drhay53 Posted March 16, 2023 Share Posted March 16, 2023 I suspect some of this list was already fixed prior to launch, and that there was a freeze period. That said, this is quite a list even if it covers an extra week or two of work. From one dev to another, well done team and keep making the vision happen. Quote Link to comment Share on other sites More sharing options...
Fethoko Posted March 16, 2023 Share Posted March 16, 2023 Well done!!! Its going forward Quote Link to comment Share on other sites More sharing options...
uglyduckling81 Posted March 16, 2023 Share Posted March 16, 2023 42 minutes ago, Dakota said: The community's feedback is critical to KSP2's future development. We're building the game with you all! Thanks for the kind words @ShadowZone, will definitely pass along to the team. Would of been nice if you developed a bit more before needing the community. Maybe another year or two to get the game anywhere near ready. Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted March 16, 2023 Share Posted March 16, 2023 Quote Adjusted the surface attach node to be on the ventral surface of Mk2 parts Both good and bad. Now space planes can't be built with side mounts. Why not have attach points on all six sides of the Mk2 RFT-800 for example? Even with the AD-25 Aerodynamic Decoupler it is now impossible to connect this tank using the pointed edges. Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted March 16, 2023 Share Posted March 16, 2023 Just now, uglyduckling81 said: Would of been nice if you developed a bit more before needing the community I've ranted in one of the topics that the new maneuver node arrows are crap, and that KSP 1 symbols we're better. One patch later, behold, the node was restyled. Being a narcissist that I am, I'll continue to believe that my input forced them to change it, just the way I like it. On a more serious note, they're experimenting with new stuff and designs, and it is best to iron out some of the things early. I really appreciate an opportunity for fans to partially dictate game development. You don't see that often, if ever. Quote Link to comment Share on other sites More sharing options...
Legeres Posted March 17, 2023 Share Posted March 17, 2023 had a quick look and my fps improved from 10 to 40! i believe in you! =) Quote Link to comment Share on other sites More sharing options...
Orion Aerospace7 Posted March 17, 2023 Share Posted March 17, 2023 7 hours ago, Hagbart said: So I have to re-download the whole game for every patch!? So it would seem. Quote Link to comment Share on other sites More sharing options...
B15hop Posted March 17, 2023 Share Posted March 17, 2023 Lots of things broken now that weren't broken before... Camera view goes wonky in the VAB. You have to go to KSP center and then back to VAB to fix it. Large reaction wheels seem like they do absolutely nothing on the vehicle I built, some gimballed engines still make rockets go crazy and the only fix I had is now not working right. The strength of some connection points I had are now extremely weak.. Some parts have lost their ability to be created using the mirror placement function and instead place opposite.. When reverting the the VAB my ship was placed into the ground and completely broken. Lost over an hour of of time I spent working on it and had to start from scratch. The Kraken is still spinning me out of control for no reason. In a game where flying rockets is the biggest selling point. We need to make rockets fly right first and foremost. Quote Link to comment Share on other sites More sharing options...
gussi111 Posted March 17, 2023 Share Posted March 17, 2023 2 hours ago, uglyduckling81 said: Would of been nice if you developed a bit more before needing the community. Maybe another year or two to get the game anywhere near ready. Did you forget that this is EA? 2 minutes ago, B15hop said: Lots of things broken now that weren't broken before... Camera view goes wonky in the VAB. You have to go to KSP center and then back to VAB to fix it. Large reaction wheels seem like they do absolutely nothing on the vehicle I built, some gimballed engines still make rockets go crazy and the only fix I had is now not working right. The strength of some connection points I had are now extremely weak.. Some parts have lost their ability to be created using the mirror placement function and instead place opposite.. When reverting the the VAB my ship was placed into the ground and completely broken. Lost over an hour of of time I spent working on it and had to start from scratch. The Kraken is still spinning me out of control for no reason. In a game where flying rockets is the biggest selling point. We need to make rockets fly right first and foremost. Nearly half of these seem to have been there before the patch came. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted March 17, 2023 Share Posted March 17, 2023 2 hours ago, uglyduckling81 said: Would of been nice if you developed a bit more before needing the community. Maybe another year or two to get the game anywhere near ready. Are you volunteering to finance said two years of development? "Would be nice" and "who bankrolls that" tend to go hand in hand. Quote Link to comment Share on other sites More sharing options...
Cytauri Posted March 17, 2023 Share Posted March 17, 2023 This is great devs! Many of these bugs I have encountered and were a nuisance to deal with. Amazing work! Quote Link to comment Share on other sites More sharing options...
VlonaldKerman Posted March 17, 2023 Share Posted March 17, 2023 9 hours ago, Intercept Games said: Updated colliders and stretched textures in the parking garage at KSC How could you do this to me? Where am I supposed to park my rovers now? Now I have to fly there to do stunts off the roof? I think I'm speaking for the entire community when I say that an enterable parking garage with collide-able ramps is a TOP COMMUNITY PRIORITY. Can the team prioritize this for the next release? Quote Link to comment Share on other sites More sharing options...
