Infinite Aerospace Posted June 19 Share Posted June 19 2 hours ago, Tony Tony Chopper said: Because they probably weren't really lying when they claimed "The label continues to make updates to Kerbal Space Program 2" after all. Unfortunately, the community can only rely on their own perception thus making their own conclusion despite having half the picture - and their wording just made it worse to interpret what they said. Some of us here are developer for themself and that might give us a very accurate picture what could be, but we still don't know the exact situation in the background. Remember when Micheal stated: "I am still working until late June to ensure all my work is left in good hands. "? Given that there is a support group too, the most accurate positive conclusion now is that we might get the support team to make the main work in snail speed work after June with additional little growth in dev count. Maybe that's what it turns out to be by end of June. Or they just bet for it at least. That's as good a punt as any to be fair. Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted June 19 Share Posted June 19 The depots show updates are still being pushed into the private branches. Does T2 have to continue to pay to keep the game on Steam even after development stops? From what I have found, they do not. At least, not for data at rest anyway. They give up 30% of the sales revenue as a commission to steam on all future downloads instead. They may be sitting on the IP to collect revenue from future sales or trying to sell the IP to relieve some of their debt but I doubt they will get back everything they spent on development in such a sale. Other posts I have read suggest that single player games in Steam will remain in your library unless the developer pulls your licenses to the game for some reason. By leaving the game in an EA state, they are protected by Steam's EA policies regarding player owned risk. I do not expect to see KSP2 ever released out of EA without being fully completed. Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted June 23 Share Posted June 23 They're mostly automatic updates, seems everyone has already packed up Quote Link to comment Share on other sites More sharing options...
almagnus1 Posted June 24 Share Posted June 24 At this point, the only hope is in the modded community to fix KSP2... but I don't think there's enough willpower there to do that. Shame Take2 completely screwed the pooch here and set the stage for the disaster that unfolded. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted June 24 Share Posted June 24 Discord for the KSP2 modding community has moved onto trying to... other endeavors. The way the developers and community have been treated, was poor enough that most have decided to stop modding for the game. Some might decide to keep at it... and those oblivious to the community at large may still want to get into it. Quote Link to comment Share on other sites More sharing options...
Phoenix84 Posted June 27 Share Posted June 27 It's probably too late, but any chance the launcher could be removed from KSP1? Either way, I feel for the devs, and hope they land on their feet soon. Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 28 Share Posted June 28 19 hours ago, Phoenix84 said: It's probably too late, but any chance the launcher could be removed from KSP1? Either way, I feel for the devs, and hope they land on their feet soon. Run it through CKAN, no launcher nonsense. Quote Link to comment Share on other sites More sharing options...
The Aziz Posted June 28 Share Posted June 28 One could argue that ckan itself is also a launcher. Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted June 28 Share Posted June 28 19 hours ago, Phoenix84 said: It's probably too late, but any chance the launcher could be removed from KSP1? Either way, I feel for the devs, and hope they land on their feet soon. Open the folder location and create a desktop shortcut directly from the KSP executable. Quote Link to comment Share on other sites More sharing options...
Phoenix84 Posted June 28 Share Posted June 28 (edited) 1 hour ago, Scarecrow71 said: Open the folder location and create a desktop shortcut directly from the KSP executable. I know how to work around it. I already have a custom launch option in Steam. I just shouldn't have to do that. None of the options provide the same previously flawless Steam integration experience we had before. Such as controller support, workshop, remote play. EDIT: My primary copy of KSP is from the OG Squad store, which is where it's still located (well, PV's site now). I had a spare Steam key for KSP, so I redeemed it years ago to gain aforementioned Steam integration. I know not everyone cares about that, which is fine, but that is something I value. Edited June 28 by Phoenix84 Quote Link to comment Share on other sites More sharing options...
Scarecrow71 Posted June 28 Share Posted June 28 24 minutes ago, Phoenix84 said: I know how to work around it. I already have a custom launch option in Steam. I just shouldn't have to do that. I don't disagree with you. But you are asking to have an update done to a game that was announced as having development finished prior to them releasing the sequel into EA. And you didn't provide any context in your original post about why you wanted the launcher gone, so naturally, I and others gave you options. Quote Link to comment Share on other sites More sharing options...
Phoenix84 Posted June 28 Share Posted June 28 8 minutes ago, Scarecrow71 said: I don't disagree with you. But you are asking to have an update done to a game that was announced as having development finished prior to them releasing the sequel into EA. And you didn't provide any context in your original post about why you wanted the launcher gone, so naturally, I and others gave you options. Fair, though the update is only on the Steam side from what I understand, and doesn't require a new depot to be pushed. Quote Link to comment Share on other sites More sharing options...
