swjr-swis Posted September 14, 2021 Share Posted September 14, 2021 29 minutes ago, Hotel26 said: [2] the prior launch, during the first Eeloo transfer window, will perform a near miss at the target altitude along with a correction burn, and then require a full orbit before any chance of arrival. All that to grab a fresh bucket of ice cubes for the party back home. I'm impressed. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 14, 2021 Share Posted September 14, 2021 (edited) 4 hours ago, swjr-swis said: Unfortunately, after all the work to get the multitude of actuators individually assigned and set up to their respective controllers and bound to action groups, it turns out that once launched, none of it works as advertised in the SPH. Like, at all. The PBBs don't hinge or telescope, they just painfully tilt sideways as if they're trying to claw onto each other; and the entire structure keeps rhythmically shaking as if a gigantic dinosaur was walking past. The hinges and servos tend to be quite weak, If these are breaking ground pieces then you can "Save AS" the config for them to a different name, then in the config near the top change "name =" to something unique (including your swjr-swis in it will pretty much make sure of it) and then go down and increase the power of the mechanism without fear of buggering up the original part. I have done this to create crane parts that can actually lift and move booms with loads on them. Also remember to change the "title =" so you know which parts are yours. Edited September 14, 2021 by ColdJ Quote Link to comment Share on other sites More sharing options...
swjr-swis Posted September 14, 2021 Share Posted September 14, 2021 20 minutes ago, ColdJ said: The hinges and servos tend to be quite weak, If these are breaking ground pieces then you can "Save AS" the config for them to a different name, then in the config near the top change "name =" to something unique (including your swjr-swis in it will pretty much make sure of it) and then go down and increase the power of the mechanism without fear of buggering up the original part. Yes, DLC parts. I dabbled with it all night, and finally just gave up when I was getting no closer to something remotely resembling what the editor 'promised' the parts should do. Maybe after that hinted official bug-fix release (holding breath) I'll feel like trying again. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 14, 2021 Share Posted September 14, 2021 Missed the whole get your avatar Kerbalised thread done by @KSPStar. I wonder what they would have done with mine? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 14, 2021 Share Posted September 14, 2021 11 minutes ago, ColdJ said: I wonder what they would have done with mine? Something like this... (the base green is B4D455 ) Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 14, 2021 Share Posted September 14, 2021 1 minute ago, Caerfinon said: Something like this... (the base green is B4D455 ) Well that was quick work. I shouldn't have eaten that bad seafood before going flying. @Caerfinon Did you purposely paint me BADASS. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted September 14, 2021 Share Posted September 14, 2021 Mostly flying this and tweaking a few things . Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted September 14, 2021 Share Posted September 14, 2021 I played 2 days ago and built a plane with my friend that ACTUALLY WORKS Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted September 14, 2021 Share Posted September 14, 2021 (edited) Played around with Xenon Propulsion. But first, have a random Kerbal. Made a plane thing. This is the rescue variation. Has airlocks and extra batteries, and lots of light. Found a interesting little ridge near the lesser flats. Probobly a terrain bug or something like that. Here is the normal version. On Gilly now. Also made a Rover. Oh yeah i got a KerbalX thing now https://kerbalx.com/Admiral_Fluffy/craft Xenon Plane here:https://kerbalx.com/Admiral_Fluffy/Xenon-Spacecraft Edited September 14, 2021 by Admiral Fluffy Shameless Plug Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted September 14, 2021 Share Posted September 14, 2021 I won’t get to play today due to homework Quote Link to comment Share on other sites More sharing options...
dci Posted September 14, 2021 Share Posted September 14, 2021 Still standing on runway with kOS testbed. Continued working on segment displays. Now I can write over various segment designs, various line lengths, static or rolling text. If I keep in mind parts tree structure, the line can be easily extended by adding subassemblied matrix and setting name tag for its base. Time to go back to my career save. Quote Link to comment Share on other sites More sharing options...
