OrdinaryKerman Posted December 15, 2021 Share Posted December 15, 2021 (edited) A Kerbal Konstructs statics pack that really consists of whatever I want to put in it at the moment. While it doesn't add much, I hope this may be of some use to whoever. Requirements Kerbal Konstructs (Continued) ModuleManager License Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Quote Contents Small Hex Full 2 rows of 7 houses each. Will probably be replaced with more kerbal-sized houses Small launch control center, smaller than OSS's "mini" LCC. Not sure if it's smaller or bigger than stock Level 1 LCC. Half 4 storey office building with helipad (lights sold separately) Miscellaneous Lighting FSO-BKN1A 'Night Beacon' on a 32m pole (just a flare, doesn't actually cast light). Turns on at night. 3 color options (red, green, white). Vegetation 8m tall generic conifer tree with Khristmas Star variant. Presents not included, we don't have any. Outposts Container buildings 3.75m x 1.5m x 1.6m. With and without side door. 3 color options (red, blue, drab). End platform, can also be used as a bridge between platforms. 2m length. Ramp (included with containers, but also available standalone). Prefab structures Rectangular 8x8m concrete and steel, single storey. "New" and "Aged" variants. No "Ruins" variant planned. 4x8m Nissen hut, blue-green and grey variants. 11x20m "nissen" hut hangar to go with stock "nissen" hut building of about the same size. *Not released yet Download: Planned A bit less redness in the first few miliseconds of light anim XL container (8 x 4 x 4 m) outposts concrete hangar about the size of KSR's small hangars, can also be entered, maybe a more complete interior on hold indefinitely Antennas and dishes Street lights Tanks and pipes Anything that doesn't involve a looping animation Edited June 30, 2023 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted December 15, 2021 Share Posted December 15, 2021 Cool! Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted December 17, 2021 Author Share Posted December 17, 2021 The unfinished concrete hangarYes, I am modeling all these statics in SketchUp. I just find it more convenient than Blender for 'architectural' design. Also Omega482 and bac9 made their buildings (in the latter's case, stock Level 3 buildings), so I don't see anything wrong with this. The interior is quite bare at the moment, with only an empty deck and two electrical boxes (assumed to hold switches for the door motors and currently nonexistent lights) Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted December 21, 2021 Share Posted December 21, 2021 Simple. Does what it says. Adds a ton of atmosphere and visual flair to our bases. Great! Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted December 30, 2021 Author Share Posted December 30, 2021 (edited) Due to my very slow and intermittent work, the hangars aren't ready yet. But here's a small update: OKC 0.1.1 "Late Festivities (is anyone here?)" Added 8x8m prefabricated building for Island Airfield and other remote or run-down sites. Two variants, New and "Aged". Added generic conifer tree with Khristmas Star variant. 8m tall. Collideable trunk, but you should pass through the leaves just fine. (shortest time I spent on a thing so far, because of how simple the model is) Added ExampleBases folder, placed some stuff around the Island Airfield. May need some future realignment. Edited December 30, 2021 by OrdinaryKerman Location as a few hundred m off of Jeb's Junkyard in KSR. Khristmas tree set to 2x scale. To the left is the "aged" variant of the 8x8 prefab. Other trees aren't mine obviously. Quote Link to comment Share on other sites More sharing options...
physius Posted December 30, 2021 Share Posted December 30, 2021 Nice work! Who needs to wait for KSP2 when we got modders like you? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted January 5, 2022 Author Share Posted January 5, 2022 dammit, turns out I was measuring the wrong diagonal of a hexagon Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 5, 2022 Share Posted January 5, 2022 On 12/17/2021 at 2:00 AM, OrdinaryKerman said: The unfinished concrete hangarYes, I am modeling all these statics in SketchUp. I just find it more convenient than Blender for 'architectural' design. Also Omega482 and bac9 made their buildings (in the latter's case, stock Level 3 buildings), so I don't see anything wrong with this. The interior is quite bare at the moment, with only an empty deck and two electrical boxes (assumed to hold switches for the door motors and currently nonexistent lights) OOH!! Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted January 5, 2022 Share Posted January 5, 2022 On 12/17/2021 at 2:00 AM, OrdinaryKerman said: The unfinished concrete hangar Will these be usable in KK? As in I can place these anywhere I want them besides the island airfield? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted January 6, 2022 Author Share Posted January 6, 2022 (edited) 20 hours ago, adsii1970 said: Will these be usable in KK? As in I can place these anywhere I want them besides the island airfield? Of course, if I ever get around to finishing it. Also a small question, should the lights inside be auto-on (at night for example) or manually activated? Edited January 6, 2022 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
theonegalen Posted January 18, 2022 Share Posted January 18, 2022 well, heck, this looks great! Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted January 18, 2022 Share Posted January 18, 2022 I Haven't played ksp in a while so i went to spacedock and saw your mod it looks soo interesting. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted January 26, 2022 Share Posted January 26, 2022 On 1/6/2022 at 9:52 PM, OrdinaryKerman said: Also a small question, should the lights inside be auto-on (at night for example) or manually activated? I would go with auto on. Can you please tell me how you get the textures you have created to show up on the 3D model in Blender/BforArtists2? My way involves, clicking texture project in the UV menu then the "project" sub option in that option and then undo because the sub makes it change the UV map to "what you see", then turn off the texture project and voila, the texture shows up when I go to texture view. Quote Link to comment Share on other sites More sharing options...
