GoldForest Posted September 10, 2022 Share Posted September 10, 2022 2 hours ago, benjee10 said: A little progress on SLS Block 1B: Are you making the RL-10C-3 or is someone from BDB? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 10, 2022 Share Posted September 10, 2022 2 hours ago, benjee10 said: The craft files are included with the GitHub download, just make sure you download the release and not the source code - if you download the source code you will just get the latest dev version of the mod and none of the dependencies/craft files. I've updated the link in the OP so it takes you to the releases page directly to make that a bit clearer. A little progress on SLS Block 1B: Could you make the heatshield toggleable? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted September 10, 2022 Author Share Posted September 10, 2022 1 hour ago, GoldForest said: Are you making the RL-10C-3 or is someone from BDB? Don't have an answer on that currently, what you see in the pic are modified BDB engines as placeholders. 1 hour ago, SpaceFace545 said: Could you make the heatshield toggleable? Yes, current plan is toggle able heat shield + single, double and quad mount variants. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 10, 2022 Share Posted September 10, 2022 1 hour ago, benjee10 said: Don't have an answer on that currently, what you see in the pic are modified BDB engines as placeholders. Yes, current plan is toggle able heat shield + single, double and quad mount variants. Don't have an answer as in you and BDB are in talks, or don't have an answer as in "No comment" NDA and BDB is working on the engine? Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted September 10, 2022 Share Posted September 10, 2022 Quote I can't replicate this. Do you have any repaint mods that might interfere with this? Is B9PartSwitch up to date? Spoiler KSP 1.12.3 Log needed? Quote Link to comment Share on other sites More sharing options...
dababykerman Posted September 11, 2022 Share Posted September 11, 2022 Does anyone know why the craft files have missing/invalid parts? Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 11, 2022 Share Posted September 11, 2022 (edited) 1 hour ago, dababykerman said: Does anyone know why the craft files have missing/invalid parts? SRB decoupler from PhotonCorp should have been imported but it wasn't, download PhotonCorp and you should be fine 3 hours ago, Adam-Kerman said: Reveal hidden contents KSP 1.12.3 Log needed? SkyhawkScienceSystem renames the fuels, you're not missing anything. LqdOxidizer is renamed as LqdOxygen, LiquidFuel is renamed as Kerosene, etc. I don't see what's wrong, maybe I am addressing the wrong part of this screenshot? Also, you should get Kerbal Engineer. If you click the scroll wheel over an engine, it will tell you what fuel it consumes for less "try different fuels to see if the dV readout goes up" shenanigans. EDIT: Excuse my previous suggestion, that wasn't what you meant. anyway, the SL-F thing has raceway and SOFI variants, but I think it's the same thing as the SLS core stage part? If I think correctly, you could use the SL-F cryogenic fuel tank in the place of the other part, but in case they're not the same part, ignore this. I'm loading up KSP at the moment to confirm what the SL-F thing is I might be more of a hindrance than a help right now sorry EDIT 2: SL-F Cryogenic Fuel Tank is the one you should use. I think you overwrit the beta when you downloaded the main release, making a duplicate part under a new name. Delete Benje10_Orion AND THEN install the latest release. Do not overwrite the old file. Edited September 11, 2022 by Socowez edit 1 was derp, edit 2 was conclusion Quote Link to comment Share on other sites More sharing options...
cfopcuber2 Posted September 11, 2022 Share Posted September 11, 2022 The orions parachutes are not showing up, have shabby and shaddy Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted September 11, 2022 Share Posted September 11, 2022 (edited) On 9/10/2022 at 11:08 AM, benjee10 said: Don't have an answer on that currently, what you see in the pic are modified BDB engines as placeholders. Yes, current plan is toggle able heat shield + single, double and quad mount variants. Any chance we could get a 5m/5m expanded fairing using Simple Adjustable Fairings? Edited September 11, 2022 by JebTheDestroyer Quote Link to comment Share on other sites More sharing options...
Cloakedwand72 Posted September 11, 2022 Share Posted September 11, 2022 Is this stock solar system friendly? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted September 11, 2022 Share Posted September 11, 2022 12 minutes ago, Cloakedwand72 said: Is this stock solar system friendly? It's made for 2.5-2.7 sized system. It will work in a stock system, it will actually be OP. Quote Link to comment Share on other sites More sharing options...
MrFancyPL Posted September 11, 2022 Share Posted September 11, 2022 Hello, I have installed ACK and Waterfall, but plumes don't work on the SRBs, other plumes seem to work fine. Modlist: Spoiler Quote Link to comment Share on other sites More sharing options...
benjee10 Posted September 11, 2022 Author Share Posted September 11, 2022 21 hours ago, dababykerman said: Does anyone know why the craft files have missing/invalid parts? Try doing a clean reinstall (i.e. delete the mod folders & do a new download) of both ACK & its dependencies and any of the bundled mods you may have installed (e.g. Photon Corp). If the issue persists let me know what parts are missing. 15 hours ago, cfopcuber2 said: The orions parachutes are not showing up, have shabby and shaddy Make sure you are running KSP 1.12 or later and have an up to date install of Shabby, Shaddy and any dependencies (e.g. Harmony for Shabby). If it still doesn't work you can remove Shabby & Shaddy and the chutes will fall back on using the stock shaders instead. 7 hours ago, JebTheDestroyer said: Any chance we could get a 5m/5m expanded fairing using Simple Adjustable Fairings? Yes, I plan to add appropriate fairings down the line. 42 minutes ago, MrFancyPL said: Hello, I have installed ACK and Waterfall, but plumes don't work on the SRBs, other plumes seem to work fine. Modlist: Reveal hidden contents This is known issue, delete the Restock.cfg patch in GameData/Benjee10_Orion/Patches/ or grab the latest version of the main branch from GitHub & do a clean install. Progress on EUS: Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 12, 2022 Share Posted September 12, 2022 2 hours ago, benjee10 said: Try doing a clean reinstall (i.e. delete the mod folders & do a new download) of both ACK & its dependencies and any of the bundled mods you may have installed (e.g. Photon Corp). If the issue persists let me know what parts are missing. Make sure you are running KSP 1.12 or later and have an up to date install of Shabby, Shaddy and any dependencies (e.g. Harmony for Shabby). If it still doesn't work you can remove Shabby & Shaddy and the chutes will fall back on using the stock shaders instead. Yes, I plan to add appropriate fairings down the line. This is known issue, delete the Restock.cfg patch in GameData/Benjee10_Orion/Patches/ or grab the latest version of the main branch from GitHub & do a clean install. Progress on EUS: Ooh pretty! Quote Link to comment Share on other sites More sharing options...
