awsumguy76801 Posted February 19, 2023 Share Posted February 19, 2023 Will some mod ever bring it into the game or do you think the distances involved are just too stupid to work in the game and also the fact there are billions of stars in galaxies which might make a lot of peoples computers explode Link to comment Share on other sites More sharing options...
GoldForest Posted February 19, 2023 Share Posted February 19, 2023 43 minutes ago, awsumguy76801 said: Will some mod ever bring it into the game or do you think the distances involved are just too stupid to work in the game and also the fact there are billions of stars in galaxies which might make a lot of peoples computers explode Actual galaxies? No. Simulated (For a lack of a better word) galaxies, maybe. I can see something like, when you get to the edge of the skybox, you pass through it into a totally new skybox and there's new star systems inside the 2nd skybox. That's the only way I see "Galaxies" being in KSP 2. Link to comment Share on other sites More sharing options...
Luriss Posted February 19, 2023 Share Posted February 19, 2023 Considering that the distances involved are so ungodly large the game would probably break, I highly doubt we'll see anything of the sort. What we will probably see however is lots and lots of star packs to fill out interstellar space - a few years down the line we might even have some 100 stars modded into the game! Link to comment Share on other sites More sharing options...
GoldForest Posted February 19, 2023 Share Posted February 19, 2023 Just now, Luriss said: Considering that the distances involved are so ungodly large the game would probably break, I highly doubt we'll see anything of the sort. What we will probably see however is lots and lots of star packs to fill out interstellar space - a few years down the line we might even have some 100 stars modded into the game! If KSP 2 can handle more than a dozen or so star systems. It should, but keyword, should. It could end up having a soft limit due to limitations in the code or hardware. Link to comment Share on other sites More sharing options...
Luriss Posted February 19, 2023 Share Posted February 19, 2023 Just now, GoldForest said: If KSP 2 can handle more than a dozen or so star systems. It should, but keyword, should. It could end up having a soft limit due to limitations in the code or hardware. This is true. Iirc KSP 1 has all planets and moons loaded to some extent, even if you're nowhere near them. Then again, this is a game focused on interstellar; it wouldn't be unreasonable to expect some sort of optimization that makes lots of stars possible right? New star systems also seem like an obvious thing for the devs to add in updates and/or dlc down the road. Link to comment Share on other sites More sharing options...
GoldForest Posted February 19, 2023 Share Posted February 19, 2023 5 minutes ago, Luriss said: This is true. Iirc KSP 1 has all planets and moons loaded to some extent, even if you're nowhere near them. Then again, this is a game focused on interstellar; it wouldn't be unreasonable to expect some sort of optimization that makes lots of stars possible right? New star systems also seem like an obvious thing for the devs to add in updates and/or dlc down the road. Oh, no, totally reasonable, I'm just being realistic/cautious. It's already been confirmed that we will be getting solar systems after 1.0 as DLC or updates. It's not just going to be Kerbolar system, Deb deb and TBA. Link to comment Share on other sites More sharing options...
joratto Posted February 19, 2023 Share Posted February 19, 2023 At semi-realistic scales? Only with warp drives/wormholes. Andromeda is ~300 million light years away. Link to comment Share on other sites More sharing options...
The Aziz Posted February 19, 2023 Share Posted February 19, 2023 Not possible without timespace bending trickery, and those aren't coming to KSP2. Link to comment Share on other sites More sharing options...
Chilkoot Posted February 19, 2023 Share Posted February 19, 2023 2 hours ago, The Aziz said: Not possible without timespace bending trickery, and those aren't coming to KSP2. At least not until Take Two decides they want more juice out of that lemon... Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted February 19, 2023 Share Posted February 19, 2023 5 hours ago, joratto said: Andromeda is ~300 million light years away ...and closing fast! Take evasive action! Dive! Dive! Link to comment Share on other sites More sharing options...
GoldForest Posted February 19, 2023 Share Posted February 19, 2023 1 minute ago, JoeSchmuckatelli said: ...and closing fast! Take evasive action! Dive! Dive! Only at about 130 km per second. We got time. Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted February 19, 2023 Share Posted February 19, 2023 7 minutes ago, GoldForest said: Only at about 130 km per second. We got time. But that is Mach 433.33! Panik! Link to comment Share on other sites More sharing options...
Stoup Posted February 19, 2023 Share Posted February 19, 2023 Just out of curiosity, why would you want to travel to another galaxy? Like you said, there's already billions of potential exploration sites in one galaxy alone Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 19, 2023 Share Posted February 19, 2023 14 hours ago, awsumguy76801 said: Will some mod ever bring it into the game or do you think the distances involved are just too stupid to work in the game and also the fact there are billions of stars in galaxies which might make a lot of peoples computers explode The Andromeda galaxy is 2.5 million ly away while the nearest star is 4 ly away. I think a better mod to look forward to would be one procedurally generating the rest of the galaxy, that Kerbin is in, around the handcrafted local group Link to comment Share on other sites More sharing options...
pandaman Posted February 19, 2023 Share Posted February 19, 2023 I really see no point in intergalactic options. Apart from increased travel times it offers nothing gameplay wise that additional 'local' stars can't. Link to comment Share on other sites More sharing options...
Brofessional Posted February 19, 2023 Share Posted February 19, 2023 You would need FTL for it to be remotely practical, at which point everything else becomes irrelevant. You'd basically just be going through a hidden loading screen to get there and the only difference would be a different skybox texture. Link to comment Share on other sites More sharing options...
1of6Billion Posted February 20, 2023 Share Posted February 20, 2023 LOL KSP: "Why can't we go to other stars?" KSP2: "Why can't we go to other galaxies? KSP3: "Why can't we leave the local cluster?" etc. Link to comment Share on other sites More sharing options...
Vl3d Posted February 20, 2023 Share Posted February 20, 2023 No traveling between galaxies. Let's move on. Link to comment Share on other sites More sharing options...
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