Ooglak Kerman Posted September 20, 2022 Share Posted September 20, 2022 13 hours ago, Rutabaga22 said: Very nice! Will look good on my station, IF I HAD ONE Well... there is all that open space to the north of the runway (though less open with Parallax2). Build one there. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 21, 2022 Author Share Posted September 21, 2022 Today I worked on the B2 Sloped Endcap. It has Rover and Superstructure variants. For the Superstructure, there are long and short options as well as solid and corridor options. Here's a preview: And some context): NOTE: you'll need to use the Mini Logistics Module's new Pilot House variant to get the Sloped Endcap to line up like it does in these shots. I also worked on the new Buffalo Power Chassis. It is a short-length chassis segment that trades several batteries for a fuel cell and an integrated solar array. I didn't quite finish it, but here's a look: Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 21, 2022 Share Posted September 21, 2022 I really like the non-skid Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted September 21, 2022 Share Posted September 21, 2022 That looks amazing! Just wondering, are those boat hull parts part of Buffalo 2? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 21, 2022 Share Posted September 21, 2022 38 minutes ago, Misguided Kerbal said: That looks amazing! Just wondering, are those boat hull parts part of Buffalo 2? Those are from his Sunkworks mod. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 21, 2022 Author Share Posted September 21, 2022 I've been going like gangbusters on Buffalo 2, mostly because I've got the time to do it right now, and I want to finish this project by end of the year at the latest. So today, I finished up the Buffalo Power Chassis: And I built the BC-S1 Adapter: Some context for the adapter: I have three more parts to make before Buffalo 2 v1.2 is ready, but you can find a pre-release with the latest here. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 21, 2022 Share Posted September 21, 2022 I've installed buffalo2 v1.1 but I am getting error from B9 PartSwitcher relating to the cargo parts; [ERROR] [Part wbiLogisticsModule] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERROR] [Part wbiLogisticsModule(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERROR] [Part wbiShortLogisticsModule] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [Part wbiShortLogisticsModule(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [Part wbiStorageWedge] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [Part wbiStorageWedge(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype Eventually B9PartSwitcher fails at the start menu and the game must be cancels. If I prune the four cargo parts then the game loads without error, and sadly without the cargo parts. Any thoughts on what B9PartSwitcher's issue might be? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 21, 2022 Author Share Posted September 21, 2022 37 minutes ago, Caerfinon said: I've installed buffalo2 v1.1 but I am getting error from B9 PartSwitcher relating to the cargo parts; [ERROR] [Part wbiLogisticsModule] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERROR] [Part wbiLogisticsModule(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERROR] [Part wbiShortLogisticsModule] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [Part wbiShortLogisticsModule(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [Part wbiStorageWedge] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [Part wbiStorageWedge(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype Eventually B9PartSwitcher fails at the start menu and the game must be cancels. If I prune the four cargo parts then the game loads without error, and sadly without the cargo parts. Any thoughts on what B9PartSwitcher's issue might be? I haven’t seen that but it looks like a B9PS error. Can you ask on the form? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 21, 2022 Share Posted September 21, 2022 53 minutes ago, Angel-125 said: it looks like a B9PS error Will do. Quote Link to comment Share on other sites More sharing options...
Rodger Posted September 22, 2022 Share Posted September 22, 2022 @Caerfinonand @Angel-125, it looks like it happens when you have Sandcastle but not WildBlueTools installed, which seems to imply something wrong with the patches in buffalo2/patches/B9PS.cfg, where the b9ps modules get added. So you can avoid it by installing WBT and using it's omni-storage feature. The "BEFORE[Sandcastle]" means it requires Sandcastle, not just 'run before sandcastle if it's installed', which seems like it might be the intended behavior? Otherwise you won't ever get the B9PS modules if you don't happen to have Sandcastle, so the ModuleInventoryPart patches might need to be separated out into patches with "BEFORE[Sandcastle]", and remove the "BEFORE[Sandcastle]" from the B9PS patches. And the actual error might just because there's no default subtype applied before patching in other mod's resources. Try this version of the patch: https://drive.google.com/file/d/1-i-LzPPmONzqotFppdDx0V-E0tW0Ksca/view?usp=sharing Place it here, replacing the old one: GameData/WildBlueIndustries/Buffalo2/Patches/B9PS.cfg Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 22, 2022 Share Posted September 22, 2022 1 hour ago, Rodger said: WildBlueTools installed I corrected the issue by installing the tools package. Thanks. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 22, 2022 Author Share Posted September 22, 2022 7 hours ago, Rodger said: @Caerfinonand @Angel-125, it looks like it happens when you have Sandcastle but not WildBlueTools installed, which seems to imply something wrong with the patches in buffalo2/patches/B9PS.cfg, where the b9ps modules get added. So you can avoid it by installing WBT and using it's omni-storage feature. The "BEFORE[Sandcastle]" means it requires Sandcastle, not just 'run before sandcastle if it's installed', which seems like it might be the intended behavior? Otherwise you won't ever get the B9PS modules if you don't happen to have Sandcastle, so the ModuleInventoryPart patches might need to be separated out into patches with "BEFORE[Sandcastle]", and remove the "BEFORE[Sandcastle]" from the B9PS patches. And the actual error might just because there's no default subtype applied before patching in other mod's resources. Try this version of the patch: https://drive.google.com/file/d/1-i-LzPPmONzqotFppdDx0V-E0tW0Ksca/view?usp=sharing Place it here, replacing the old one: GameData/WildBlueIndustries/Buffalo2/Patches/B9PS.cfg I should just get rid of B9PS support, it just causes me no end of grief. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 22, 2022 Author Share Posted September 22, 2022 @RodgerIf you're up for it I'll add your B9PS patch into Buffalo 2 and credit your work. Quote Link to comment Share on other sites More sharing options...