mmamh2008 Posted February 4, 2022 Share Posted February 4, 2022 Can this have a parking area for workers ? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 5, 2022 Share Posted February 5, 2022 @OrdinaryKerman I asked this over 2 weeks ago and got no reply. I don't see why it would be a secret, so I will assume you somehow missed the question. So again. Can you please tell me how you get the textures you have created to show up on the 3D model in Blender/BforArtists2? Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 6, 2022 Author Share Posted February 6, 2022 (edited) 8 hours ago, ColdJ said: @OrdinaryKerman I asked this over 2 weeks ago and got no reply. I don't see why it would be a secret, so I will assume you somehow missed the question. So again. Can you please tell me how you get the textures you have created to show up on the 3D model in Blender/BforArtists2? I'm not sure. All screenshots are either from SketchUp or from before I've set up KSP materials Sorry is this isn't a very useful response, but I'm not sure if you're talking about before or after KSP shaders are applied Edited February 6, 2022 by OrdinaryKerman typo Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 6, 2022 Share Posted February 6, 2022 13 hours ago, OrdinaryKerman said: Sorry is this isn't a very useful response, but I'm not sure if you're talking about before or after KSP shaders are applied After the shaders are applied. But if you are working on a different 3D program then I guess you don't know. I thought that that black box you did for Caerfinon ages back was done in Blender. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted February 7, 2022 Author Share Posted February 7, 2022 13 hours ago, ColdJ said: After the shaders are applied. But if you are working on a different 3D program then I guess you don't know. I thought that that black box you did for Caerfinon ages back was done in Blender. I do use blender, but I’ve always done texturing before applying KSP shaders. I just set the material to a Diffuse BSDF while texturing (base color using the image texture) then set up KSP shaders afterward. I use SketchUp to model and uv-map buildings (because A. SKP is good for modelling buildings, B. SKP is good for applying tiled textures, proper UV mapping not so much, and C. Stock Level 3 buildings were modelled in SketchUp). KSP material setup, decal meshes, and colliders are done in Blender. Khristmas tree and beacon light were done entirely in Blender. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 20, 2022 Author Share Posted April 20, 2022 (edited) After losing interest in this project a few months ago, I've been working on this thing LMCC-S, a small LCC for smaller spaceports. Somewhat related: Where is kerbal MCC anyway? Do they put it in the basement of the Launch Control building? Is that why the Mission Control menu is accessed from the LCC building? The openable hangar is now postponed indefinitely, sorry for that. Edited April 20, 2022 by OrdinaryKerman just realized I took the screenshot when I had the building floating about 4m above ground. Those branching footpaths are supposed to connect to the yellow doors Quote Link to comment Share on other sites More sharing options...
theonegalen Posted April 30, 2022 Share Posted April 30, 2022 Always glad to see new statics! Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted May 1, 2022 Author Share Posted May 1, 2022 Another small update, image pending: OKC 0.1.2 "I'm Not Dead" Added small Launch Control Center, when OSS's 'mini' LCC is still too big Added "nissen" hut hangars to fit with stock "nissen" hut labs, max allowable wingspan is 8 m due to me modelling the thing a bit too narrow and long. Comes in green and gray. Added 4x8m nissen hut, comes in green and gray. Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted October 14, 2022 Share Posted October 14, 2022 (edited) @OrdinaryKerman Made any new statics lately? Edited October 14, 2022 by Astra Infinitum Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted December 20, 2022 Author Share Posted December 20, 2022 (edited) On 10/15/2022 at 5:01 AM, Astra Infinitum said: @OrdinaryKerman Made any new statics lately? None when you made the comment, but after over half a year of absolutely nothing I have made a thing: to the right is Squad's 'austere' ATC tower as found at the Dessert Airfield and lower-tier Spaceplane Hangars. On the left is <a thing that can be used as a tower>, now that I look at it it's got some severe blind spots on the corners but eh, you can always get outside and look from the walkway. Umm... I'll be back in a bit. EDIT: fixed Edited December 20, 2022 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
Astra Infinitum Posted February 14, 2023 Share Posted February 14, 2023 On 12/20/2022 at 11:23 AM, OrdinaryKerman said: None when you made the comment, but after over half a year of absolutely nothing I have made a thing: to the right is Squad's 'austere' ATC tower as found at the Dessert Airfield and lower-tier Spaceplane Hangars. On the left is <a thing that can be used as a tower>, now that I look at it it's got some severe blind spots on the corners but eh, you can always get outside and look from the walkway. Umm... I'll be back in a bit. EDIT: fixed Are these included in the current SpaceDock download? And also, Any resources you can point me to on going from sketchup to getting the buildings to KSP to use in KK? I've been working on a small set this past year after seeing yours and a few youtube videos of someone making the same for KSP. I think i can figure out the statics/part config files and everything from KK from the Wiki docu. i just have no clue how to get from point A to point B Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted March 21, 2023 Author Share Posted March 21, 2023 On 2/14/2023 at 7:32 PM, Astra Infinitum said: Are these included in the current SpaceDock download? Not yet because I'm lazy as fk Quote Link to comment Share on other sites More sharing options...
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