REDdix Posted October 10, 2022 Share Posted October 10, 2022 I think ksp2 should have underwater environment with some creatures in it Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted October 10, 2022 Share Posted October 10, 2022 Um. Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 10, 2022 Share Posted October 10, 2022 Underwater would be nice, but creature go too far in my opinion. Link to comment Share on other sites More sharing options...
MechBFP Posted October 11, 2022 Share Posted October 11, 2022 While that would be nice, it’s one of those things that might only apply to Kerbin (depending what the planets in the other systems are like) and in any case the life would need to be unique per planet anyway. It ends up being a lot of work for something that most players might only see a handful of times. It is quite simply not worth the effort for how little value it would create, so I doubt they will do it. Link to comment Share on other sites More sharing options...
Pthigrivi Posted October 11, 2022 Share Posted October 11, 2022 3 hours ago, MechBFP said: While that would be nice, it’s one of those things that might only apply to Kerbin (depending what the planets in the other systems are like) and in any case the life would need to be unique per planet anyway. It ends up being a lot of work for something that most players might only see a handful of times. It is quite simply not worth the effort for how little value it would create, so I doubt they will do it. Yeah I've always thought a 'planetary exploration' expansion would be cool, that offers things like inflatables and submarine parts. Maybe even drills that you could melt through the ice of a Europa like world? Link to comment Share on other sites More sharing options...
t_v Posted October 11, 2022 Share Posted October 11, 2022 I'm a big fan of exploring environments in fluids (liquids and gasses mostly), and I think it will be almost as big as surface exploration in later space travel (exploring both Venus and Jupiter will almost certainly be done this way), so I hope that by the end of the life cycle of the game, some attention is brought to underwater environments so that they are at least comparable in interest to above-water environments. Just adding scatter and some interesting terrain and making an incentive to go there would be enough for me. Link to comment Share on other sites More sharing options...
Pthigrivi Posted October 11, 2022 Share Posted October 11, 2022 A more controversial notion: what about specimen collection? I know sentient life is more or less ruled out, but what about corals? Jellies? Shrimps? I might not expect more than bacteria in the Kerbolar system, but once you find places like Lapat? Link to comment Share on other sites More sharing options...
Strawberry Posted October 11, 2022 Share Posted October 11, 2022 I dont think there needs to be, however itll be incredible if there is. I honestly dont want any animal life or any dedicated parts to submarines though. I dont feel like you could holistically incorporate animal life with the kerbals, and half the fun of doing underwater exploration in ksp is the fact there are no dedicated parts for it. Link to comment Share on other sites More sharing options...
Gargamel Posted October 12, 2022 Share Posted October 12, 2022 You know what, a random easter egg creature (giant squid perhaps?) that roams the oceans would be cool to run into. No interaction, just some random solitary squid. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted October 12, 2022 Share Posted October 12, 2022 On 10/11/2022 at 12:27 AM, REDdix said: I think ksp2 should have underwater environment yes On 10/11/2022 at 12:27 AM, REDdix said: with some creatures in it i dont wanna know yet Link to comment Share on other sites More sharing options...
Brofessional Posted October 16, 2022 Share Posted October 16, 2022 Underwater environments would be nice but they are the kind of thing best left for expansion or post-release content. Link to comment Share on other sites More sharing options...
pandaman Posted October 17, 2022 Share Posted October 17, 2022 19 hours ago, Brofessional said: Underwater environments would be nice but they are the kind of thing best left for expansion or post-release content. I respecfully disagree. To me the under water environment is just as valid a place to go and explore as anywhere else. Sure, it presents a different set of problems, but so does going to any 'new place'. You may need special parts like ballast tanks, but that's only the same basic principle as sandbags on hot-air balloons. If it was Kerbal Ocean Programme would you be against getting off the boat and exploring an island? Link to comment Share on other sites More sharing options...
Brofessional Posted October 17, 2022 Share Posted October 17, 2022 1 hour ago, pandaman said: If it was Kerbal Ocean Programme would you be against getting off the boat and exploring an island? No but in that case I would like the development to focus on completing the ocean first. Link to comment Share on other sites More sharing options...
pandaman Posted October 18, 2022 Share Posted October 18, 2022 12 hours ago, Brofessional said: No but in that case I would like the development to focus on completing the ocean first. Fair point, and I don't fundamentally disagree with it. But I would add that, from my point of view, the ocean floor is essentially no different from 'dry land' it just has what is basically an extra, denser 'atmosphere' layer between it and the vacuum of space. By ignoring ocean exploration and parts you rule out exploring ocean worlds and even the majority of Laythe. Why not add more detail to those areas at the initial design stage, and include a few parts to help with exploration. It's the equivalent of adding wheels to enable us to traverse the landscape after all. Link to comment Share on other sites More sharing options...
ColdJ Posted October 18, 2022 Share Posted October 18, 2022 Considering the game mechanics, having creatures would be a bit much, but definitely underwater scatter, easter egg locations to find like the lost city of Kerblantis. Training astronauts in water before sending them in to space like they do for real. Underwater locations that have resources that you can't get on land etc. Would all make the game more immersive. Ballast tanks and marine engines are achievable simply through configuration files which are usually no more than about 6kb each. So definitely Yes. Link to comment Share on other sites More sharing options...
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