Beale Posted September 15, 2024 Author Share Posted September 15, 2024 On 9/15/2024 at 6:57 AM, Birdman31 said: Just wondering, how does this work with Textures unlimited? is it compatible? Expand TU could load the resurfaced shaders (but you would need to make TU configs), and vice versa the new Shabby could load the TU shaders (but you would need to make shabby material configs). But, I must stress Shabby+Resurfaced is the intention here Any other combo would void warranty. This + Shabby was designed to be a lot more lightweight than TU, and indeed it does a lot less / is more simple, but we did not need all the features of TU. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 16, 2024 Share Posted September 16, 2024 Is there a problem with SAF? The fairings are no longer transparent in the VAB. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 16, 2024 Author Share Posted September 16, 2024 On 9/16/2024 at 8:21 AM, Cheesecake said: Is there a problem with SAF? The fairings are no longer transparent in the VAB. Expand That's a side effect of Deferred rendering, and is something being worked on AFAIK. When you render deferred, you can't do transparency, so to get transparency, you have to render the fairings forward again, or use dithering to get pseudo transparency. Dithering is probably the way to go, but remains to be seen. Not related to Shabby / Resurfaced and out of my hands unfortunately, Blackrack is of course aware and still working on Deferred currently. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 16, 2024 Author Share Posted September 16, 2024 On 9/16/2024 at 1:44 PM, Beale said: That's a side effect of Deferred rendering, and is something being worked on AFAIK. When you render deferred, you can't do transparency, so to get transparency, you have to render the fairings forward again, or use dithering to get pseudo transparency. Dithering is probably the way to go, but remains to be seen. Not related to Shabby / Resurfaced and out of my hands unfortunately, Blackrack is of course aware and still working on Deferred currently. Expand Actually this isn't entirely true, and I do need to implement dithering on the shaders here, it's more to say we haven't decided yet. Quote Link to comment Share on other sites More sharing options...
Beale Posted September 18, 2024 Author Share Posted September 18, 2024 https://github.com/Tantares/Resurfaced Quick fix on the repo for anyone on Mac, Linux. Hope to have a proper release out soon. Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted October 5, 2024 Share Posted October 5, 2024 (edited) Hi ! Ty for that mod that is beatiful Quick question. Resurfaced is not very compatible with KK Statics ? I've done a Static and implemented the shader directly in unity (without config file, just via the basic material list of unity and resurfaced for modders) But it seems that the shader didn't really like that doingg weird reflections that are static (don't move with the camera). Here's some screenshots: Edited October 5, 2024 by BlackDinoShadows Changed Image Position Quote Link to comment Share on other sites More sharing options...
Beale Posted October 29, 2024 Author Share Posted October 29, 2024 On 10/5/2024 at 10:13 AM, BlackDinoShadows said: Hi ! Ty for that mod that is beatiful Quick question. Resurfaced is not very compatible with KK Statics ? I've done a Static and implemented the shader directly in unity (without config file, just via the basic material list of unity and resurfaced for modders) But it seems that the shader didn't really like that doingg weird reflections that are static (don't move with the camera). Here's some screenshots: Expand Heya - this is a new one unfortunately, we hadn't really thought about statics... But, should work! Hmmm, that's really weird. It almost looks like they're missing normal maps? Is that right? You could just have a small 16x16 blank dummy normal map to fix this I think. Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted October 30, 2024 Share Posted October 30, 2024 Seems like I fixed it. It was just some weird Normal Map bug (with the baked red NRM the reflections are weird but with the blue NRM it worked perfectly). Quote Link to comment Share on other sites More sharing options...
idamoofus Posted November 23, 2024 Share Posted November 23, 2024 Looks like I'm getting the same issue with ConformalDecals others have been getting (parts turning black), except reinstalling CD didn't affect it. Log Quote Link to comment Share on other sites More sharing options...
