SparkyFox Posted March 3, 2023 Share Posted March 3, 2023 1 hour ago, Chilkoot said: When the framerate drops too low, keyboard input fails. Pan your camera to below your rocket so you can only see the sky and the rocket in-frame (this pumps up your FPS dramatically), then give it another launch and see if you have better control. I tend to play at settings too high for my hardware, so I have to do this every launch/landing. i dont have that issue, setting my settings to low or high or medium doesn't affect my fps, but what does is too fuel and delta V? or whatever is going on there, I can look anywhere, zoom in or out or eye ball the flames or inside of a tank or the sky and the fps wont change for me and I have a NASA super computer and yet it still bricks at 1-7fps Quote Link to comment Share on other sites More sharing options...
FuelX Posted March 3, 2023 Share Posted March 3, 2023 Today I wanted to finish the mission I started monday. However it was a nightmare. I had so many bugs. Had to restart the game maybe 20 times tonight and yesterday was worse. Today I hated my session. Ship exploding without reason, or just loosing parts randomly, saves corrupting on approach for docking, saves destroying ship on reload, physics bugs, crazy autopilot, SAS loosing an axis, SAS reverting an axis, loosing orbit display, trajectories errors, wrong results from the maneuver nodes, ship fuel tanks emptying on reloading, KSC popping in space and I'm sure I forgot some. Oh, of course! Forums website with messed up CSS. I'm not mad about it, I'm disapointed. I realy want to like this game. It's KSP with new stuff and cool graphics. But right now it is a mess. And in it's current state and with the bad reviews, this is kind of sad. I know this is early access and I dont mind some bugs. But this is bad for both KSP's and Private Division's reputations. Management made a bad decision and I hope the dev team will rethink their quality control. Sorry for this rant, this should be an happy forum tread. I'll take a break and hopefully come back to KSP 2 in a few weeks. Quote Link to comment Share on other sites More sharing options...
Speeding Mullet Posted March 3, 2023 Share Posted March 3, 2023 Today I took a break from space and flew to the north pole to see how gnarly the terrain was. Close to the pole it get's pretty untraversable, but on the way there there's plenty of beautiful landscapes to take in. I'm impressed with the attention to detail on Kerbin. I haven't explored too much yet but I'd like to see some higher peaks. Also went chasing clouds to see if I could find thunder clouds a la launch cinematic, but I suspect this could be a down the road or future mod thing unless anyone's seen any in game? This was the best I could do: Another day of fun in KSP, avoiding the going to space bugs this time SM Quote Link to comment Share on other sites More sharing options...
Uuky Posted March 3, 2023 Share Posted March 3, 2023 (edited) I continued to build the DSV-1 "Vant". I added the habitation module. Easy docking. Edited March 3, 2023 by Uuky Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted March 3, 2023 Share Posted March 3, 2023 After many failed attempts, I finally managed to land on and return from the Mun. Including some really hefty Kraken wrangling where I had to edit save files to restore functionality. Quote Link to comment Share on other sites More sharing options...
regex Posted March 3, 2023 Share Posted March 3, 2023 (edited) Did some more flying and refining last night (navigation lights, passenger space, a couple more struts), found some terrain features I hadn't seen, checked out the rivers, tried to land on the island in the middle of the big crater but fat-fingered the throttle, brakes, and action groups. Any landing you can walk away from, I guess... Spoiler Edited March 3, 2023 by regex Quote Link to comment Share on other sites More sharing options...
Wheehaw Kerman Posted March 3, 2023 Share Posted March 3, 2023 (edited) Yesterday I realized something. We are all complete KSP2 n00bs. It doesn’t matter how many hours we might have in KSP 1 (thousands in my case) - we are all still newbs. KSP2 may look a bit like KSP1, but the engine and physics are different, the parts don’t perform identically, the game seems a little less forgiving, and the UI is different, buggy, and under development. So what I did in KSP2 yesterday was start over from the beginning, coming at the game like it was 1955 and I was Kergei Korolev. I quite literally tried to approach the game like I was playing for the first time, starting with simple unmanned sounding rockets, testing how the parts work, trying to relearn the systems, varying flight profiles, progressing designs incrementally, and slowly and carefully pushing the envelope. It’s validated my thinking that simple and conservative design and flying is critical. Any overcomplicated craft is a Kraken lure at the moment. But despite encountering the Kraken with a piloted Agena docking target-alike, and really not liking the visual aspect of the brew maneuver plan system and lack of post-SOI-change orbit track, I had a pretty good time and got better at the game. Tonight is going to be a Zonk/Muna themed affair. Edited March 3, 2023 by Wheehaw Kerman Quote Link to comment Share on other sites More sharing options...
