Iapetus7342 Posted May 31 Share Posted May 31 ok Quote Link to comment Share on other sites More sharing options...
moyashii Posted June 8 Share Posted June 8 Amazing mod! I checked out the planets for a while and they're all super high quality, zero complaints from me. However, I noticed that Kcalbeloh is apparently compatible.. but I wasn't able to get it working, even after following the instructions. The game just hangs on an infinite spinning loading screeen on the bottom right, before getting to the main menu. Without this, it loads just fine. And without Kcalbeloh, it also works fine.. so.. yeah. Unless I'm missing something here. I'm also using the patch for the volumetric clouds on that, if that matters. And using Rescale 5.4x (though rescale works fine with this). Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 8 Share Posted June 8 This is a lovely system. It's some distance from Kerbol mind! It's been a while since I played Kerbal Space Program, is this system reachable with something like Nertea's Far Future Technology mod? Quote Link to comment Share on other sites More sharing options...
Sky Kerman Posted June 10 Share Posted June 10 Hey, I dont know if you know about this yet, but I found this. https://spacedock.info/mod/3616/Kerbal Star Systems 2 @StarCrusher96 Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 10 Author Share Posted June 10 7 hours ago, Sky Kerman said: Hey, I dont know if you know about this yet, but I found this. https://spacedock.info/mod/3616/Kerbal Star Systems 2 @StarCrusher96 Thanks for notifying me, take down has already been requested. Quote Link to comment Share on other sites More sharing options...
AaronDoesSpace Posted June 10 Share Posted June 10 I would love to see proof that you have supposedly copyrighted this mod. I checked your github and it lists your location as Belgium. I checked the Benelux Office of Intellectual Properties and "Kerbal Star Systems", "Kerbal Star Systems 2" and each of them minus the word "Kerbal". There are zero results. Due to this, you are not able to actually use the All Rights Reserved license and should change it also you can't just edit the post to say Some Rights Reserved, that still has the prerequisite of you being the copyright owner, which you are not Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted June 10 Author Share Posted June 10 38 minutes ago, AaronDoesSpace said: I would love to see proof that you have supposedly copyrighted this mod. I checked your github and it lists your location as Belgium. I checked the Benelux Office of Intellectual Properties and "Kerbal Star Systems", "Kerbal Star Systems 2" and each of them minus the word "Kerbal". There are zero results. Due to this, you are not able to actually use the All Rights Reserved license and should change it also you can't just edit the post to say Some Rights Reserved, that still has the prerequisite of you being the copyright owner, which you are not Thank you for your concern. Allow me to clarify a few points: 1. **Copyright Protection**: Copyright protection is automatic upon creation and doesn't necessitate formal registration, applicable globally, including in Belgium. 2. **Scope of Ownership**: I don't claim ownership over Kerbal Space Program or any other mods. The "All/Some Rights Reserved" statement pertains solely to the original content I created for my mod. However, due to the negative connotations associated with this statement and the reactions it has elicited, I've been advised to change the name. I'll research this matter further tomorrow and make any necessary changes. In the meantime, all downloads are suspended to minimize any potential damage. If you have further questions, please feel free to contact me privately. Quote Link to comment Share on other sites More sharing options...
Observe Posted June 11 Share Posted June 11 (edited) What the hell! @StarCrusher96 is a person of integrity, with a love for this game that we all share. This disdainful, business of calling him to task, over such nit-picky nonsense, is a disgrace to the modding spirit. Shame on those who stoop so low. Edited June 11 by Observe Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted June 11 Share Posted June 11 A number of needlessly harsh and insulting comments have been removed. If you think something is a problem, just report it. There's no need to insult and attack a fellow forum member. Thread closed for review. Quote Link to comment Share on other sites More sharing options...
Snark Posted June 27 Share Posted June 27 Further off-topic posts removed. Folks, please don't make things personal, which includes gossiping about anyone. If you have a concern about anyone's behavior that you believe is rule-breaking, kindly report it to the moderators and we'll have a look. It's what we're for. Otherwise, other people's business is none of yours. Also, please don't try to tell anyone else what to do or not to do. This is called "backseat moderating" and is not allowed. Thank you for your understanding. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 30 Share Posted June 30 Hey @StarCrusher96 you planning on making any rescale configs for this? To make it compatible with JNSQ for example, 2.5x scale? With JNSQ being native 2.5x. Lovely set of planets BTW. Quote Link to comment Share on other sites More sharing options...
Kazako Posted July 26 Share Posted July 26 On 6/8/2024 at 3:58 PM, moyashii said: Amazing mod! I checked out the planets for a while and they're all super high quality, zero complaints from me. However, I noticed that Kcalbeloh is apparently compatible.. but I wasn't able to get it working, even after following the instructions. The game just hangs on an infinite spinning loading screeen on the bottom right, before getting to the main menu. Without this, it loads just fine. And without Kcalbeloh, it also works fine.. so.. yeah. Unless I'm missing something here. I'm also using the patch for the volumetric clouds on that, if that matters. And using Rescale 5.4x (though rescale works fine with this). i've also encountered the same issue, although for me i don't have rescale. has anyone else experienced this, and is there a fix to this? desperately need this system mod as i'm trying to maintain a consistent aesthetic with my savegame and, while grannus expansion pack is a LOVELY mod, it doesn't have configs for volumetric clouds (yet?). Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted July 28 Share Posted July 28 The included rescale doesn't work. Quote Link to comment Share on other sites More sharing options...
