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What did you do in KSP1 today?


Xeldrak

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By the way, how do I include images?

You can make screenshots with the F1-hotkey in the game. They will be saved as PNG files in your games screenshots folder. I usually reformat them to JPG to reduce their size a little. Then upload them to https://imgur.com/ - you can then either import the album here or the images directly, using the image-bb code.

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Today I started the slow uphill grind of patch day:

- move save file to a copy in case of splosions and such

- started checking which mods have either been updated or still work with 1.0.3

- tried to test the re-entry heating under the new version by building a SSTO plane... several designs and none could attain orbit.

- Tried to get my vertical stack mini-shuttle to orbit, but the flipping was back.

- overall a frustrating day. Much file rodeo, work, design, and testing to be done to get back to my career. :mad:

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I built an ORE pipeline... apparently something 1 kilometer long crashes the game, repeatedly. The construct was assembled in order to link large fuel tanks at the runway to the Tundra mining and refinery station. The connections are completed via the grappling claw. The "pipe" itself are simply structure rectangles with support provided by large landing gear. While a prototype it works to a point.

I would like to be able to construct similar infrastructure on the Moon, all through sections of track, monorails, seem to be best placed via individual sections of structure plate and custom made bridge sections that would span craters. The freight trains themselves being composed of electric wheel connecting points and smaller fuel tank fuel cars.

While a system for transporting ore, other than 200 ton freighter ships, It would be nice to have more than floating tin cans for space-infrastructure. Colonists in addition to tourists would be nice, along with orbital colonies complete with orbital farms and snack bars.

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Today, the Kerbal empire had its first successful space plane launch, orbit and station rendezvous since the great physics event changed the atmosphere.

aurora_I.jpg

Note: Eilat Station is not yet fully operational but I did have a docking port on the science module I could use to dock the new space plane to.

aurora_I_docked.jpg

It is interesting how much fuel efficiency is lost with small changes to the flight path. I barely had enough fuel to get to the station which is at 1million meters altitude. On several attempts before I barely had enough to circularize and descend. So, I need to only perfect the takeoff it seems to save a lot of fuel. I was aiming to delay the switchover of the SABRE rockets as long as possible. Previous attempts had them switching at 12-15k which was way too low and so sucked up a lot of rocket fuel. This one made it to over 20k before swapping. It can hop off the runway pretty good. So I climb at about 28 AOA then ease off to keep some speed but below 200m/s. Then above 12k I start to level off to let the rockets do their thing. Which they do fairly fast. Hoping to reach >1k m/s before leaving the atmosphere. I made it to 1.5k before that point. Then the rockets switched modes and I made 2k with an AP over 100km. Still being under 70k, I knew I'd lose some AP altitude but it was sufficient. I set up circularization burn and ended up just under 100km. After that I just had to rendezvous with the station. That took another 6-800 more dv. I had about 100 left when I finished matching speed and distance. RCS took me in to dock.

One more thing to note. I had just enough fuel in the ship when I docked to the station (and its leftover fuel pods) to finish a station building contract I had. Yay free-ish money.

Edited by BDelacroix
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The Cygnaran Space Administration got Bob into a not-quite-close-enough polar Kerbin orbit in order to mine EVA reports over the various biomes in near-space. Also completed a few minor contracts, culminating in a keosynchronous satellite. The CSA is confident that it now possesses the technology to begin exploration of the Mun, and plans are being laid for a manned Munar flyby in the near future.

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You don't want go digging up UFO's in ice fields

ever seen The Thing?

doesn't end well.

Today I started a new career in 1.0.4

all seems to be going fine, no issues with my mod list except that the framerate in the VAB seems very low.

The people in The Thing were stupid humans, we Kerbals are intelligent !

Hold on a sec, I sea a peanut . . .

1.0.4 ?

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You can make screenshots with the F1-hotkey in the game. They will be saved as PNG files in your games screenshots folder. I usually reformat them to JPG to reduce their size a little. Then upload them to https://imgur.com/ - you can then either import the album here or the images directly, using the image-bb code.

Ok, thanks.

Also, thanks Concentric

Edited by Smitty2558
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Today I landed an unmanned Mun lander on the Mun (using some very unconventional transfers)to test out my new lifter made to deliver satellites to different planets and manned landers to the Mun. Gotta need to edit some stuff before I can call it done.

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I launched missions following some very interesting contract propositions. First is Marcel, a massive Eve science rover that will hopefully, at some future point, once it has juiced Eve's surface of its science, bring its crew to the tallest plateau for retrieval.

And then, I was tasked with ejecting a massive asteroid menace from the Kerbol system.

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I started out the day just trying to make a plane that would go as high and fast as I possibly could. I was stuck at about 15km altitude for a while, but after a little help, and some retooling I managed to push that to over 24km. After further redesigning I managed 27.5km before burnout and a top speed (while climbing no less) of 1400 m/s

screenshot12_zpsanirkjq1.png

Next up is retooling it for a space plane variant if I can... I did attempt to circumnavigate Kebin on my first test flight. Wound up just a few km shy of the KSC, a little more efficient flight path should make it able to just squeeze in there. Also did a stress test on it, got it going as fast as I could for as long as I could, it managed 2/3 of the way around Kerbin before the engines exploded :D

And then I moved on to my next concept... will have to do some work to figure this one out...

screenshot8_zpsodhje5ct.png

Also paid a visit to the pyramids to claim them in the name of the Kraken.

screenshot18_zps7k7b4lhs.png

Edited by annallia
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That's a good match for the stock Mk1 can, NecroBones. Does it fit in a Mk3 cargo bay?

That's a good question, I'll have to try that.

- - - Updated - - -

That's a good match for the stock Mk1 can, NecroBones. Does it fit in a Mk3 cargo bay?
That's a good question, I'll have to try that.

The answer would be "yes" :)

KSP%202015-06-24%2009-36-48-77.jpg

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