lextacy Posted February 13 Share Posted February 13 On 2/11/2024 at 9:05 PM, Kochi said: lil late but i have a version on my github i made some time ago kochiBR/katniss-baikonour-for-KSRSS (github.com) Thanks bud Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted February 18 Share Posted February 18 The modern varient is here Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted March 31 Share Posted March 31 Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted March 31 Author Share Posted March 31 Modern configs are now available thanks to @Dreamliner! Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted April 2 Share Posted April 2 On 4/1/2024 at 2:01 AM, TruthfulGnome said: Modern configs are now available thanks to @Dreamliner! Cool Good work @Dreamliner and @TruthfulGnome thanks for all you do for this community THANK YOU ATS signing off Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted April 2 Share Posted April 2 1 hour ago, kspbutitscursed said: Cool Good work @Dreamliner and @TruthfulGnome thanks for all you do for this community THANK YOU ATS signing off o7 Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted April 2 Share Posted April 2 2 hours ago, Dreamliner said: o7 YW you did a great job Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted April 2 Share Posted April 2 On 3/31/2024 at 5:31 PM, TruthfulGnome said: Modern configs are now available thanks to @Dreamliner! Just what combination of mods did you use to do a terran ? (except modular launch pad) But that's a really great work ! Good job Quote Link to comment Share on other sites More sharing options...
dOnut14 Posted April 11 Share Posted April 11 Might be a dumb question but are the terrain edges supposed to look so jagged and out of place, i would assume its a little off due to KSRSS having a much smaller scale than RSS, but just wanted to make sure. https://imgur.com/wC6d7B4 Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted April 18 Author Share Posted April 18 On 4/10/2024 at 10:35 PM, dOnut14 said: Might be a dumb question but are the terrain edges supposed to look so jagged and out of place, i would assume its a little off due to KSRSS having a much smaller scale than RSS, but just wanted to make sure. https://imgur.com/wC6d7B4 Nothing I can do about it, the Cape is scaled for vessels while KSRSS is not Quote Link to comment Share on other sites More sharing options...
shenherm Posted May 7 Share Posted May 7 On 2/11/2024 at 7:05 PM, Kochi said: lil late but i have a version on my github i made some time ago kochiBR/katniss-baikonour-for-KSRSS (github.com) Absolute legend. Thank you! Quote Link to comment Share on other sites More sharing options...
Kochi Posted May 10 Share Posted May 10 On 5/7/2024 at 4:02 PM, shenherm said: Absolute legend. Thank you! cooking up something that yall might like space Δ30 wink wink Quote Link to comment Share on other sites More sharing options...
Dreamliner Posted May 24 Share Posted May 24 (edited) I like Fly Back Boosters, alot in fact Edited May 24 by Dreamliner Quote Link to comment Share on other sites More sharing options...
JoelM935 Posted June 2 Share Posted June 2 Like a few others I am also having an issue with the buildings not loading. The map decal loads fine, but none of launchpads or other statics do. I can open the KK editor (Ctrl-K) in game and add the statics that way. They work during my play session, but do not persist after restarting KSP. I've downloaded the current state of the master branch on GitHub and I'm using KSRSS from the GameData branch on GitLab. I have all the dependencies installed and up to date too. I've tried placing the Modern and Retro folders in the Instances folder, deleting the NewInstances folder as well as the other fixes suggested in this thread. Been trying to figure out what might be going on but I am out of ideas. Does anyone know what the issue might be and how to fix it? Looks like it might be with KK itself? Quote Link to comment Share on other sites More sharing options...
JoelM935 Posted June 4 Share Posted June 4 (edited) On 6/2/2024 at 9:43 PM, JoelM935 said: Like a few others I am also having an issue with the buildings not loading. The map decal loads fine, but none of launchpads or other statics do. I can open the KK editor (Ctrl-K) in game and add the statics that way. They work during my play session, but do not persist after restarting KSP. I've downloaded the current state of the master branch on GitHub and I'm using KSRSS from the GameData branch on GitLab. I have all the dependencies installed and up to date too. I've tried placing the Modern and Retro folders in the Instances folder, deleting the NewInstances folder as well as the other fixes suggested in this thread. Been trying to figure out what might be going on but I am out of ideas. Does anyone know what the issue might be and how to fix it? Looks like it might be with KK itself? Update for anyone else having this issue: This missing buildings was being caused by a patch in my KSRSS folder called 'NoKerbinInstances', which was deleting all statics which were placed on "kerbin" when loading KSP. I have deleted the file and it works perfectly now! Can seem to find the file in the KSRSS GitLab repo, so not sure where it came from... Edited June 5 by JoelM935 Typo Quote Link to comment Share on other sites More sharing options...
