Periple Posted December 23, 2023 Share Posted December 23, 2023 9 hours ago, Datau03 said: I'm not sure if this might be too complicated for the game, but I'd absolutely love such a system with different science categories unlocking tech from different categories. For example having atmospheric science instruments unlock aerodynamic parts, just like the example you gave This idea has come up before and I don't really like it. When the game is finished there's going to be a lot of systems to work with, in particular resources. Complicating any of the individual ones risks turning the whole into a chore. It would also be hard to balance so it's at the same time fun and doesn't funnel the player into doing the same things in the same order. It also messes with my suspension of disbelief because it's not a good abstraction of the relationship between science and engineering. Taking measurements on Mercury doesn't actually help you design better heatshields and doing an atmospheric composition study of Venus doesn't help you design better spaceplanes. It's just a cutesy coupling of aesthetically similar things to make the system more complicated. This isn't like in 4X games where you explicitly invest in, say, physics research to get better engines, or biology research to get better agricultural productivity, there it makes sense. I prefer the single science currency – great scientific results gets kerbalkind to invest in engineering that gets more great scientific results! Quote Link to comment Share on other sites More sharing options...
Chilkoot Posted December 23, 2023 Share Posted December 23, 2023 I'm right back on the hype train now - having a great time with 0.2, and it's just made me hungry for w/e is next... Does anyone know if Colonies is still the next planned roadmap milestone? Quote Link to comment Share on other sites More sharing options...
The Aziz Posted December 23, 2023 Share Posted December 23, 2023 Yes. Quote Link to comment Share on other sites More sharing options...
Bamian Posted January 3 Share Posted January 3 I finally bought the game with FS! and am having much fun. I really like the missions and the monuments. I never had big motivation to go to Jool in KSP1. The discoverable Objects really add something to the game for me at least. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted January 5 Share Posted January 5 Ok For Science! is out, shouldn't the train be leaving the station and heading towards the Colony update? Hello? Quote Link to comment Share on other sites More sharing options...
Little 908 Posted January 5 Share Posted January 5 Not enough colony leaks/sneak peaks yet (hype train fuel) Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted January 9 Author Share Posted January 9 Folks, it looks like we've got the HYPE TRAIN back up and running! Quote Link to comment Share on other sites More sharing options...
Bamian Posted January 9 Share Posted January 9 I hope there will be some incentive to build a giant transportation vehicle to carry dozens of kerbals to a newly built colony. F.e. in order to accelerate the population growth or resources mining speeds or something like that. I hope we will have a reason to carry a hundred kerbals to Debdeb once interstellar comes around. Quote Link to comment Share on other sites More sharing options...
Quasar2007 Posted January 22 Share Posted January 22 On 1/9/2024 at 7:08 PM, Bamian said: I hope there will be some incentive to build a giant transportation vehicle to carry dozens of kerbals to a newly built colony. F.e. in order to accelerate the population growth or resources mining speeds or something like that. I hope we will have a reason to carry a hundred kerbals to Debdeb once interstellar comes around. I think that in the show and tell videos and the feature videos, they told us that there is a reason for hauling such a large amount of kerbals. Quote Link to comment Share on other sites More sharing options...
Astroneer08 Posted January 22 Share Posted January 22 Now we're on the version 0.3.0.0 hype train! Quote Link to comment Share on other sites More sharing options...
Brody.mack Posted January 26 Share Posted January 26 Ahhh! I'm so impatient when are we gonna see teasers for 0.3.0! Quote Link to comment Share on other sites More sharing options...
Ahres Posted January 30 Share Posted January 30 On 1/26/2024 at 11:22 AM, Brody.mack said: Ahhh! I'm so impatient when are we gonna see teasers for 0.3.0! I'm hoping we still get a snazzy Feature Video for Colonies. The production quality is so good. Quote Link to comment Share on other sites More sharing options...
Dantheollie Posted February 16 Share Posted February 16 Maybe we'll get a sneak peek for colonies in the dev updates this month? Quote Link to comment Share on other sites More sharing options...
Emanuel01 Posted February 17 Share Posted February 17 20 hours ago, Dantheollie said: Maybe we'll get a sneak peek for colonies in the dev updates this month? I’m guessing we’ll receive major news on the release birthday Quote Link to comment Share on other sites More sharing options...
