Jump to content

What did you do in KSP1 today?


Xeldrak

Recommended Posts

Minmus mission report from last couple weeks. Goals were to deploy satellite and land tourists on Minmus using existing lander and return tourists and present Minmus crew to Kerbin... 12 crew total.

uI9wjM6.jpg

VHkPoIL.jpg

oBgTj13.jpg

More pics and notes:

>>> Imgur album <<<

While I was doing that mission, I was also flying a new hypersonic plane around Kerbin. More of that later.

Link to comment
Share on other sites

I couldn't get the rotation to work smoothly without this extreme skeleton (and the ship would fly apart even when it did work). But now I can accelerate at full thrust for all 6 Rhinos and the ring will rotate just fine and the ship will hold its heading with only minimal deviation (and no RUD). Of course the part count went up about 30 percent...lol

 

6MK1FOS.png

 

6JBt2zG.png

 

uukLeHk.png

 

 

Edited by netbumbler
Link to comment
Share on other sites

Kerman's Start @ Dessert Launch Site

tcrZWOM.jpg

Something I've been working on.  A Combo of my own models, OSSNTR, Tundra Space Center, and even Lack's KSC++ items.
Coming Soon™

Edited by tg626
Link to comment
Share on other sites

I made a successful Duna landing this morning on Sandbox using Near Future stuff, just to give the mod a little test before I start a full Science run with the Other Worlds mod (really amazing mod, of course).

Hope Bill doesn't mind the weather outside, since he's probably gonna be there for a while. Also, the shot of Ike in the background is perfect. Blew me away while I was landing.

?imw=5000&imh=5000&ima=fit&impolicy=Lett

Link to comment
Share on other sites

So my report was premature...

12 hours ago, Krazy1 said:

Minmus mission report from last couple weeks.

I assumed the reentry would be No Big DealTM after enough aerobraking passes. Wrong. I didn't have a heatshield... I thought the fairing base rated at 2600K would suffice. JNSQ had other plans.

I added many fiery pictures to the >>> Imgur album <<<

This is just the start...

BT9Kegc.jpg

Link to comment
Share on other sites

Tested the new 3 kerbal capsule.

ueegYzg.png

Spoiler

The screaming is normal and expected on the first flight of an experimental vehicle. 

0AVUUp6.png

Booster sep and LES jettison

 XJvo5g8.png

Fairing sep

yY99AkV.png

First stage sep and SM ignition 

bwZcPdS.png

In orbit. Two kerbals get their first star.

4JfVenR.png

Re-entry 

bkHq1wo.png

And a happy landing.

GgZTDoQ.png

Link to comment
Share on other sites

Some stuff I've done over the last few days:

Faffing around with fueltanks

fDV8uXw.jpg

Spoiler

sOQFfqo.jpg

This miner's manages about a 1.5 twr on minmus

i5zrl8S.jpg

Forgot monoprop tanks, so had to attatch a bunch in situ

n27BNdR.jpg

Somehow snapped off a docking port, had to redo a bunch

pQWdYTm.jpg

This whole 800 ton stack is going to the Jool System

Designing a laythe SSTO

KYbc5Wf.jpg

Spoiler

Went through about 5 iterations, a testing montage

eJ9gMr2.jpg

VwO27NI.jpg

fyfh7zJ.jpg

5AnII8L.jpg

2utp417.jpg

lxrhh7Q.jpg

jNlUQsI.jpg

RkrIABN.jpg

And then I stuck the plane onto a rocket along with a Laythe seabase and the Jool dipper

RQqFK25.jpg

Dtk3Xec.jpg

Onto Jool!

Landed on Pol & Bop for my first time\

ZPuT1Cp.jpg

Spoiler

qzN1s5p.jpg

Introducing Janemone, Tradard, and Shercas, fresh recruits right off the street. This is the first time they've ever seen the inside of a capsule, and they will now go on a Jool trip of indefinite length

[Imgur](https://imgur.com/YNV9fvC)

UjlcuJv.jpg

tPq32lC.jpg

First stop: Pol

kDKi3f2.jpg

The lander is equipped with a rover for rock scanning

4VMldSZ.jpg

They then go to Bop

4VMldSZ.jpg

0vHlBm6.jpg

2ouTADB.jpg

 

 

 

Link to comment
Share on other sites

Today I learned how to calculate DeltaV requirements and orbital maneuvers. Then I applied what I learned to calculate the DeltaV required to get this tiny science satellite into HKO in JNSQ 10x!

 

XtOyZyp.png

 

This is my UFO Science Probe. Don't let it's size fool you! This thing is filled with 8 different science instruments for Low Orbit and High Orbit and 8k DeltaV!

Link to comment
Share on other sites

In my latest Career save, I am doing a challenge to use a limited number of launchers, and I decided to test out designs though I don't formally consider them part of my roster yet (and the names are just proposals). All of these are takes on the same basic concept; skipper core and asparagus staged mastadon boosters. I themed their names after periodic table elements. This seems to be a pretty efficient configuration for cost per amount of mass I can put into orbit. Mastadons are cheap and give a lot of thrust. Skippers have decent thrust and efficiency at higher altitudes and can be used for orbital injection. Took some tweaking to get the TWRs and fuel just right. I should probably play with other engine types but I was having fun optimizing these.

Also the Bismuth launcher subassembly is false advertising. That thing cannot get 50 tons into orbit. It can't even get an orange tank into orbit. I don't know why I put that in but I need to change it out.

The Vanadium was by far the most successful. Probably because it has 4 asparagus stages rather than 2 or 3. IDK what the actual relationship is though.

