterfall Effects Localization Reveal hidden contents Create <es-mx.cfg> Adds Mexican translation - thank you - @JamesErvin-5 ⚽ closes #50 updates #6 Lint Compatibility Patches Reveal hidden contents closes #65 - Lint Compatibility Patches [Little-Leo.cfg] v1.0.1.0 make footer one line closes #66 - [Little-Leo.cfg] v1.0.1.0 [Aerobee-jr.cfg] v1.0.1.0 make footer one line closes #67 - [Aerobee-jr.cfg] v1.0.1.0 Update [EnginesPlumeSWE.cfg] v1.0.1.0 Add header/footer Add license (for now it is CC BY-SA 3.0 Unported) Add ,StockWaterfallEffects to the :NEEDS Thank you to @JamesErvin-5 for submitting these patches closes #68 - Update [EnginesPlumeSWE.cfg] v1.0.1.0 Update X1 part diameter (m) height (m) math radius (m) m² Liters X1-body cylinder 1.77 2.39 πr²h 0.885 5.88077 5880.78 X1-crew cylinder 1.25 2.64 πr²h 0.625 3.23977 3239.77 X1-engine cylinder 0.625 0.74 πr²h 0.3125 0.22703 227.03 X1-tail cone 1.25 3.28 (πr²h)/3 0.625 1.34172 1341.73 Reveal hidden contents closes #69 - Update X1 [tbee-x1-body] Add DRAG_CUBE [ModuleCargoPart] type = cylinder radius = 0.885m height = 2.39m volume = 5.880772 m³ // 2.932971 m³ x 1000L = m³ packedVolume = 6000 closes #70 - [tbee-x1-body] [tbee-x1-tail] Add DRAG_CUBE [ModuleCargoPart] type = cone radius = 0.625m height = 3.28m volume = 1.341722 m³ m³ x 1000L = m³ packedVolume = 1350 closes #71 - [tbee-x1-tail] [tbee-x1-crew] Add DRAG_CUBE [ModuleCargoPart] type = cylinder radius = 0.625 m height = 2.64 m volume = 0.876033 m³ m³ x 1000L = m³ packedVolume = 1000 closes #72 - [tbee-x1-crew] [tbee-x1-engine] Add DRAG_CUBE [ModuleCargoPart] type = cylinder radius = 0.625 m height = 0.74 m volume = 0.242236 m³ m³ x 1000L = m³ packedVolume = 300 closes #73 - [tbee-x1-engine] Update Bumper file name diameter (m) height (m) width (m) math radius (m) m² Liters bumper-body cylinder 0.625 1.09 πr²h 0.3125 0.33441 334.41 bumper-control cylinder 0.625 0.09 πr²h 0.3125 0.02761 27.62 bumper-engine cylinder 0.625 1.34 πr²h 0.3125 0.41111 411.11 bumper-engine-unclad cylinder 0.625 1.33 πr²h 0.3125 0.40804 408.04 bumper-fin rectangle 0.46 1.42 0.02 LHW 0.23 0.01306 13.07 bumper-nose cone 0.625 2.36 (πr²h)/3 0.3125 0.24135 241.35 Reveal hidden contents closes #77 - Update Bumper [bumper-body.cfg] rename part cfg to use hyphen Add DRAG_CUBE [ModuleCargoPart] type = cylinder radius = 0.3125m height = 1.09m volume = 0.33441 m³ m³ x 1000L = m³ packedVolume = 350 stackableQuantity = 2 closes #79 - [bumper-body.cfg] [bumper-control.cfg] rename part cfg to use hyphen uncomment [ModuleReactionWheel] Pitch/Yaw/Roll Torque = 0.1 consumes [ElectricChange] at a rate of 0.1 Add DRAG_CUBE [ModuleCargoPart] type = cylinder radius = 0.3125m height = 0.09m volume = 0.02761 m³ m³ x 1000L = 27.62 m³ packedVolume = 30 stackableQuantity = 10 closes #80 - [bumper-control.cfg.cfg] [bumper-engine.cfg] rename part cfg to use hyphen Add DRAG_CUBE [ModuleCargoPart] type = cylinder radius = 0.3125m height = 1.34m volume = 0.41111 m³ m³ x 1000L = 411.11 m³ packedVolume = 425 stackableQuantity = 2 closes #81 - [bumper-engine.cfg] [bumper-engine-unclad.cfg] rename part cfg to use hyphen Add DRAG_CUBE [ModuleCargoPart] type = cylinder radius = 0.3125m height = 1.33m volume = 0.40804 m³ m³ x 1000L = 408.04 m³ packedVolume = 415 stackableQuantity = 2 closes #82 - [bumper-engine-unclad.cfg] [bumper-fin.cfg] rename part cfg to use hyphen Add DRAG_CUBE [ModuleCargoPart] type = rectangle x = 0.46m y = 1.42m z = 0.02m volume = 0.01306 m³ m³ x 1000L = 13.07 m³ packedVolume = 14 stackableQuantity = 12 closes #83 - [bumper-fin.cfg] [bumper-nose.cfg] rename part cfg to use hyphen Add DRAG_CUBE] [ModuleCargoPart] type = cone radius = 0.3125m height = 2.36m volume = 0.24135 m³ m³ x 1000L = 241.35 m³ packedVolume = 250 stackableQuantity = 4 closes #84 - [bumper-nose.cfg] Update Taerobee part diameter (m) height (m) width (m) math radius (m) m² Liters taerobee-adapter-short trunc.cone 0.625 0.1 0.15625 (1/3)πh (r²+rR+R²) 0.3125 0.01790 17.9 taerobee-adapter-tall trunc.cone 0.625 0.3 0.15625 (1/3)πh (r²+rR+R²) 0.3125 0.05369 53.69 taerobee-aerobee cylinder 0.625 0.43 πr²h 0.3125 0.13192 131.93 taerobee-control cylinder 0.625 0.1 πr²h 0.3125 0.03068 30.68 taerobee-decoupler cylinder 0.625 0.19 πr²h 0.3125 0.05829 58.3 taerobee-despin cylinder 0.625 0.1 πr²h 0.3125 0.03068 30.68 taerobee-fin-large rectangle 0.36 0.72 0.02 LHW 0.1800 0.00518 5.19 taerobee-fin-small rectangle 0.37 0.16 0.04 LHW 0.1850 0.00237 2.37 taerobee-nosecone cone 0.625 0.98 (πr²h)/3 0.3125 0.10022 100.23 taerobee-parachute cone 0.625 0.3 (πr²h)/3 0.3125 0.03068 30.68 taerobee-science cylinder 0.625 0.3 πr²h 0.3125 0.09204 92.04 taerobee-sustainertank-3 cylinder 0.625 2.88 πr²h 0.3125 0.88357 883.58 taerobee-tinytim cylinder 0.625 1.14 πr²h 0.3125 0.34975 349.75 Reveal hidden contents closes #78 - Update Taerobee [taerobee-adapter-short.cfg] Create part based on Squad's adapterSmallMiniShort [rescaleFactor] = 0.5 [bulkheadProfiles] = size00,size0 keep variants add @thumb Update Localization - <en-us.cfg> Add DRAG_CUBE] [ModuleCargoPart] type = trunc.cone radius = 0.3125 m Radius = 0.15625 m height = 0.1 m volume = 0.0179 m³ m³ x 1000L = 17.9 m³ packedVolume = 18 stackableQuantity = 20 closes #87 - [taerobee-adapter-short.cfg] [taerobee-adapter-tall.cfg] Create part based on Squad's adapterSmallMiniTall [rescaleFactor] = 0.5 [bulkheadProfiles] = size00,size0 keep variants add @thumb Update Localization - <en-us.cfg> Add DRAG_CUBE] [ModuleCargoPart] type = trunc.cone radius = 0.3125 m Radius = 0.15625 m height = 0.3 m volume = 0.05369 m³ m³ x 1000L = 53.69 m³ packedVolume = 55 stackableQuantity = 8 closes #88 - [taerobee-adapter-tall.cfg] [taerobee-aerobee.cfg] rename part cfg to use hyphen change [bulkheadProfiles] from size0 to size00 FX randsomed until [ModuleEnginesFX] changed back to [ModuleEngines]; FX returned unharmed Added [EngineType] = LiquidFuel to [ModuleEngines]] Add DRAG_CUBE] [ModuleCargoPart] type = cylinder radius = 0.3125 m height = 0.43 m volume = 0.13192 m³ m³ x 1000L = 131.93 m³ packedVolume = 150 stackableQuantity = 5 closes #89 - [taerobee-aerobee.cfg] [taerobee-control.cfg] Rename part cfg to use hyphen Change [bulkheadProfiles] from size0 to size00 Change [ModuleCommand] EC consumption from 0.001 to 0.006 re: early tech worse than 0.005 (21.5/h) Add [ModuleSAS] - no level Add [ModuleReactionWheel] PitchTorque = 0.5 YawTorque = 0.5 RollTorque = 0.5 torqueResponseSpeed = 11 consumes [ElectricCharge] at a rate of 0.01 re: early tech - worse than 0.0003 Updates[ModuleDataTransmitter] [packetInterval] set to 1.0, was 0.6 [packetSize] set to 2, was 1 [antennaPower] set to 5000, was 50000 Resource [ElectricCharge] upped to 75, was 5 re: same size as Z-100 but earlier tech and other things in part Add DRAG_CUBE] [ModuleCargoPart] type = cylinder radius = 0.3125 m height = 0.1 m volume = 0.03068 m³ m³ x 1000L = 30.68 m³ packedVolume = 32 