Ghostii_Space Posted April 7, 2023 Share Posted April 7, 2023 #KSP2weeklychallenge is here! This week, Land on Eve! Primary: Land a vehicle (crewed or uncrewed) on Eve Stretch: Land a vehicle on Eve that you're pretty sure could survive the landing even after re-entry heat is added to the game (warning: we'll be asking you to re-fly this craft when re-entry heat is added to the game) Jeb Level: Land a vehicle at as high an altitude as you can on Eve (your screenshot should show the altimeter set to Sea Level mode) Val Level: Land a crewed vehicle on Eve and return that crew safely to Kerbin Quote Link to comment Share on other sites More sharing options...
DerkyJerkyWreaksHavoc Posted April 7, 2023 Share Posted April 7, 2023 (edited) Uh oh... Spoiler my instincts tell me i am lacking of skill value to complete such a grandeur mission Edited April 7, 2023 by DAFATRONALDO2007 IN SPACE Quote Link to comment Share on other sites More sharing options...
Little 908 Posted April 7, 2023 Share Posted April 7, 2023 (edited) Bro I did this a month ago... (stranded) Spoiler rip tim c kerman on eve Edited April 7, 2023 by Little 908 Quote Link to comment Share on other sites More sharing options...
Astr0Guy5 Posted April 7, 2023 Share Posted April 7, 2023 I've literally never tried to land on Eve before and don't even have much time in the week to play video games but... *cracks knuckles, neck, and back* challenge accepted. Quote Link to comment Share on other sites More sharing options...
cvusmo Posted April 7, 2023 Share Posted April 7, 2023 3 hours ago, Ghostii_Space said: #KSP2weeklychallenge is here! This week, Land on Eve! Primary: Land a vehicle (crewed or uncrewed) on Eve Stretch: Land a vehicle on Eve that you're pretty sure could survive the landing even after re-entry heat is added to the game (warning: we'll be asking you to re-fly this craft when re-entry heat is added to the game) Jeb Level: Land a vehicle at as high an altitude as you can on Eve (your screenshot should show the altimeter set to Sea Level mode) Val Level: Land a crewed vehicle on Eve and return that crew safely to Kerbin I dig it. Quote Link to comment Share on other sites More sharing options...
Socraticat Posted April 7, 2023 Share Posted April 7, 2023 7 hours ago, Little 908 said: Bro I did this a month ago... (stranded) Hide contents rip tim c kerman on eve I LIKE THIS!!! I absolutely need you to know today while I'm looking at your post. Quote Link to comment Share on other sites More sharing options...
Little 908 Posted April 8, 2023 Share Posted April 8, 2023 (edited) 2 hours ago, Socraticat said: I LIKE THIS!!! I absolutely need you to know today while I'm looking at your post. What are you trying to say? This was more confusing to read then my doctors handwriting… Edited April 8, 2023 by Little 908 Quote Link to comment Share on other sites More sharing options...
Socraticat Posted April 8, 2023 Share Posted April 8, 2023 I ran out of likes to give today, and I didn't want the post to leave my frame of notice without praise. Maybe it's like, 1 like available an hour? 24 in a rolling 24hr day? 12? I just learned about this today. Quote Link to comment Share on other sites More sharing options...
Little 908 Posted April 8, 2023 Share Posted April 8, 2023 1 minute ago, Socraticat said: I ran out of likes to give today, and I didn't want the post to leave my frame of notice without praise. wait there's a like cap? the more you know thats actually so stupid Quote Link to comment Share on other sites More sharing options...
GalileOh-No Posted April 8, 2023 Share Posted April 8, 2023 Jeb level proof of concept to see how such a craft would fare with the current physics. Flight of the Pteromyini Spoiler What are we launching today? A water tower? Putting a little carbon on that ridiculous fairing. The Pteromyini reveals herself! Completing orbital burn. A few beauty shots before departure... Away to Eve! A small, purple dot appears in the distance... Capturing around Eve Vanity Preparing to aerocapture into Eve's atmosphere Transfer stage away Orienting for "flight" We start to get a little control around 30 km up... Terrain starts to come into view around 14 km up. Let's look for something hilly... Melwig spots some features off the port bow Fairly level flying for the rest of the way On final approach... How many pieces of "flare" do you have? Wings away! 1408 m above sea level, landed. Inspecting the debris Bill confirms the ladder is missing... as mission commander, he advises against heading down to the ground. The crew poses to promote the KSP PR Department's latest campaign: "Affordable Living Through Planetary Displacement" And settles in... Editorial Spoiler As should be evident from the fairing on my launch vehicle, this was really just a quick proof-of-concept run to see what landing on Eve is like in the current iteration of KSP 2. I was burned far too many times trying to do #5 in a nice, clean, practical way; ended up just scrapping the lot (can somebody PLEASE tell me if there's a workaround for docking ports yet?) I was pretty happy with the rover/glider, though I wish I could put decouplers on the side rails rather than having to do that big structural frame. Not sure if there's a way around it, but I can't seem to blow decouplers on smaller vehicles without them getting destroyed, even with the force set down to 0. Hope that's a bug that gets addressed soon. I don't think I'll try an Eve return until things get much more stable, but a one way trip was pretty fun and straightforward, especially with the lack of heating. Glider handled surprisingly well for what it was. Quote Link to comment Share on other sites More sharing options...