rheaunderstars Posted August 8 Share Posted August 8 Is KSS incompatible with Niako's Kopernicus Utilities? Whenever I have both mods in my gamedata I get kopernicus errors. Is there a workaround for this? I use other mods that have Niako's Utilities as a dependency, so I'd rather not have to delete it. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted August 9 Author Share Posted August 9 (edited) 9 hours ago, rheaunderstars said: Is KSS incompatible with Niako's Kopernicus Utilities? Whenever I have both mods in my gamedata I get kopernicus errors. Is there a workaround for this? I use other mods that have Niako's Utilities as a dependency, so I'd rather not have to delete it. KSS2 also relies on it, so I'm not sure why it's causing errors. Could you provide me with an excerpt of these errors so I can investigate further? Edited August 9 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
rheaunderstars Posted August 9 Share Posted August 9 Is it bundled with KSS? I think the problem may have been that I had two instances of it and didn’t realize it. Quote Link to comment Share on other sites More sharing options...
CarlSaganT3 Posted August 12 Share Posted August 12 (edited) Hola! dumdum question here- when you say that “OPM Parallax” is incompatible, does that refer to Outer Planets Mod configs for Parallax or something else? Sorry Edited August 12 by CarlSaganT3 Accidentally posted mid-typing Quote Link to comment Share on other sites More sharing options...
Tazalvater Posted August 23 Share Posted August 23 Hi, Kudos @StarCrusher96, this mod looks awesome! I am having trouble making this mod work, it looks amazing and it all seems to be fine, I can see the new system in the tracking station and everything. The problem comes with the solar panels. They no longer have the option to extend or retract, and they do not longer orient towards kerbol. I started a new sandbox game with the base KSS2 install as per instructions in github, and run into this issue. I read in other threads this can be caused by kopernicus. I tried deleting the solarpanels.cfg from kopernicus folder since I found one in the KSS 2 folder, but it did not make a difference. I am using kopernicus 1.12.1-212 and KSS2 1.0.3 and the required / recommended mods by KSS 2. Any ideas? Quote Link to comment Share on other sites More sharing options...
zangonoid Posted August 28 Share Posted August 28 On 8/23/2024 at 9:11 AM, Tazalvater said: Hi, Kudos @StarCrusher96, this mod looks awesome! I am having trouble making this mod work, it looks amazing and it all seems to be fine, I can see the new system in the tracking station and everything. The problem comes with the solar panels. They no longer have the option to extend or retract, and they do not longer orient towards kerbol. I started a new sandbox game with the base KSS2 install as per instructions in github, and run into this issue. I read in other threads this can be caused by kopernicus. I tried deleting the solarpanels.cfg from kopernicus folder since I found one in the KSS 2 folder, but it did not make a difference. I am using kopernicus 1.12.1-212 and KSS2 1.0.3 and the required / recommended mods by KSS 2. Any ideas? I may be having a similar issue with warnings from B9 for Near Future Solar and Sterling when KSS2 is installed. https://www.dropbox.com/scl/fi/ofa6pkp33scvk2mr2hbxu/KSP.log?rlkey=06sns1pktqf6yakouhz2pezlo&st=cc186dcl&dl=0 Quote Link to comment Share on other sites More sharing options...
mateusviccari Posted September 1 Share Posted September 1 On 8/28/2024 at 5:21 AM, zangonoid said: I may be having a similar issue with warnings from B9 for Near Future Solar and Sterling when KSS2 is installed. https://www.dropbox.com/scl/fi/ofa6pkp33scvk2mr2hbxu/KSP.log?rlkey=06sns1pktqf6yakouhz2pezlo&st=cc186dcl&dl=0 I was having the same exact issue with the new Kopernicus version. Solved it simply by deleting the file KSS2_MultiStarSolarPanels.cfg fom GameData\KSS2\Configs\. It seems they have implemented a better solution to handle multiple star systems, and KSS2 is including the old config. Quote Link to comment Share on other sites More sharing options...
SayWhat Posted September 9 Share Posted September 9 in this loading screen can anyone tell me what mod is used for the shield on the craft in it? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted September 10 Author Share Posted September 10 (edited) 15 hours ago, SayWhat said: in this loading screen can anyone tell me what mod is used for the shield on the craft in it? Old Galaxies Unbound Parts. No longer available but I like to use them from time to time. @JadeOfMaar made them back in the day. I recommend their new work instead. https://forum.kerbalspaceprogram.com/topic/219609-1125-sterling-systems-v0402-aug-14-2024/ Edited September 10 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
ProximaCentauri_star Posted October 1 Share Posted October 1 Good stuff as usual Quote Link to comment Share on other sites More sharing options...
Commissar Posted October 2 Share Posted October 2 (edited) looks like im getting kopernicus load errors.. I have OPM and OPM+, but no parallax KSP, Kopernicus, Surther.body.log edit: never mind. the kss2 zip is nested in gamedata, so it was a file structure issue. too used to everything being ckan Edited October 4 by Commissar fixed Quote Link to comment Share on other sites More sharing options...
Commissar Posted October 4 Share Posted October 4 new issue: with KSS2 installed, I lose the option to extend solar panels... some digging shows it's due to a cfg file in the planetpack https://github.com/Kopernicus/Kopernicus/issues/638 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.