stackableQuantity = 12 closes #90 - [taerobee-control.cfg] [taerobee-decoupler.cfg] rename part cfg to use hyphen Change [bulkheadProfiles] from size0,srf to size00,srf Add DRAG_CUBE] [ModuleCargoPart] type = cylinder radius = 0.3125 m height = 0.19 m volume = 0.05829 m³ m³ x 1000L = 58.3 m³ packedVolume = 60 stackableQuantity = 8 closes #91 - [taerobee-decoupler.cfg] [taerobee-despin.cfg] rename part cfg to use hyphen change [bulkheadProfiles] from size0 to size00 Resource [MonoPropellant] amount changed to 3.0 from 1.5 [ModuleSAS] consumption rate updated from 0.05 to 0.25 Add DRAG_CUBE] [ModuleCargoPart] type = cylinder radius = 0.3125 m height = 0.1 m volume = 0.03068 m³ m³ x 1000L = 30.68 m³ packedVolume = 35 stackableQuantity = 10 closes #92 - [taerobee-despin.cfg] [taerobee-fin-large.cfg] rename part cfg to use hyphen Add DRAG_CUBE] [ModuleCargoPart] type = rectangle x = 0.36m y = 0.72m z = 0.02m volume = 0.00518 m³ m³ x 1000L = 5.19 m³ packedVolume = 6 stackableQuantity = 12 closes #93 - [taerobee-fin-large.cfg] [taerobee-fin-small.cfg] rename part cfg to use hyphen Add DRAG_CUBE] [ModuleCargoPart] type = rectangle x = 0.37m y = 0.72m z = 0.04m volume = 0.00237 m³ m³ x 1000L = 2.37 m³ packedVolume = 3 stackableQuantity = 20 closes #94 - [taerobee-fin-small.cfg] [taerobee-nosecone.cfg] rename part cfg to use hyphen change [bulkheadProfiles] from size0 to size00 Add DRAG_CUBE] [ModuleCargoPart] type = cone radius = 0.3125 m height = 0.98 m volume = .010022 m³ m³ x 1000L = 100.25 m³ packedVolume = 125 stackableQuantity = 4 closes #95 - [taerobee-nosecone.cfg] [taerobee-parachute.cfg] rename part cfg to use hyphen change [bulkheadProfiles] from size0 to size00 Updated [attachRules] from 1,0,1,0,0 to 1,0,0,1,0 Added [buoyancyUseCubeNamed] = PACKED Added FX [fx_gasBurst_white] = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple [sound_decoupler_fire] = decouple Updated [maxTemp] from 2000 to 2250 re: prototype Added [emissiveConstant] = 0.7 Changed [crashTolerence] from 12 to 8 Added [preferredStage] = PARACHUTESTAGE [ModuleParachute] [clampMinAirPressure] = 0.04 [deploymentSpeed] set to 0.12 was 1 [semiDeploymentSpeed] set to 0.5 was 1 [chuteMaxTemp] = 650 [ModuleDragModifier] [dragModifier] set to 1.25 was 1 [ModuleDecouple] [ejectionForcePercent] = 100 [fxGroupName] = decouple [menuName] = #TBEE-decoup-menu [stagingEnableText] = #TBEE-decoup-enable [stagingDisableText] = #TBEE-decoup-disable Added [ModuleTestSubject], copied from MK1 Add DRAG_CUBE] [ModuleCargoPart] type = cone radius = 0.3125 m height = 0.3 m volume = 0.03068 m³ m³ x 1000L = 30.68 m³ packedVolume = 35 stackableQuantity = 12 closes #96 - [taerobee-parachute.cfg] [taerobee-science.cfg] rename part cfg to use hyphen change [bulkheadProfiles] from size0 to size00 Add DRAG_CUBE] [ModuleCargoPart] type = cylinder radius = 0.3125 m height = 0.3 m volume = 0.09204 m³ m³ x 1000L = 92.04 m³ packedVolume = 100 stackableQuantity = 4 closes #97 - [taerobee-science.cfg] [taerobee-sustainertank-3.cfg] rename part cfg to use hyphen change [bulkheadProfiles] from size0 to size00 Add DRAG_CUBE] [ModuleCargoPart] type = cylinder radius = 0.3125 m height = 2.88 m volume = 0.88357 m³ m³ x 1000L = 883.58 m³ packedVolume = 900 stackableQuantity = 1 closes #98 - [taerobee-sustainertank-3.cfg] [taerobee-tinytim.cfg] rename part cfg to use hyphen change [bulkheadProfiles] from size0 to size00 FX randsomed until [ModuleEnginesFX] changed back to [ModuleEngines]; FX returned unharmed Added [EngineType] = SolidBooster to [ModuleEngines] ADD FX [fx_exhaustSparks_yellow] = 0.0, -0.17, 0.0, 0.0, 1.0, 0.0, running [fx_smokeTrail_medium] = 0.0, -0.17, 0.0, 0.0, 1.0, 0.0, running [sound_explosion_low] = flameout Adjust [entryCost] = 50 from 0 Change [category] = Engine from Propulsion Add [heatConductivity] = 0.06 note: 1/2 default [skinInternalConductionMult] = 4.0 [emissiveConstant] = 0.5 note: yes, it's white. But let's claim it's an emissive white... Change [maximum_drag] from 0.3 to 0.2 [crashTolerance] from 8 to 7 [maxTemp] from 3400 to 2000 Add [ModuleJettison] Adjust [SolidFuel] resource [amount] to 35 initially 10 [maAmount] to 35 initially 10 math: volume of Part in L = 349.75 divide by 50 for units (ratio taken from stock solidBooster RT-10) multiple by 5 units per unit for SolidFuel = 34.95 units of [SolidFuel] Add DRAG_CUBE] [ModuleCargoPart] type = cylinder radius = 0.3125 m height = 1.14 m volume = 0.34975 m³ m³ x 1000L = 349.78L packedVolume = 400 stackableQuantity = 1 closes #99 - [taerobee-tinytim.cfg] Status Reveal hidden contents #25 - 7ranceaddic7 adoption- contributed by zer0Kerbal #26 - merge in tythos adoption- contributed by zer0Kerbal #27 - Peter-JY-a adoption- contributed by zer0Kerbal #28 - Peter-JY-100 adoption- contributed by zer0Kerbal #29 - tk-313 adoption- contributed by zer0Kerbal #30 - 1.3.0.0 archive adoption- contributed by zer0Kerbal #32 - 1.3.9.9 adoption adoption- contributed by zer0Kerbal #49 - Create es-mx.cfg- contributed by JamesErvin-5 #51 - Create EnginesPlumeSWE.cfg issue: compatibility/patch, issue: config, type: feature, type: request, state: approved- contributed by JamesErvin-5 #53 - upstream changes type: upstream- contributed by zer0Kerbal #74 - X1 updates issue: config, type: fix- contributed by zer0Kerbal #85 - Revert "Update Bumper"- contributed by zer0Kerbal #86 - Update Bumper issue: config- contributed by zer0Kerbal #101 - Update taerobee 1.4.0.0 issue: config- contributed by zer0Kerbal #1 - Adoption Legal MumboJumbo adoption #2 - Adoption Documentation adoption #3 - Release 1.3.9.9-adoption adoption #4 - Adoption - GitHub adoption #5 - Adoption - social media adoption #7 - Localization - English (United States) <en-us.cfg> #8 - Localization - Russian (Русский) <ru.cfg> #23 - Merge in other forks #33 - Thumbnails adoption #34 - add antenna to both control parts #35 - move art assets to Assets adoption #36 - Update decoupler adoption #37 - update English Localization <en-us.cfg> adoption #39 - Update sustainer tank adoption #40 - Update Bumper body adoption #41 - Update Bumper engine adoption #42 - Update Bumper engine unclad adoption #43 - Update Bumper Nose adoption #44 - Update X1 Body adoption #45 - Update X1 Tail adoption See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization English Mexican Spanish (Mexicano) Russian (Русский) [incomplete] your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed Create es-mx.cfg by @JamesErvin-5 in #49 Create EnginesPlumeSWE.cfg by @JamesErvin-5 in #51 upstream changes by @zer0Kerbal in #53 X1 updates by @zer0Kerbal in #74 Revert "Update Bumper" by @zer0Kerbal in #85 Update Bumper by @zer0Kerbal in #86 Update taerobee 1.4.0.0 by @zer0Kerbal in #101 New Contributors @AtomicTech : @JamesErvin-5 made their first contribution in #49 Full Changelog: 1.3.9.9-adoption...1.4.0.0-release Contributors JamesErvin-5, thumb, and zer0Kerbal Edited February 1, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 1, 2022 Share Posted February 1, 2022 CKAN? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 1, 2022 Author Share Posted February 1, 2022 (edited) On 2/1/2022 at 12:21 AM, eberkain said: CKAN? Expand after the dust has settled or a new version comes out - whichever comes first. Perhaps about two weeks will update SpaceDock which in turn updates CKAN. CKAN can pull from CurseForge - once (and if) they update to the new API. Edited February 1, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 1, 2022 Share Posted February 1, 2022 (edited) @zer0Kerbalfor some reason I can't attach anything to the bottom of the 0.3 parachute anymore. Edited February 1, 2022 by eberkain Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 1, 2022 Share Posted February 1, 2022 On 2/1/2022 at 2:10 AM, eberkain said: @zer0Kerbalfor some reason I can't attach anything to the bottom of the 0.3 parachute anymore. Expand Uh oh! Can you send a log file? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 18, 2022 Author Share Posted February 18, 2022 (edited) Now: Track progress below: issue here. Project here. The Short List Taerobee Space Technologies (TBEE) Edited February 18, 2022 by zer0Kerbal taming the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 22, 2022 Author Share Posted February 22, 2022 (edited) On 1/21/2022 at 10:34 AM, Galileo chiu said: Aerobee engines don't have a plume Expand this should be fixed in 1.4.1.0 On 1/27/2022 at 10:46 PM, eberkain said: you know what is really needed is an adapter part to go from 0.3 to 0.6 Expand it's your birthday! and their even might be a box within a box! On 2/1/2022 at 2:10 AM, eberkain said: @zer0Kerbalfor some reason I can't attach anything to the bottom of the 0.3 parachute anymore. Expand Thank you @eberkain! +1 ISSUE: [Bug ]: [tbee-taerobee-parachute] attachment #129: https://github.com/zer0Kerbal/Taerobee/issues/129 This is the last issue needing to be fixed before 1.4.1.0 is released. On 2/1/2022 at 2:50 PM, AtomicTech said: Uh oh! Can you send a log file? Expand probably just a flipped node... there were two other issues with that part that showed up in a log review. ISSUE: [tbee-taerobee-parachute] #122 - https://github.com/zer0Kerbal/Taerobee/issues/122 [LOG 11:57:36.103] PartLoader: Compiling Part 'Taerobee/Parts/Aerobee/taerobee-parachute/tbee-taerobee-parachute' [WRN 11:57:36.107] PartLoader Warning: Variable crashTolerence not found in Part [ERR 11:57:36.109] Invalid integer value! Field stackableQuantity, value on object of type ModuleCargoPart nope - has `attachRules = 1,0,0,1,0` and should be `attachRules = 1,0,1,1,0` and the new bug report form is great! On 2/18/2022 at 7:53 PM, zer0Kerbal said: Now: Track progress below: issue here. Project here. The Short List Taerobee Space Technologies (TBEE) Expand Edited February 22, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 23, 2022 Author Share Posted February 23, 2022 On 2/1/2022 at 2:10 AM, eberkain said: @zer0Kerbalfor some reason I can't attach anything to the bottom of the 0.3 parachute anymore. Expand https://youtu.be/-c0VDbEmb40 @eberkain love the music. On 2/18/2022 at 7:53 PM, zer0Kerbal said: Now: Track progress below: issue here. Project here. The Short List Taerobee Space Technologies (TBEE) Expand Quote Link to comment Share on other sites More sharing options...
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