PyroSA Posted April 8, 2023 Share Posted April 8, 2023 Well, I wasn't planning on going to Eve, but since I've not been there in KSP2, I decided to see if my other experiment could handle it. Some useful info: the atmosphere starts at 90km. A good intercept from game start happens around 1 year and 128 days in... well... around there, I was sloppy with time acceleration. I launched my nuclear tourist vessel, swung around the moon, corrected on the way, skimmed the atmosphere, dumped all the excess parts, and landed on the sunny side. https://imgur.com/gallery/UYEz0MV Spoiler Had quite a lot of fun playing with KOS2. The script now makes it easy to repeat launches with little tweaks, and gets the more consistently than my clumsy fingers. Even crudely throttles based on dynamic pressure! Strangely - the dV indicates that I had exactly the same amount in space as I did while launching... Vacuum dV? Passed the Mun on the way. Not sure if this helped the trip dV. After a bunch of adjustments, we reached Eve's SOI. Circularizing around Eve at 187km. I only later figured out the atmosphere starts at 90km, so was playing it safe. The staging didn't exactly cater for landing with a chute, so I fumbled around to get it deployed without dumping the legs. I'm not sure how to break the news... He's not going home, and since the ship wasn't designed for Eve, he's probably staying outside too! It landed! Primary goal achieved... might try a proper ship later. (This ship uses the unavailable medium nuclear engine, not a crucial part, but I was experimenting with hydrogen) Quote Link to comment Share on other sites More sharing options...
rogueqd Posted April 8, 2023 Share Posted April 8, 2023 My first proof of concept actually turned out ok. Spoiler Quote Link to comment Share on other sites More sharing options...
StuperMan Posted April 8, 2023 Share Posted April 8, 2023 (edited) I actually landed on eve once on the first days of the early access release, and after doing it again it amazes me that the game was fixed up to snuff in one patch. Anyways here's the screenshots Here's the new "landing". Here's the old one Edited April 8, 2023 by StuperMan Misclick on send Quote Link to comment Share on other sites More sharing options...
Heretic391 Posted April 8, 2023 Share Posted April 8, 2023 1 hour ago, PyroSA said: Well, I wasn't planning on going to Eve, but since I've not been there in KSP2, I decided to see if my other experiment could handle it. Some useful info: the atmosphere starts at 90km. A good intercept from game start happens around 1 year and 128 days in... well... around there, I was sloppy with time acceleration. I launched my nuclear tourist vessel, swung around the moon, corrected on the way, skimmed the atmosphere, dumped all the excess parts, and landed on the sunny side. https://imgur.com/gallery/UYEz0MV Hide contents Had quite a lot of fun playing with KOS2. The script now makes it easy to repeat launches with little tweaks, and gets the more consistently than my clumsy fingers. Even crudely throttles based on dynamic pressure! Strangely - the dV indicates that I had exactly the same amount in space as I did while launching... Vacuum dV? Passed the Mun on the way. Not sure if this helped the trip dV. After a bunch of adjustments, we reached Eve's SOI. Circularizing around Eve at 187km. I only later figured out the atmosphere starts at 90km, so was playing it safe. The staging didn't exactly cater for landing with a chute, so I fumbled around to get it deployed without dumping the legs. I'm not sure how to break the news... He's not going home, and since the ship wasn't designed for Eve, he's probably staying outside too! It landed! Primary goal achieved... might try a proper ship later. (This ship uses the unavailable medium nuclear engine, not a crucial part, but I was experimenting with hydrogen) Interesting design! The colour combination works well too. Quote Link to comment Share on other sites More sharing options...
TheBlackJackal Posted April 9, 2023 Share Posted April 9, 2023 I think I'm just gonna go straight for the Val Level on this one. I'll let yall know if I do it! Quote Link to comment Share on other sites More sharing options...
vianna77 Posted April 9, 2023 Share Posted April 9, 2023 14 hours ago, PyroSA said: https://imgur.com/gallery/UYEz0MV Reveal hidden contents Had quite a lot of fun playing with KOS2. The script now makes it easy to repeat launches with little tweaks, and gets the more consistently than my clumsy fingers. Even crudely throttles based on dynamic pressure! Strangely - the dV indicates that I had exactly the same amount in space as I did while launching... Vacuum dV? Passed the Mun on the way. Not sure if this helped the trip dV. After a bunch of adjustments, we reached Eve's SOI. Circularizing around Eve at 187km. I only later figured out the atmosphere starts at 90km, so was playing it safe. The staging didn't exactly cater for landing with a chute, so I fumbled around to get it deployed without dumping the legs. I'm not sure how to break the news... He's not going home, and since the ship wasn't designed for Eve, he's probably staying outside too! It landed! Primary goal achieved... might try a proper ship later. (This ship uses the unavailable medium nuclear engine, not a crucial part, but I was experimenting with hydrogen) Are those Mods you are using? Quote Link to comment Share on other sites More sharing options...