Rodger Posted September 22, 2022 Share Posted September 22, 2022 Yep go for it, it seems like that patch is working well on my end Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 22, 2022 Share Posted September 22, 2022 3 hours ago, Angel-125 said: I should just get rid of B9PS support, it just causes me no end of grief. Down with B9PS!!! Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 22, 2022 Share Posted September 22, 2022 6 minutes ago, Ooglak Kerman said: Down with B9PS!!! B9PS makes it so I can't use Stockalike Station Parts Reduc Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 22, 2022 Share Posted September 22, 2022 Loved the boat images so I made my own! With a shark catcher Crane that I think @Ben J. Kerman would approve of. The kal didn't put down the second ramp... Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 23, 2022 Share Posted September 23, 2022 You gotta get that to Laythe somehow! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted September 23, 2022 Author Share Posted September 23, 2022 Nice shark catcher! I didn't get very far with SunkWorks' boat parts but I like what you did with them. I'm working hard to finish Buffalo 2 ASAP and it has to be done no later than end of the year- that's when I'm retiring from modding KSP 1 and enjoying the fruits of my labor. So I don't know if I'll have time to finish the boat parts... Today I built the new Auxiliary Electronic Navigator (same name as the original, different part). It has two length variants: Short, and Medium-Short: Then I took a detour and built a B2 Chassis Tank when I realized that the Buffalo Power Chassis had no LFO storage. It supports WildBlueTools, of course, and (grumble) B9PS. Here's a look: What do you do with these new parts? Well, I'm gearing up to make a Buffalo Crawler that's designed to pick up modules for a Buffalo 2 base and haul them around. Here's some context: The Buffalo Crawler carries the base element on its back. I'm planning on making a Power Support Unit and a Resource Support Unit based on the PSU from NASA's Habitat Demonstration Unit (See Figure 4). In the above image, I'm simulating the PSU/RSU using chassis parts. In case you're wondering, I tried to make the Ti-ATHLETE a few years ago using robotics but it didn't go well. The robotics joints were simply too wobbly. It's here in the Breaking Ground Mini-Mods in case you're interested. I've thought about taking one last attempt at it by using DockRotate's NodeRotate, but it would need its parts redone, and I am short on time... Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 23, 2022 Share Posted September 23, 2022 (edited) 21 minutes ago, Ooglak Kerman said: You gotta get that to Laythe somehow! Build a craft to send it there and I will! Here's the kerbalX link: https://kerbalx.com/Rutabaga22/Boamt Edited September 23, 2022 by Rutabaga22 Quote Link to comment Share on other sites More sharing options...
chaos113 Posted September 23, 2022 Share Posted September 23, 2022 4 hours ago, Ooglak Kerman said: Down with B9PS!!! what is b9ps Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted September 23, 2022 Share Posted September 23, 2022 1 minute ago, chaos113 said: what is b9ps B9 part switch Quote Link to comment Share on other sites More sharing options...
chaos113 Posted September 23, 2022 Share Posted September 23, 2022 4 minutes ago, Rutabaga22 said: B9 part switch WHY WOULD YOU REMOVE THAT, ITS A GODSEND Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 23, 2022 Share Posted September 23, 2022 23 minutes ago, Angel-125 said: So I don't know if I'll have time to finish the boat parts. The stuff you've provided in Sunkworks is invaluable to doing things on and under the water surface. Really appreciate the detail you put into it. Thanks. Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted September 23, 2022 Share Posted September 23, 2022 1 hour ago, chaos113 said: WHY WOULD YOU REMOVE THAT, ITS A GODSEND It pleaseth not the grrrreeeaat and powerful Angelo Quote Link to comment Share on other sites More sharing options...
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