cfopcuber2 Posted September 12, 2022 Share Posted September 12, 2022 6 hours ago, benjee10 said: Make sure you are running KSP 1.12 or later and have an up to date install of Shabby, Shaddy and any dependencies (e.g. Harmony for Shabby). If it still doesn't work you can remove Shabby & Shaddy and the chutes will fall back on using the stock shaders instead. I'm using 1.11. I thought that part mods were backwards compatible until 1.8.1 the parachutes are were there on the beta verion. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted September 12, 2022 Author Share Posted September 12, 2022 2 hours ago, cfopcuber2 said: I'm using 1.11. I thought that part mods were backwards compatible until 1.8.1 the parachutes are were there on the beta verion. Yes, most parts mods are backwards compatible to 1.8.1, including this one. However, Shaddy (which is optional) requires 1.12+. If you install Shaddy on a version it doesn't work on, the game will still try to load the shaddy parachute assets and fail, causing the part not to load. As I said the mod will fall back on using stock shaders if Shaddy is not present, so uninstall it and it will work fine for you. Quote Link to comment Share on other sites More sharing options...
SpudNutimus Posted September 13, 2022 Share Posted September 13, 2022 On 9/11/2022 at 6:03 PM, benjee10 said: Try doing a clean reinstall (i.e. delete the mod folders & do a new download) of both ACK & its dependencies and any of the bundled mods you may have installed (e.g. Photon Corp). If the issue persists let me know what parts are missing. Make sure you are running KSP 1.12 or later and have an up to date install of Shabby, Shaddy and any dependencies (e.g. Harmony for Shabby). If it still doesn't work you can remove Shabby & Shaddy and the chutes will fall back on using the stock shaders instead. Yes, I plan to add appropriate fairings down the line. This is known issue, delete the Restock.cfg patch in GameData/Benjee10_Orion/Patches/ or grab the latest version of the main branch from GitHub & do a clean install. Progress on EUS: Wow, this is freaking epic! Quote Link to comment Share on other sites More sharing options...
RiccRacc Posted September 13, 2022 Share Posted September 13, 2022 any plans on making a ET and decoupler for shuttle and include it in SOCK so we can abandon REDirect? Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted September 13, 2022 Share Posted September 13, 2022 Noticed a potential oversight in the APAS ports. The active variant has a hatch with a docking target while the passive version has no hatch, and (correct me if I'm wrong) it's the other way around in real life. Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted September 14, 2022 Share Posted September 14, 2022 (edited) On 9/11/2022 at 6:03 PM, benjee10 said: Progress on EUS: dang this is beautiful, like seriously. Also are there any plans on making this more like reDIRECT, like SOCK integration and Constellation program parts? Edit: I saw that another person asked basically the same thing although not mentioning the constellation program, and making the et and decoupler in SOCK Edited September 14, 2022 by Seadragon420 realised there was another person already asking the same thing and i got the explamation Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 14, 2022 Share Posted September 14, 2022 2 hours ago, RiccRacc said: any plans on making a ET and decoupler for shuttle and include it in SOCK so we can abandon REDirect? EStreetRockets and InvaderChaos are working on a mod called ORANGES just like that, but this is Artemis Construction Kit, not Everything With Orange Foam Construction Kit. If Benjee does make an ET, it will be in a reDirect remaster Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 14, 2022 Share Posted September 14, 2022 2 hours ago, Socowez said: EStreetRockets and InvaderChaos are working on a mod called ORANGES just like that, but this is Artemis Construction Kit, not Everything With Orange Foam Construction Kit. If Benjee does make an ET, it will be in a reDirect remaster Is there a forum post for ORANGES? Sounds pretty neat. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted September 14, 2022 Author Share Posted September 14, 2022 8 hours ago, JebTheDestroyer said: Noticed a potential oversight in the APAS ports. The active variant has a hatch with a docking target while the passive version has no hatch, and (correct me if I'm wrong) it's the other way around in real life. The ‘passive’ version in game is an analogue for the ISS International Docking Adapter, which is basically just a docking ring they attached on top of an existing APAS port. It has no hatch or docking target. Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 14, 2022 Share Posted September 14, 2022 (edited) 11 hours ago, Blufor878 said: Is there a forum post for ORANGES? Sounds pretty neat. There isn’t one yet, as far as I know, the name and logo just got announced on EStreet’s twitter a week ago so I would guess it’s gonna be a while before it’s fleshed out enough for release Heres the tweet: Edited September 14, 2022 by Socowez Add twitter link Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 14, 2022 Share Posted September 14, 2022 4 minutes ago, Socowez said: There isn’t one yet, as far as I know, the name and logo just got announced on EStreet’s twitter a week ago so I would guess it’s gonna be a while before it’s fleshed out enough for release Heres the tweet: As a Floridian, the literal orange in Oranges makes me happy. Quote Link to comment Share on other sites More sharing options...
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