PyroSA Posted April 9, 2023 Share Posted April 9, 2023 24 minutes ago, vianna77 said: Are those Mods you are using? Yes, so many mods Main ones: Micro Engineer - A must-have. Manuever Node Controller - excellent for fiddling with manuever nodes. Kontrol System 2 - Probably not for everyone, but extremely powerful scripting. It's Nervin Time enables the middle nuclear engine (not complete, ISP is mid-way between the small one and swerv. Interplanetary Calc - was used to get the angle to Eve. Heads-up-display - For a 3D version of the nav-ball. Quote Link to comment Share on other sites More sharing options...
vianna77 Posted April 9, 2023 Share Posted April 9, 2023 13 hours ago, PyroSA said: Yes, so many mods Awesome! Do you need to download them manually? Or use a ckan kind of app? Quote Link to comment Share on other sites More sharing options...
vianna77 Posted April 9, 2023 Share Posted April 9, 2023 My Stretch entry, because huge heat shield + 3000k dV... I wanted to create a structure to help transfer my main ship around... so this is my first try on that Spoiler Next, the lander coupling with the transfer structure Spoiler After the transfer Spoiler The landing Spoiler Touch down Spoiler Bug note: For some reason the poodle engine didn't work on Eve so... bug? Quote Link to comment Share on other sites More sharing options...
CptScience Posted April 9, 2023 Share Posted April 9, 2023 Jeb Level: Final height above sea level is 1217m. I think the mountains I was aiming for can be seen in the distance...regardless, super fun challenge! Spoiler Quote Link to comment Share on other sites More sharing options...
Sylvi Fisthaug Posted April 10, 2023 Share Posted April 10, 2023 I am coming home from somewhere volcanic in a few days, and cannot wait to toss myself into the challenge. It will inevitably end up with a continous stream of rescue missions (read: stranded kerbals), and I can't wait to share it. Quote Link to comment Share on other sites More sharing options...
MegaRouge Posted April 10, 2023 Share Posted April 10, 2023 First time I have posted one of these, it doesn't want to let me insert the images into the post. The text box turns red when I click to enter the image. Here is the album on Imgur: https://imgur.com/a/aznUCdj I had wanted to send a rover to Eve and this challenge pushed me to do it. For the stretch goal, I designed the landing system with inflatable heatshields to support entry heating and to handle both atmospheric landing with chutes and vacuum landing with small radial engines. The heatshields get dropped when the chutes kick in. When on the ground, decouple the entry assembly and drive over it. It worked great on Kerbin but the kraken was not happy on Eve, as driving over the assembly caused the rover to fly into the air and tumble around. I finally managed to get free of it and get some nice shots by the water (or whatever the liquid is on Eve). For the Jeb level goal, I made a small plane with an Aerospike and used the same landing system to enter the atmosphere, then decoupled and flew around. I spotted the highest point nearby and landed on it, for an elevation of 1716 metres. I returned a kerbal from Eve's surface a couple of times in KSP 1, so I might try it here later this week. That will be a serious challenge. Quote Link to comment Share on other sites More sharing options...
PostwarVandal Posted April 10, 2023 Share Posted April 10, 2023 Primary goal reached, and ready for the Stretch level! I made use of the inflatable heat shield, just in case I would end up over water, but it turned out to be an excellent aerobrake as well. Full gallery: https://imgur.com/gallery/iYB3gYD Quote Link to comment Share on other sites More sharing options...
Little 908 Posted April 12, 2023 Share Posted April 12, 2023 (edited) I decided to go to eve again! (pre 2nd patch) Edited April 12, 2023 by Little 908 Quote Link to comment Share on other sites More sharing options...
SoulCandy Posted April 12, 2023 Share Posted April 12, 2023 Spoiler Tangled mass of parachute cords - *ahem* I mean modern art Spoiler Approaching touchdown Spoiler Primary achieved. Working feverishly on Val-Level. So....so close to circularizing post-takeoff from Eve but keep running out of fuel. Hoping that Patch #2 offers the performance improvements that my brain desperately needs to keep attempting it. Some of these larger crafts and becoming unruly lol. On 4/9/2023 at 1:42 PM, vianna77 said: My Stretch entry, because huge heat shield + 3000k dV... I wanted to create a structure to help transfer my main ship around... so this is my first try on that Reveal hidden contents Next, the lander coupling with the transfer structure Reveal hidden contents After the transfer Reveal hidden contents The landing Reveal hidden contents Touch down Hide contents Bug note: For some reason the poodle engine didn't work on Eve so... bug? Thought the same thing at first but it's not a bug - the heavier atmosphere restricts you to only a couple of feasible engines that can force out enough thrust to overcome the ATMs (or at least, that's my understanding. Recommend using the Dart or Vector engines. Quote Link to comment Share on other sites More sharing options...
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