B15hop Posted March 17, 2023 Share Posted March 17, 2023 (edited) 1 hour ago, gussi111 said: Did you forget that this is EA? Nearly half of these seem to have been there before the patch came. And those were mostly supposed to be “fixed” according to patch notes. Listen, I’m happy they are working on it but what’s broken is broken and white knighting isn’t helping. I have high hopes for the games but I’m still speaking the truth. Good job on the patch guys. I look forward to the next one but my last 4 hours was full of bugs. It’s a fact. Sorry. Edited March 17, 2023 by B15hop Quote Link to comment Share on other sites More sharing options...
kennyc222 Posted March 17, 2023 Share Posted March 17, 2023 Nice patch! I'm looking forward to another one in few weeks time...Yes sir! Now I have much better confidence to play it! Good work! Quote Link to comment Share on other sites More sharing options...
Fazepie Posted March 17, 2023 Share Posted March 17, 2023 11 hours ago, Stephensan said: What does the rocket symbol mean, finished? or a POI? The rocket symbol means it was fixed with the help of community members. It is listed at the top of the patch notes. To answer your question, as far as I can tell, they were finished. Quote Link to comment Share on other sites More sharing options...
Landon Maxwell Posted March 17, 2023 Share Posted March 17, 2023 Impressive how much was fixed so fast, good job guys. Quote Link to comment Share on other sites More sharing options...
pippo_jedi Posted March 17, 2023 Share Posted March 17, 2023 Thank for the patch, it seems and feels huge: we will need time to "check" the bugs improvements but on the performance side there is a small, but noticeble, fps improvement... on the launch and low orbit with Kerbin on the screen I feel get some FPS more (3/5 ?) then before, from 12/15 to 17/18 at 2K, lowest settings with a 2070. Still bad of course... but there is some improvement there so... thumbs up and keep up the good work! Quote Link to comment Share on other sites More sharing options...
LoSBoL Posted March 17, 2023 Share Posted March 17, 2023 16 hours ago, Intercept Games said: Removed placeholder image that appears when no parts are favorited I liked that one, it was that out of place that it felt somewhat like an Easter egg. Quote Link to comment Share on other sites More sharing options...
Izny Posted March 17, 2023 Share Posted March 17, 2023 "Optimized kerbal hair compression scripts" This is obviously the most important thing. Jeb was almost considering opening up a barbershop Quote Link to comment Share on other sites More sharing options...
Kerbart Posted March 17, 2023 Share Posted March 17, 2023 43 minutes ago, Izny said: "Optimized kerbal hair compression scripts" This is obviously the most important thing. Jeb was almost considering opening up a barbershop Some pundits were complaining about the disproportionate vertex count of the Kerbal's hair and how it impacted performance, which might explain why it was prioritized. Quote Link to comment Share on other sites More sharing options...
Siska Posted March 17, 2023 Share Posted March 17, 2023 Has anyone checked how fuel flows are working now? Problem was, that even if crossfeed was turned off, rockets still used fuel from the top part. Long story short, when you detach lander to land on mun orv wherever, you have empty fuel tanks. Also asymetric fuel consumption is a real problem and makes rocket spinning. Quote Link to comment Share on other sites More sharing options...
cocoscacao Posted March 17, 2023 Share Posted March 17, 2023 @Siska It should be working normally after 1st patch. It works for me. Quote Link to comment Share on other sites More sharing options...
bmcmahonwrx Posted March 17, 2023 Share Posted March 17, 2023 I just want to say very impressive work on so many bug fixes in such short time! I see this as strong indication of the Dev team’s commitment to deliver in everything they promised and hope this builds faith among those jaded by the launch release. Honestly, I’m thankful to have been a day one adopter so I can share this journey with the team and community. The feedback loop and dialogue between Development and user community is honestly unreal. A special thanks to @Nate Simpson for not only pushing through all the early organizational challenges with this project, but his continued excitement, poise, and commitment to delivering the vision of this game through what was an objectively tenuous start. The future is bright! Quote Link to comment Share on other sites More sharing options...
gussi111 Posted March 17, 2023 Share Posted March 17, 2023 11 hours ago, B15hop said: Listen, I’m happy they are working on it but what’s broken is broken and white knighting isn’t helping. ..what? Quote Link to comment Share on other sites More sharing options...
Jon S Posted March 17, 2023 Share Posted March 17, 2023 (edited) On 3/16/2023 at 1:00 PM, Intercept Games said: Fixed loss of vehicle control after undocking I am still experiencing this one. Doesn't seem to matter of it is separated by docking port or decoupler they lose comm net. Even on the pad/ runway. I was going to post detailed bug report but couldn't start the thread as I haven't hit 5 posts yet. Going to try to uninstall and reinstall while working today, and hopefully have more success tonight. Update: reinstall did not resolve. In another thread I found a work around that seems to work. When comm net is lost, quick save, and then load the save and comm net will be restored. (Assuming it was the big causing it and not a "shoot, I forgot to add an antenna" issue) Edited March 18, 2023 by Jon S Updated with work around and then fixed an autocorrect typo Quote Link to comment Share on other sites More sharing options...
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