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Multiplayer question, what kind of player are you? Marczewski’s Gamification User Types


Heretic391

Multiplayer question, what kind of player are you?   

45 members have voted

  1. 1. Choose one of Marczewski’s Gamification user types

    • Socialisers are motivated by Relatedness. They want to interact with others and create social connections.
    • Free Spirits are motivated by Autonomy. They want to create and explore.
    • Achievers are motivated by Mastery. They are looking to learn new things and improve themselves. They want challenges to overcome.
    • Philanthropists are motivated by Purpose and Meaning. This group are altruistic, wanting to give to other people and enrich the lives of others in some way with no expectation of reward.
    • Players are motivated by Rewards. They will do what is needed of them to collect rewards from a system. They are in it for themselves.
    • Disruptors are motivated by Change. In general they want to disrupt your system, either directly or through other users to force positive or negative change.


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1 minute ago, Ferio said:

What makes you think that you can actually see players in multiplayer and interact with them? The entire MP concept is very unclear.. reminds me NMS.

Hmm good point, I assume if someone sets up a space station around a planet then we can sync our 'time' to be the same time as that players to interact with the space station.  

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23 minutes ago, Heretic391 said:

Hmm good point, I assume if someone sets up a space station around a planet then we can sync our 'time' to be the same time as that players to interact with the space station.  

Maybe.

At this moment I expect little of multiplayer. Having hundreds of players flying around makes no sense, let alone that  many agencies on a single planet. (even if spread out on several servers)

I think MP will be kinda like Death Stranding, where you can see the remains of what other people have build, with a limit of how many things you can see. Perhaps it will be possible to interact with the remains, but I have strong doubts that you are able to really play with another person on the same planet having different space agencies.  You will still be the only agency on the planet. 

Another thing that comes to mind is that you can do "missions" together and upon accepting, sync with each other or when you ran out of fuel in space, you can send out a distress call that another player can pick up as rescue mission. I think you should think more in that direction, instead of a free roaming multiplayer and do what you want with others. 

Would love to see a developer answer on this.

 

Edit:

I hope they bring in AI space agencies next to multiplayer. 

 

Edited by Ferio
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42 minutes ago, Ferio said:

What makes you think that you can actually see players in multiplayer and interact with them? The entire MP concept is very unclear.. reminds me NMS.

Mostly the fact that the devs have release screenshots of multiple active players controlling vessels in the same scene. It doesn't get much more "See and interact" than that.

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20 minutes ago, Profugo Barbatus said:

Mostly the fact that the devs have release screenshots of multiple active players controlling vessels in the same scene. It doesn't get much more "See and interact" than that.

Didn't see them, but I can explain them;

- A trigger event that requires more than one player, such as a mission and people sync with each other for that event only.
- Private or public game where you play together in one agency with a maximum amount of people (4? 6? 8?), such as  Anno 1800 for example (including save games).

What I meant is, I highly doubt MP will be a free roaming multiplayer where you see many different players on kerbin, or lift off and see players everywhere you go. Most likely you encounter the remains of another player like death stranding has. This could be either a wreckage, a satellite or an spacecraft , etc. 

 

Edited by Ferio
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38 minutes ago, Ferio said:

Didn't see them, but I can explain them;

- A trigger event that requires more than one player, such as a mission and people sync with each other for that event only.
- Private or public game where you play together in one agency with a maximum amount of people (4? 6? 8?), such as  Anno 1800 for example (including save games).

What I meant is, I highly doubt MP will be a free roaming multiplayer where you see many different players on kerbin, or lift off and see players everywhere you go. Most likely you encounter the remains of another player like death stranding has. This could be either a wreckage, a satellite or an spacecraft , etc. 

 

I highly recommend you go and actually read the stuff thats been posted out about multiplayer, because no, that's not how it works from the details we do know. There's still gaps in the exact details of 'how', but actual interaction is confirmed, along with some talks/mentions of time track/synchronization system to allow people to play at different times and into the 'future' relative to another players perspective. We don't know what that looks like in UI/Mechanics/Gameplay, but just that a member of the team (think it was Nate) mentioned coming home, jumping into a multiplayer game, and seeing what a friend has done while he was away. 

What we also know is that its not some massively multiplayer or universal drop in/drop out multiplayer - Its specific save sessions, together with other players, much like a more traditional coop game. There's not going to be a server browser or hundred player games - Expect to be playing with a friend group, or doing LFG forum posts.

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1 hour ago, Ferio said:

Didn't see them, but I can explain them;

- A trigger event that requires more than one player, such as a mission and people sync with each other for that event only.
- Private or public game where you play together in one agency with a maximum amount of people (4? 6? 8?), such as  Anno 1800 for example (including save games).

What I meant is, I highly doubt MP will be a free roaming multiplayer where you see many different players on kerbin, or lift off and see players everywhere you go. Most likely you encounter the remains of another player like death stranding has. This could be either a wreckage, a satellite or an spacecraft , etc. 

 

I am in agreement with this here.  Nate has stated several times that there will be 4 different launch sites on Kerbin, which leads me to believe that the maximum number of players you'll see in a multi-player game will be 4.  We can also extrapolate this and guess - and this is a wild guess, with no evidence apart from the number of Kerbin launch sites to back this up - that only those 4 people in that particular game will be able to colonize any other planets, limiting the number of launch sites on any one planet to 4 (at most, depending on the size of the body), and that only those 4 players will ever be able to take part in that game.