KSRe-dev Posted February 19 Share Posted February 19 I'm pretty hyped for colonies, especially seeing the potential to mod these and how they will change the game. Never played that interplanetary launch mod so this is entirely new. Quote Link to comment Share on other sites More sharing options...
Tony Tony Chopper Posted February 20 Share Posted February 20 Oh yeah, a sneak peek would be pretty cool and fitting for the 24 February. Fingers crossed there will be something interesting to read in all the impatient I have right now. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 23 Author Share Posted February 23 Great video from @ShadowZone: Quote Link to comment Share on other sites More sharing options...
stephensmat Posted February 24 Share Posted February 24 (edited) On 2/20/2024 at 7:14 PM, Tony Tony Chopper said: Oh yeah, a sneak peek would be pretty cool and fitting for the 24 February. Fingers crossed there will be something interesting to read in all the impatient I have right now. Well, there's this. And of course, this... So, what do we think from this image? Assuming the moving sections aren't 'integral' to the Ring, then it means we get large scale rotating parts. Also large radiators. The left Ring looks like it could be sectional. If the large symmetrical part between the Radiator Array and the rightmost Ring is also moving, then it means we get to decide what form the 'gravity' living sections takes. Do we make two sections that balance each other, or a full Ring? Also, in the large Truss structure on the right? I don't see any docking ports, so that thing was made in one piece. Maybe built in an Orbital VAB? Edited February 24 by stephensmat Quote Link to comment Share on other sites More sharing options...
KincaidFrankMF Posted February 24 Share Posted February 24 10 hours ago, stephensmat said: So, what do we think from this image? Looks very cool so far - I wonder how long it will take for someone to successfully attach engines to one of these? Quote Link to comment Share on other sites More sharing options...
Urus28 Posted February 25 Share Posted February 25 I have many interrogations about colonies : -Will they be parts in the same technological tree or will there a different one with something different to do ? I imagine it will be in the same tree, but it could be a different game mechanic (just like in civ where there are culture and science trees). -Will there be a different VAB ? The space colony on the last picture can be built like any ship, but what about surface colonies ? How do we work with the topography ? -How do we build these things ? I imagine that there will be a central root part to build everything, but will we have to bring materials ? Some parts perhaps ? -Will it be possible to change colonies in time ? -Will we have limitations in the construction possibilities of new ships and rockets in colonies ? -Will it be possible to set space lines for automatic transfer of materials ? Or perhaps this will be in the exploration update with ressource gathering... I'm really curious about this future update, I really hope it will be more than a new set of parts to have many kerbals in space. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted February 25 Share Posted February 25 (edited) 37 minutes ago, Urus28 said: Will they be parts in the same technological tree or will there a different one with something different to do ? I imagine it will be in the same tree, but it could be a different game mechanic (just like in civ where there are culture and science trees). Why something different? It's just parts. As for the rest, head there That should cover the answers to all the questions, at least what we've learned so far. Mind you, this is all pre-release info. Edited February 25 by The Aziz Quote Link to comment Share on other sites More sharing options...
Emanuel01 Posted February 25 Share Posted February 25 2 hours ago, Urus28 said: -Will we have limitations in the construction possibilities of new ships and rockets in colonies ? My personal guess: Until we get resources fully implemented, we’ll probably get something like “specialized parts” that we have to bring to the colony in order to expand it or build ships from it. This adds a simple gameplay limit that works just like currency outside of Kerbin and can be expanded upon once the resources update arrives. Quote Link to comment Share on other sites More sharing options...
Datau03 Posted February 26 Share Posted February 26 16 hours ago, Urus28 said: -Will there be a different VAB ? The space colony on the last picture can be built like any ship, but what about surface colonies ? How do we work with the topography ? -How do we build these things ? I imagine that there will be a central root part to build everything, but will we have to bring materials ? Some parts perhaps ? -Will it be possible to change colonies in time ? There will be an extra colony editor, called the BAE (Build Assembly Editor), similar to the VAB but for building colonies on site, so you'll also be able to change them over time. Quote Link to comment Share on other sites More sharing options...
stephensmat Posted March 2 Share Posted March 2 Quote Link to comment Share on other sites More sharing options...
KSRe-dev Posted March 5 Share Posted March 5 Colonies are definitely starting to sound interesting in that video. Dozens of new parts, can't wait for the challenge of modding them! Quote Link to comment Share on other sites More sharing options...
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