Xt007 Posted June 28 Share Posted June 28 I finally understand how KSP ended where it is. It's a bad episode of "Pimp My Ride" Where the mechanics know nothing about what's already wrong with the car and have to teach themselves how to fix it. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted June 28 Share Posted June 28 I would have LOVED to see the "mechnics" teach themselves. Too vad there is no goofy celebrity with a grill doing side commentary about how the Jallopy had shimmy along rear... blah. They called them dev blogs back before it morphed into a marketing visual aid instead of communications to the playerbase Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted June 29 Share Posted June 29 (edited) 17 hours ago, Infinite Aerospace said: 17 hours ago, The Aziz said: One could argue that ckan itself is also a launcher. A launcher with benefits. Edited June 29 by Infinite Aerospace Quote Link to comment Share on other sites More sharing options...
Meecrob Posted June 29 Share Posted June 29 On 6/28/2024 at 1:14 PM, Phoenix84 said: Steam integration experience we had before. Such as controller support, workshop, remote play. You can add non-Steam games into Steam. I don't remember the steps off-hand, but there are tutorials all over the place. I have controller support in KSP2 because I linked the .exe to steam as a non-Steam game. Quote Link to comment Share on other sites More sharing options...
DancesWithSquirrels Posted July 1 Share Posted July 1 (edited) Heavy sighs. Kerbal 2 "is no more", "has ceased to be", "bereft of life, it rests in peace", and "is an ex-parrot", to quote Monty Python. This release appears to be a wrap-up. Really an illustrative example of bad management, locked expectations, scope creep, basic greed, unwarranted secrecy, and all the other corporate faults seen when dealing with a property as a money making 'thing', rather than a project with it's own complications. Shadowzone's videos are excellent references for the mistakes made over the course of KSP2, I highly recommend them. Engineers and engineering managers (software and otherwise), take note. There are some important lessons under the "never do this" category to be found here. Edited July 1 by DancesWithSquirrels Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted July 3 Share Posted July 3 Just found a couple of posts on LinkedIn I thought you all might like to see. Chris Adderley - https://www.linkedin.com/feed/update/urn:li:activity:7201300880581697536/ Rafael Calonzo - https://www.linkedin.com/feed/update/urn:li:activity:7213717842611908608/ Quote Link to comment Share on other sites More sharing options...
umbra humanus Posted July 3 Share Posted July 3 It is dead Jim. Quote Link to comment Share on other sites More sharing options...
umbra humanus Posted July 3 Share Posted July 3 Someone just put it out of it's misery. Quote Link to comment Share on other sites More sharing options...
AloE Posted July 5 Share Posted July 5 (edited) On 6/11/2024 at 10:29 PM, ShadowZone said: if this truly is the last patch ever for KSP2. I have to admit, I had hoped for more, especially since it was said that patch 0.2.2 was already signed off on weeks ago. I support @ShadowZone 's idea: Release KSP2 colonies, alpha etc work so far on a beta branch(es) Edited July 5 by AloE Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 5 Share Posted July 5 7 minutes ago, AloE said: I support @ShadowZone 's idea: Release KSP2 colonies, alpha etc work so far on a beta branch(es) I think he's right, but I don't think this is going to happen unless TTI is forced to somehow. You see, the unpublished assets are a good bargaining chip while trying to sell the IP, because they are an potential source of incoming in the future - the new owner can try to sell them as new DLCs. An expectancy of incoming is better than nothing. Something must convince TTI that it's more profitable to them to release them now in Beta than to keep these assets close to heart as bargaining chips. Quote Link to comment Share on other sites More sharing options...
Grenartia Posted July 5 Share Posted July 5 38 minutes ago, Lisias said: I think he's right, but I don't think this is going to happen unless TTI is forced to somehow. You see, the unpublished assets are a good bargaining chip while trying to sell the IP, because they are an potential source of incoming in the future - the new owner can try to sell them as new DLCs. An expectancy of incoming is better than nothing. Something must convince TTI that it's more profitable to them to release them now in Beta than to keep these assets close to heart as bargaining chips. Just release both games to open source as a tax writeoff /halfjoke Quote Link to comment Share on other sites More sharing options...
PTNLemay Posted July 6 Share Posted July 6 19 hours ago, Lisias said: I think he's right, but I don't think this is going to happen unless TTI is forced to somehow. You see, the unpublished assets are a good bargaining chip while trying to sell the IP ... Exactly. Companies think far into the future. They would rather sit on the IP for 8 years on the chance they can find a new studio down the road and potentially revive it. It's similar to why Nintendo is so aggressive stamping out piracy for old games they don't even support or offer anymore. Because maybe one day they will support them. Quote Link to comment Share on other sites More sharing options...
jameswilliamson Posted July 9 Share Posted July 9 nice Quote Link to comment Share on other sites More sharing options...
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