The Dressian Exploder Posted November 24, 2024 Share Posted November 24, 2024 Has anyone considered making stock/restock configs for this mod? Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 24, 2024 Share Posted November 24, 2024 On 11/24/2024 at 8:46 AM, The Dressian Exploder said: Has anyone considered making stock/restock configs for this mod? Expand Check out ShineFix, that may be what your are after Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 24, 2024 Share Posted November 24, 2024 (edited) Oh thought it was worth mentioning here, Boring Crew Services v1.0.0 was released recently being one of the first part mods with full resurfaced compatibility. Basically everything except the parachute canopies have resurfaced materials in addition to being backwards compatible with legacy shaders. In addition, the silver foil variant is resurfaced exclusive. The PBR look is less obvious with non metals ofc but you can see the metalicity of some of the metal masked areas like the surrounds of the RCS ports etc. And non metals do look nicer with a properly tuned smoothness map showing up subtle surface wear and tear better than the legacy shaders. You can see this on the tiles up close. Using some partial metalicity on windows can also look nice. Making it look like it has a coating rather than just plain glass. Its subtle but more apparent when there are prominent reflections. A bit of normal map trickery is used to make the solar cells look uneven and "sparkly" and it shows up nicely when used with resurfaced here. Solar panels are done at 100% smoothness (the brightness of the alpha channel in the main texture) and 75% metalicity in the resurfaced metal map (being a semiconductor) Another cool feature resurfaced allows is the use of a dedicated decal shader. While BCS ships with some custom conformal decals, it also features some ready made properly aligned decals built into a decal mesh that lies on top of the capsule and available when resurfaced is installed. They can be toggled on and off with b9ps allowing for a hassle free onc click realistic decal setup without needing to fiddle around. The decal shader can also be used for other purposes like some high res details or variant specific baked ambient occlusion etc. Edited November 24, 2024 by Zorg Quote Link to comment Share on other sites More sharing options...
ike2462 Posted November 24, 2024 Share Posted November 24, 2024 Hey y'all, so Im using Mac (I know, I know) with M2 chip and can't see to get resurfaced to work for the life of me. Is there a bug currently prohibiting resurfaced working on Mac? Quote Link to comment Share on other sites More sharing options...
idamoofus Posted December 6, 2024 Share Posted December 6, 2024 On 11/23/2024 at 10:03 PM, idamoofus said: Looks like I'm getting the same issue with ConformalDecals others have been getting (parts turning black), except reinstalling CD didn't affect it. Log Expand Just wanted to check in and see if anyone had found a solution for this? Quote Link to comment Share on other sites More sharing options...
BlackDinoShadows Posted December 7, 2024 Share Posted December 7, 2024 On 12/6/2024 at 8:42 PM, idamoofus said: Just wanted to check in and see if anyone had found a solution for this? Expand Do you have deferred rendering by blackrack ? If yes make sure you have the very last version of both deferred and of conformal decal CD making part black was a bug that has been solved Quote Link to comment Share on other sites More sharing options...
idamoofus Posted December 7, 2024 Share Posted December 7, 2024 On 12/7/2024 at 1:01 PM, BlackDinoShadows said: Do you have deferred rendering by blackrack ? If yes make sure you have the very last version of both deferred and of conformal decal CD making part black was a bug that has been solved Expand Afraid I do already have the latest versions of both, at least according to CKAN. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted December 27, 2024 Share Posted December 27, 2024 Hello, does this mod support restock parts? Quote Link to comment Share on other sites More sharing options...
Nertea Posted yesterday at 12:47 AM Share Posted yesterday at 12:47 AM I've been cooking something with Beale and a few others to add to Resurfaced. https://imgur.com/LzRkaGI https://imgur.com/tNx6hLc This is a lightweight, low friction team colour implementation that builds off the shader work that has been done. Excuse the garish colours, just for demonstration Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted yesterday at 06:47 AM Share Posted yesterday at 06:47 AM On 1/9/2025 at 12:47 AM, Nertea said: I've been cooking something with Beale and a few others to add to Resurfaced. https://imgur.com/LzRkaGI https://imgur.com/tNx6hLc This is a lightweight, low friction team colour implementation that builds off the shader work that has been done. Excuse the garish colours, just for demonstration Expand This is very very exciting! Quote Link to comment Share on other sites More sharing options...
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