Snafu225 Posted March 3, 2023 Share Posted March 3, 2023 6 minutes ago, regex said: Did some more flying and refining last night (navigation lights, passenger space, a couple more struts), found some terrain features I hadn't seen, checked out the rivers, tried to land on the island in the middle of the big crater but fat-fingered the throttle, brakes, and action groups. Any landing you can walk away from, I guess... Hide contents snip I really love that design. Can you make it in orange and yellow? It fondly reminds me of the Sea Duck from Talespin Heck I'm gonna build one myself. Quote Link to comment Share on other sites More sharing options...
Wheehaw Kerman Posted March 3, 2023 Share Posted March 3, 2023 3 hours ago, ShadowZone said: After many failed attempts, I finally managed to land on and return from the Mun. Including some really hefty Kraken wrangling where I had to edit save files to restore functionality. I think at this point that Saturn-alike designs that are this faithful are basically Kraken lures, and it looks like you caught a few big ones. I may get to the point of a Mün landing tonight - I’m going to be going as simple, minimalist and low count as possible. I’ll report back. Quote Link to comment Share on other sites More sharing options...
regex Posted March 3, 2023 Share Posted March 3, 2023 (edited) 15 minutes ago, Snafu225 said: I really love that design. Can you make it in orange and yellow? It fondly reminds me of the Sea Duck from Talespin Heck I'm gonna build one myself. It does have a kind of slim Grumman Goose vibe. I hope we get prop engines at some point! Edited March 3, 2023 by regex Quote Link to comment Share on other sites More sharing options...
modus Posted March 3, 2023 Share Posted March 3, 2023 (edited) Created big Totally Inefficient Transfer Ship with a lander and did landings on minmus and duna! Edited March 3, 2023 by modus Quote Link to comment Share on other sites More sharing options...
The Aziz Posted March 3, 2023 Share Posted March 3, 2023 I tried to return from Duna. Turns out I can't. Despite my best efforts, the trajectory gets wrong every time after a burn and/or SOI change and the intercept stops showing. Since I'm in a transfer window, I'm not playing the game till that's fixed. Too bad because I really like it. Quote Link to comment Share on other sites More sharing options...
slubman Posted March 3, 2023 Share Posted March 3, 2023 (edited) Assembled the transfer vehicle as shown in the pictures below, but can’t actually use it because of undocking bugs :-( Spoiler Edited March 3, 2023 by slubman Added some pictures in a spoiler tag Quote Link to comment Share on other sites More sharing options...
10dot Posted March 3, 2023 Share Posted March 3, 2023 I managed to get to Minmus and back today without too much fuss. I made the booster far too large for 2 reasons. First I wanted to try and make something "heavy" lift and second the engineering helper in the VAB is currently quite bad at estimating delta-v when you add fuel lines and such. The first stage had about half fuel left when I ditched it and the second had more like 2/3. Probably could've taken the command pod to Laythe and back. Quote Link to comment Share on other sites More sharing options...
Vl3d Posted March 4, 2023 Share Posted March 4, 2023 I completed my exploration of all the planets and moons. There is beauty in this game. Quote Link to comment Share on other sites More sharing options...