Again, apart from the statement about the number of launch sites on Kerbin, this is all wild speculation.

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10 hours ago, Scarecrow71 said:

I am in agreement with this here.  Nate has stated several times that there will be 4 different launch sites on Kerbin, which leads me to believe that the maximum number of players you'll see in a multi-player game will be 4.  We can also extrapolate this and guess - and this is a wild guess, with no evidence apart from the number of Kerbin launch sites to back this up - that only those 4 people in that particular game will be able to colonize any other planets, limiting the number of launch sites on any one planet to 4 (at most, depending on the size of the body), and that only those 4 players will ever be able to take part in that game.

Again, apart from the statement about the number of launch sites on Kerbin, this is all wild speculation.

And if you look at the material I posted, incorrect. The actual literal screenshot of multiplayer, being played, has owners of objects at the moment numbered, and we see up to P#7. We already know the intent is to have additional launch sides beyond the KSC in the future, and there's nothing preventing multiple people from sharing a launch pad - they just can't launch at the exact same moment. And as agencies set up their own colonies orbital or otherwise, that constraint lessens.

Its really nice to see all the excitement over multiplayer, but my frustration is growing more and more [snip]

Edited by Starhawk
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8 hours ago, Profugo Barbatus said:

[snip]

Dude, Nate literally stated that there will be 4 launch sites on Kerbin.  Not the KSC, but on the planet itself.  Speculation here then should be that MP will be limited to 4 players in any game.  Yes, I'm aware of how many devs were in that shot...but we've seen shots from the devs that aren't really current game play.  [snip]  I literally stated I have no evidence and that I'm merely speculating.  [snip]

  As I said, I have no evidence, I'm merely positing a theory - speculating, as it were - about what may happen in the future.

Edited by Starhawk
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8 hours ago, Scarecrow71 said:

Dude, Nate literally stated that there will be 4 launch sites on Kerbin.  Not the KSC, but on the planet itself.  Speculation here then should be that MP will be limited to 4 players in any game.  Yes, I'm aware of how many devs were in that shot...but we've seen shots from the devs that aren't really current game play.  [snip]  I literally stated I have no evidence and that I'm merely speculating.  [snip]

  As I said, I have no evidence, I'm merely positing a theory - speculating, as it were - about what may happen in the future.

[snip]

Regardless, on the 4 sites 4 players line, your making the assumption that the four sites will be agency and single-person restricted in some way. The former, agency restriction, is highly unlikely barring the four launch sites being clones of each other along the equator - It'd provide mechanical advantage/disadvantage to particular missions to launch from them, and only be restrictive of a players options, which tends to go against KSP's fundamental design goals. And we already know for a fact that the multiple pads on the KSC are explicitly for allowing multiple launches at the same time in multiplayer, so the idea that its one site one player is just not true.

[snip]

Regarding the actual original survey of this topic, I'm surprised Disruptors are so low, or that free spirits are so high, for a talk about KSP multiplayer. I would have imagined that Disruptors would have been higher, what with multiplayer KSP being an opportunity to show off live the absurdity of some of the launches we can do. Then again, small sampling size, and office hours are only just coming to a close in NA, so maybe it'll balance out as more results come in. Achievers are about where I'd expect, lots of folks flying to do their first X mission or Y challenge variant.

Edited by Starhawk
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I ended up reading more about these types and found them to be an interesting read! There's actually more subtypes to Disruptor and Player that aren't shown in the test. According to the article, Disruptors are not very common, so I think an expectation of seeing more Disruptor behaviour in the community now is because of the game's rough state since launch. Once the game gets into a better place with performance, stability and adding some roadmap features, some of those might change into the intrinsically motivated types.

I think the game is a natural fit to Free Spirits because it gives a large space of possibilities to explore (rocket mechanics, the rocket equation, how to work around it with staging and docking and (future) ISRU, and create things. (recreations of ships, vehicles, mechanical animals, huge firework displays or other crazy things) The addition of paintjobs is also great for creators!

Edited by Lyneira
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5 hours ago, Scarecrow71 said:

I am in agreement with this here.  Nate has stated several times that there will be 4 different launch sites on Kerbin, which leads me to believe that the maximum number of players you'll see in a multi-player game will be 4.  We can also extrapolate this and guess - and this is a wild guess, with no evidence apart from the number of Kerbin launch sites to back this up - that only those 4 people in that particular game will be able to colonize any other planets, limiting the number of launch sites on any one planet to 4 (at most, depending on the size of the body), and that only those 4 players will ever be able to take part in that game.

Again, apart from the statement about the number of launch sites on Kerbin, this is all wild speculation.

Nate has said that the plan is for 4 agencies 16 players, and multiple players can be in the same agency. I dont think theyll need to be any hard limits on the amount of launch sites on any planet, its not like telling the game hey drop the rocket off at these cords is a particularly difficult coding task. 

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The last time I've played multi-player was against the wife, playing all night against each other in Unreal Tournament 2003 in only one  death match map called 'Gael' , a bottle of Bourbon got involved, we had a blast. 

When playing KSP I'm playing it like free spirit or achiever, depending on the mood. If I'd ever play multi-player again I'd probably be the philanthropist. 

Edited by LoSBoL
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