dababykerman Posted June 4 Share Posted June 4 On 6/2/2024 at 4:43 PM, JoelM935 said: Like a few others I am also having an issue with the buildings not loading. The map decal loads fine, but none of launchpads or other statics do. I can open the KK editor (Ctrl-K) in game and add the statics that way. They work during my play session, but do not persist after restarting KSP. I've downloaded the current state of the master branch on GitHub and I'm using KSRSS from the GameData branch on GitLab. I have all the dependencies installed and up to date too. I've tried placing the Modern and Retro folders in the Instances folder, deleting the NewInstances folder as well as the other fixes suggested in this thread. Been trying to figure out what might be going on but I am out of ideas. Does anyone know what the issue might be and how to fix it? Looks like it might be with KK itself? When that happened to me it was an issue with the version of KK. It's odd, you have to search around for a version that works but eventually you should find it. Apologies for not being a bit more help as I don't remember exactly which version it is. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted June 11 Share Posted June 11 Is the terrain around Cape Canaveral supposed to not be solid? Tried to drive a rover off the runway and passed through the terrain into the sea. Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted June 12 Share Posted June 12 (edited) 2 hours ago, Spike88 said: Is the terrain around Cape Canaveral supposed to not be solid? Tried to drive a rover off the runway and passed through the terrain into the sea. Apparently the longitude on the fake terrain texture is a hundred (?) or so kilometers east, outside the Florida coast. You can see this when changing zoom amounts and looking at Florida. I don't know how this got past any form of testing, so if someone finds a way to change the longitude of the textures we can fix it ourselves. I'll look for it in the mean time, I need terrain for my KSC. Update: I found the map decals and their longitudes in a few cfg files. All of the Kopernicus structures might need to be shifted by an amount of longitude lines, but I have no idea if KSC Switcher is also affected by this or not. Will need to investigate more. Edited June 12 by AbnormalVenegrade Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 12 Share Posted June 12 10 hours ago, AbnormalVenegrade said: Apparently the longitude on the fake terrain texture is a hundred (?) or so kilometers east, outside the Florida coast. Not sure what you mean? It's right up against the coastline. Spoiler Quote Link to comment Share on other sites More sharing options...
Spike88 Posted June 12 Share Posted June 12 58 minutes ago, OrbitalManeuvers said: Not sure what you mean? It's right up against the coastline. Hide contents It’s right up next to the coastline, but it’s not A perfectly aligned(this is because Katniss is scaled to the ships while the terrain isn’t). B it appears that it’s further out from the coast so there’s no solid terrain under it. I believe this is done so there could be water in the places where there is supposed to be water. 12 hours ago, AbnormalVenegrade said: Apparently the longitude on the fake terrain texture is a hundred (?) or so kilometers east, outside the Florida coast. You can see this when changing zoom amounts and looking at Florida. I don't know how this got past any form of testing, so if someone finds a way to change the longitude of the textures we can fix it ourselves. I'll look for it in the mean time, I need terrain for my KSC. Update: I found the map decals and their longitudes in a few cfg files. All of the Kopernicus structures might need to be shifted by an amount of longitude lines, but I have no idea if KSC Switcher is also affected by this or not. Will need to investigate more. Let me know what you find. I wonder if there’s a way to make the decal solid or if there is a way to put solid bits under it. My biggest worry is accidentally going off runway with planes and the shuttle. Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted June 12 Share Posted June 12 8 hours ago, OrbitalManeuvers said: Not sure what you mean? It's right up against the coastline. Hide contents When I zoom out, the shape of the terrain Cape Canaveral is the real coast, and like Spike88 said the fake texture is beyond the real coast. This causes everywhere to be water instead of land below, which is clearly shifted east. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted June 21 Share Posted June 21 On 6/12/2024 at 5:37 PM, AbnormalVenegrade said: When I zoom out, the shape of the terrain Cape Canaveral is the real coast, and like Spike88 said the fake texture is beyond the real coast. This causes everywhere to be water instead of land below, which is clearly shifted east. So while poking around in the STS launchsites mod for inspiration on modeling my own version of Edwards I realized that they made a giant 3D slab for Edwards for that mod. I think the same would probably work for Katniss. Quote Link to comment Share on other sites More sharing options...
olek100000 Posted September 29 Share Posted September 29 https://imgur.com/a09FoM5 yeah so i downloaded the mod and the ksrss, made the config for this to work with ksrss earthhomeworld and the instances load but the cape itself is not present, any idea how to fix it? Quote Link to comment Share on other sites More sharing options...
user_of_the_ksp Posted November 4 Share Posted November 4 hi i installed the retro config and it works fine and stuff but how to remove the stock KSC so its only the Kennedy space center? pictures below: https://imgur.com/a/u6jaPAu i like the way the actual KSC looks but the stock KSC looks ugly so if there is a way to remove it to only have the Kennedy space center i would be happy to know! Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted November 5 Share Posted November 5 10 hours ago, user_of_the_ksp said: hi i installed the retro config and it works fine and stuff but how to remove the stock KSC so its only the Kennedy space center? pictures below: https://imgur.com/a/u6jaPAu i like the way the actual KSC looks but the stock KSC looks ugly so if there is a way to remove it to only have the Kennedy space center i would be happy to know! I don't think there's any way to remove the KSC outright but you could probably use something like KSCSwitcher to move it somewhere else, away from the cape Quote Link to comment Share on other sites More sharing options...
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