Casellina X Posted March 4, 2023 Share Posted March 4, 2023 I'd call that a successful Mun landing. I think I saw it called out in another thread, but there's some optimization to be had around the HUD. Noticed an improvement on the FPS counter when I stowed it for the screenshot. My legs are woefully inadequate for this lander - it's all I could do to keep it from toppling over before going EVA. Did you know that Q/E while EVA does a little sidestep? I guess the next step is Minmus and beyond. I still need some of the basic functionality from KSP1 to make its way over, so don't plan on seeing a total Kerbol system exploration post, a la @Vl3d. Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted March 4, 2023 Share Posted March 4, 2023 While optimizing my dragster I walked away before it loaded and when I came back I saw Bill was on an adventure. Reverted and recorded it. This time he went in a different direction and just watched it through. Spoiler Quote Link to comment Share on other sites More sharing options...
Speeding Mullet Posted March 4, 2023 Share Posted March 4, 2023 Spent a couple of hours trying to overcome bugs building air launch rockets. Logged a few and made some progress. Reckon I can get a small probe to the surface of Duna with this soon if I don't get distracted by taking screenshots. The pause function is super useful. SM Quote Link to comment Share on other sites More sharing options...
Sivako Aerospace Posted March 4, 2023 Share Posted March 4, 2023 (edited) I experimented with making the Dark Star from Top Gun: Mavrick. I managed to get it up to a speed about Mach 4.9 at 12,500m during one of the first test flights. Spoiler Based off this test data I think with a little bit of optimization I think I can get Dark Star to a max speed of Mach 5.2 (just past hypersonic) at 14,000m. I still need to learn how to land this without skidding off the center line. Edited March 4, 2023 by Sivako Aerospace Quote Link to comment Share on other sites More sharing options...
i dont know how to forum Posted March 4, 2023 Share Posted March 4, 2023 On 3/1/2023 at 10:01 PM, i dont know how to forum said: Also discovered Bill had somehow snuck aboard a craft that had previously glitched into a Kerbin escape trajectory. I swear he wasn't there when I launched! I have video proof! It's not my fault! Rescue mission soon... hopefully... Rescue mission currently underway! Meanwhile... Let's just call this a successful Launch Escape System test. Don't understand why my rocket starts tilting the moment it leaves the launch pad, but I suspect it's related to fairings and aerodynamics. My first attempt was with a normal fairing used for an interstage, but when that version failed I tried surrounding the whole pod with tube fairings instead, and it still fails. A normal, closed fairing isn't an option if I want a LES. More testing required, I can't tell if I'm at fault or KSP2 is, but I do suspect there's something wonky with fairings especially since you can't snap normal fairings against parts to create interstage fairings anymore. Quote Link to comment Share on other sites More sharing options...
Uuky Posted March 4, 2023 Share Posted March 4, 2023 (edited) I did an extensive recon flight to see if the desert temple or the desert base was still there. Haldas Kerman hasn't seen anything. Haldas is happy. Desert storm vibes. Landing in the desert was a success The plane has reached ~1460m/s and has peaked at around 31700m ASL. Edited March 4, 2023 by Uuky Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted March 4, 2023 Share Posted March 4, 2023 (edited) Flew threw the rings of the new planet they added Spoiler I thought they were hollow until I got there This is gorgeous... Edited March 4, 2023 by mcwaffles2003 Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted March 4, 2023 Share Posted March 4, 2023 launched a big thing. Quote Link to comment Share on other sites More sharing options...
Snafu225 Posted March 4, 2023 Share Posted March 4, 2023 Inspired by @regex I whipped up an aircraft from my favourite childhood series. Spoiler Sadly she doesn't float and we don't have props yet. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted March 4, 2023 Share Posted March 4, 2023 I've put that dreaded Duna mission to an end. Instead of relying on broken maneuvers, I made one in seemingly random place in orbit that would've, by my logic, not knowledge, put me on correct trajectory, burned and voila. Although the browser based transfer window planner lied to me. It said the transfer was going to take less than 300 days. It took 2 years and poor Bill did a full circle around the sun before Kerbin appeared where it should've been. Short correction burn and I was on impact trajectory. Reentry scared me even despite lack of heating because the pod wasn't exactly slowing down until it was very low above the ground. Whatever, I guess I can try other planets now. One way trips until everything related to stability is fixed. Quote Link to comment Share on other sites More sharing options...
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