Stormpilot Posted September 15, 2021 Share Posted September 15, 2021 TONIGHT: A short but successful SSTO mission. Then some skydiving: . Followed by getting run over: Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 15, 2021 Share Posted September 15, 2021 17 minutes ago, Stormpilot said: Then some skydiving: I know I am obssessed with wheels but, what wheels are those? Quote Link to comment Share on other sites More sharing options...
Stormpilot Posted September 15, 2021 Share Posted September 15, 2021 11 minutes ago, ColdJ said: I know I am obssessed with wheels but, what wheels are those? I don't know the part name but these are from airplane plus. Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted September 15, 2021 Share Posted September 15, 2021 11 minutes ago, ColdJ said: I know I am obssessed with wheels but, what wheels are those? Looks like some Restock wheel to me. Quote Link to comment Share on other sites More sharing options...
Stormpilot Posted September 15, 2021 Share Posted September 15, 2021 1 minute ago, Admiral Fluffy said: Looks like some Restock wheel to me. Oh wait Hes referring to the rover wheels! My mistake! @Admiral Fluffy here is correct in that sense. Quote Link to comment Share on other sites More sharing options...
AMA PR0 Posted September 15, 2021 Share Posted September 15, 2021 Tonight our growing aerospace company successfully landed its first Minmus probe. Getting us one step closer to boots on the surface of Duna! Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted September 15, 2021 Share Posted September 15, 2021 Enhanced stability of my Jool outpost with enhanced stability enhancers. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted September 15, 2021 Share Posted September 15, 2021 Finally got a Proper Mun Launchpad at last . Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted September 15, 2021 Share Posted September 15, 2021 I started a new RP-1 playthrough yesterday and decided to finally learn how to make aircraft in Realism Overhaul. Pictured above is Bee 1, my first successful experimental aircraft. Not useful for much, but taught me a lot about aircraft design. Once I knew how to make a plane, I decided to make one that can break the sound barrier. The Bee 2 completed that task flawlessly, after being air-launched at 5km. I overshot the runway a bit, but landed successfully regardless. I'm very pleased with how my planes have turned out so far, they fly extremely well. Quote Link to comment Share on other sites More sharing options...
SSTO Crasher Posted September 15, 2021 Share Posted September 15, 2021 10 hours ago, Stormpilot said: TONIGHT: A short but successful SSTO mission. Then some skydiving: . Followed by getting run over: I like the first part, but not so much the other parts Quote Link to comment Share on other sites More sharing options...
Kapitalizing Every Word Posted September 15, 2021 Share Posted September 15, 2021 No images but I finally made a helicopter I can't stop crying FINALLY I left them long ago because the always did spin even wih counter rotation rotors I fixed it after thinking it was a game bug Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted September 15, 2021 Share Posted September 15, 2021 22 hours ago, ColdJ said: Well that was quick work. I shouldn't have eaten that bad seafood before going flying. @Caerfinon Did you purposely paint me BADASS. Yes, he probably did Spoiler You know what B4D455 is in reference to right? 55 minutes ago, Kapitalizing Every Word said: No images but I finally made a helicopter I can't stop crying FINALLY I left them long ago because the always did spin even wih counter rotation rotors I fixed it after thinking it was a game bug That's awesome to hear! Congrats! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 15, 2021 Share Posted September 15, 2021 (edited) The Excited Probe Primum I starts its journey to the surface of the Mun on top of an Arrow 3 rocket. Orbit successfully achieved Course for the mun laid in Burning to establish orbit 20 km up. Transfer stage released, Science gathered, Search for landing site. (The life of a probe is pretty busy) The descent begins! Giddiness intensifies. Touchdown! The probe is elated, but the program demands science reports and data transmissions. Having completed its mission, Primum I has a small self-congratulatory celebration. A hard working probe deserves some fun after all. Edited September 15, 2021 by Caerfinon Quote Link to comment Share on other sites More sharing options...
ColdJ Posted September 15, 2021 Share Posted September 15, 2021 1 hour ago, AtomicTech said: You know what B4D455 is in reference to right? I could guess, but probably best if you tell me so I don't get it wrong. Quote Link to comment Share on other sites More sharing options...
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