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What did you do in KSP1 today?


Xeldrak

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This is Pizzicato Due, cleared for take-off on KSC R9, Group Captain R. Kerman and Flight Lieutenant K. Kerman at the controls.  Kerman will take the lead, acting as combat instructor.

[Click + arrows = slideshow]

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Kurt's job is to regain and maintain formation once 5km altitude has been attained.
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Quite hard work really...
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Pretty close now!  Hands sweating inside the gloves making the controls a little bit slippery.
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Kurt made a little discovery during the flight.  Setting his Atmospheric Autopilot to 200 knots, heading 090 and 5km altitude made things a lot easier.  And, si, Atmospheric Autopilot is most happy to run two instances airplanes simultaneously.

(I'd been thinking about aircraft carriers all day and wondered what the point of them is unless you can launch a whole squadron.  Then, of course, you have to know how to fly them in formation to the target.  Which leads to the little puzzle of how to launch multiple planes...)

(And, yeah, I'm sure there's a mod for it...)

(Half an hour later and I'm having some intense feeling of deja vu, like I've done this some time long ago.  :)   Oh well, "twice the enjoyment".)

Edited by Hotel26
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  On 1/7/2022 at 11:00 PM, Fraktal said:

Was trying to launch a rover to Gilly, but the left-side wheels kept breaking when I popped the fairing in LKO, even if the rocket hadn't even left the ground yet. Widened the fairing a bit eventually, that seemed to do the trick.

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Me too, especially with clamshell deploy, the bottom of the fairing gets pushed forward into the payload :/

  On 1/7/2022 at 11:57 PM, magnemoe said:

Learning that KSP has plastic deformations

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huh how?

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 A complex mission involving 2 rescues and a docking to complete some contracts. First up a rescue mission.

XwRTzh1.png

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 Poody and Katley are the last to land.

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  On 1/8/2022 at 11:16 AM, Hotel26 said:

This is Pizzicato Due, cleared for take-off on KSC R9, Group Captain R. Kerman and Flight Lieutenant K. Kerman at the controls.  Kerman will take the lead, acting as combat instructor.

[Click + arrows = slideshow]

3Ux3Jat.jpg

 

Kurt's job is to regain and maintain formation once 5km altitude has been attained.
L5zvmXw.jpg

 

Quite hard work really...
TihN8Md.jpg

 

Pretty close now!  Hands sweating inside the gloves making the controls a little bit slippery.
kb1TkMw.jpg

 

(Half an hour later and I'm having some intense feeling of deja vu, like I've done this some time long ago.  :)   Oh well, "twice the enjoyment".)

Expand  

Holy Cow! love the slideshow. and really impressive mods btw. 

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I had a contact for a Geo stationary satellite, on a retrograde orbit? Well the customer's money is good.

RYfpb3T.png

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And on station. 

 

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Landed the big boy today after delivering a capsule to orbit - the margins were pretty narrow. By narrow, I mean I ran out of fuel about 10 feet up. It's a miracle it didn't tip over. I will definitely need to trim some weight or find a better flight profile on this one, but it -does- work.

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Posted more on Project Pegasus too, if anybody is interested:

 

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Alright, few things yesterday and the day before.

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As for today

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EDIT: 

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Edited by Axelord FTW
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I finally finished my circumnavigation of Duna. 

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Completing it ironically ended up taking me much longer than it did for me to complete my Tylo circumnavigation a couple of months back, mainly because I simply wasn't nearly as invested in this mission as I was with my previous one; the rover I used, the Fortitude 1, was a much more standard design in comparison to the behemoth that was the Odyssey, and while that allowed for me to actually use time warp, I found myself getting bored much more quickly than before. I guess Duna just isn't that interesting to look at aside from the canyons and mountains. Most of the surface is just a featureless red with endless rolling dunes.

In other news, I also perfected a design that I had been working on for some time now: a submarine that I plan to send to Laythe. Here you can see me testing it after using the cheat menu to teleport it to Laythe. I call it the "Thalassomobile".

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Building submarines in KSP is much harder than one would expect it to be. For one, you simply need to make your craft heavy enough to sink in water, which is difficult enough on its own if you don't have a full understanding of how KSP handles buoyancy, which I didn't until I built this craft. It turns out that a part's buoyancy will not be calculated if it is within a cargo bay or fairing, meaning that I ended up cramming a bunch of ore tanks into a few MK2 and MK3 cargo bays with some pretty disgusting amounts of part clipping. 

However, you cannot make your craft too heavy, as this will result in you just sinking to the ocean floor like a rock; instead, you have to find the perfect mass where you will sink, but only just. The fact that the submarine will lose mass as it burns fuel further complicates this. In the end, I came up with a solution: add a small cargo bay to the middle of the craft, and open it to increase buoyancy while the sub is almost fully fueled, and later close it when it's burned some of its fuel. With this solution, I was able to make the submarine have just the right amount of buoyancy to function properly. 

It was then that another problem arose: weight distribution. As it turns out, submarines must have a center of mass almost exactly at the center of the craft itself: even a slight deviation will result in it plowing into the ocean floor either bow first or stern first, depending on which way the center of mass was imbalanced. Through lots of trial and error, I was able to get the center of mass just right for both when the Thalassomobile is fully fueled and when it is empty.

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Once I'd gotten everything balanced just right, it was time to test another one of the Thalassomobile's systems: refueling on the ocean floor. I want to give my submarine the logest range possible, and in order to do that, I will need to refuel it periodically. As such, I decided to install mining equipment on it to harvest ore from the ocean floor.

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After testing all of the Thalassomobile's systems, it was time to come up with a means of actually getting it to Laythe:

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