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There be caves...?


theJesuit

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Yeah, I'd say just based on the level of detailing in the texture of whatever we're looking at it's probably a smaller object like an asteroid or surface object rather than any kind of celestial body terrain. It definitely has that characteristic bloompocalypse that you see on standard terrain though

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The terrain system does not of itself allow for caves because it's a heightmap but it may not be impossible to have some caves. When terrain features like sharp cliff edges or overhangs are needed, these are usually separate objects put on top of the heightmap terrain. A cave would have to be a separate object that sits on top of the heightmap terrain. Ordinarily the limitation is that the cave can't go "under" the heightmap terrain, but exceptions could be made.

As an example, World of Warcraft uses heightmap based terrain but it also has caves that are separate objects and conceal a hole in the heightmap terrain, allowing the cave system to actually go under the heightmap. See spoiler for an example, it shows how the cave entrances are separate objects from the heightmap terrain and allow you to pass under them into the cave system.

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  On 9/5/2023 at 12:13 AM, Superfluous J said:

Not necessarily, could be just the floor of the cave is ever-so-slightly hiding the horizon.

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Unlikely given that the mohole is right on moho’s pole, which is perpendicular to Kerbol (right?).
 
But I’m assuming they wouldn’t change the position of the mohole, and maybe they would!

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  On 9/5/2023 at 3:22 PM, joratto said:

Unlikely given that the mohole is right on moho’s pole, which is perpendicular to Kerbol (right?).
 
But I’m assuming they wouldn’t change the position of the mohole, and maybe they would!

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But it's not the Mohole, unless they moved Moho to about Jool's orbit.

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