TXsEZeU.png

The Osmium is ofc an absurdly proportioned rocket it being the heaviest launcher by more than double the next biggest one. It picks up weird torques and likes to wobble and is probably about the practical limit for a "slap it on the bottom" type launcher. The engine cluster just gives me a fuzzy feeling though.

BYAhEtw.jpg

Link to comment
Share on other sites

1 hour ago, Kuansenhama said:

In my latest Career save, I am doing a challenge to use a limited number of launchers, and I decided to test out designs though I don't formally consider them part of my roster yet (and the names are just proposals). All of these are takes on the same basic concept; skipper core and asparagus staged mastadon boosters. I themed their names after periodic table elements. This seems to be a pretty efficient configuration for cost per amount of mass I can put into orbit. Mastadons are cheap and give a lot of thrust. Skippers have decent thrust and efficiency at higher altitudes and can be used for orbital injection. Took some tweaking to get the TWRs and fuel just right. I should probably play with other engine types but I was having fun optimizing these.

Also the Bismuth launcher subassembly is false advertising. That thing cannot get 50 tons into orbit. It can't even get an orange tank into orbit. I don't know why I put that in but I need to change it out.

The Vanadium was by far the most successful. Probably because it has 4 asparagus stages rather than 2 or 3. IDK what the actual relationship is though.

TXsEZeU.png

The Osmium is ofc an absurdly proportioned rocket it being the heaviest launcher by more than double the next biggest one. It picks up weird torques and likes to wobble and is probably about the practical limit for a "slap it on the bottom" type launcher. The engine cluster just gives me a fuzzy feeling though.

BYAhEtw.jpg

Tipp: Have a look at the Near Future Launch vehicles mod by nertea. Using those parts i could extremly simplyfy my 500t +x launchers last weekend. Before they were absurd, but now they have a way cleaner look due to e.g. big 7m fuel tanks, nice adapters and powerfull engines

Edited by Rakete
Link to comment
Share on other sites

2 hours ago, Kuansenhama said:

I am doing a challenge to use a limited number of launchers,

Nice big boosters. Assuming you need to use stock parts for the challenge, otherwise Tweakscale and/ or SpaceY would be very helpful.  

I'd consider SRBs for the side boosters to save some funds. You can still asparagus stage them by reducing max thrust (wouldn't go below 60% though) and/ or sequential staging. 10 Clydesdales on Osmium might work.

I would try to make the second stage recoverable to save funds too. That takes more work to design (parachutes, probe core, reaction wheel, battery) and actually fly the recoveries though. Skippers are good for the core but I'd also try Mammoths. It seems like a first stage engine but only 5s less vacuum ISP and much better TWR.

And surface attached engines are super draggy.  KSP is pretty dumb and just models drag for surface attached parts as if it was out if free airstream. It only considers occluded airflow on node-attached parts. I think it's OK with engine plates... can't see if you used those for every engine but I would try to. 

Link to comment
Share on other sites

7 hours ago, Rakete said:

Tipp: Have a look at the Near Future Launch vehicles mod by nertea. Using those parts i could extremly simplyfy my 500t +x launchers last weekend. Before they were absurd, but now they have a way cleaner look due to e.g. big 7m fuel tanks, nice adapters and powerfull engines

 

6 hours ago, Krazy1 said:

Nice big boosters. Assuming you need to use stock parts for the challenge, otherwise Tweakscale and/ or SpaceY would be very helpful.  

I'd consider SRBs for the side boosters to save some funds. You can still asparagus stage them by reducing max thrust (wouldn't go below 60% though) and/ or sequential staging. 10 Clydesdales on Osmium might work.

I would try to make the second stage recoverable to save funds too. That takes more work to design (parachutes, probe core, reaction wheel, battery) and actually fly the recoveries though. Skippers are good for the core but I'd also try Mammoths. It seems like a first stage engine but only 5s less vacuum ISP and much better TWR.

And surface attached engines are super draggy.  KSP is pretty dumb and just models drag for surface attached parts as if it was out if free airstream. It only considers occluded airflow on node-attached parts. I think it's OK with engine plates... can't see if you used those for every engine but I would try to. 

Aye, I'm sticking to stock parts. Not so much for a challenge, but just for a stock experience. I'll have to give mammoth engines and SRB designs a go. And yeah, I did put engine plates on the bottom of every stage, I know about the airstream issue and its annoying.

Link to comment
Share on other sites

6 hours ago, Kuansenhama said:

 

Aye, I'm sticking to stock parts. Not so much for a challenge, but just for a stock experience. I'll have to give mammoth engines and SRB designs a go. And yeah, I did put engine plates on the bottom of every stage, I know about the airstream issue and its annoying.

Alright. I have a 500t stock parts launcher in my arsenal. 5m Making history saturn V tanks with 9 vectors on the inner stage, plus 4 radial Saturn V tanks with 9 vectors each - apargeous staged... ridiculous looking, absurdly flying, but kinda fun... I get what you mean. Stock-parts-only can be really fun. 

Edited by Rakete
Link to comment
Share on other sites

Today I discovered that Vall is the best place for Rovering: Enough gravity to keep things steady, smooth terrain, cool vents 

dkxIWoa.jpg

Unfortunately this was the this rover's final rovering, because i had to leave it behind to make orbit. Best rover I've made: used it on 3 worlds

Spoiler

Landed on Vall

o2vjMWM.jpg

Shercas deploys the rover

MpLgQtz.jpg

This jr port + piston setup proved entirely sufficient for deploying and retrieving the rover multiple times, I recommend it.

NEr8P6Q.jpg

Tradard does Science, and the team investigates a slightly Krakened ion detector,

tsfq8mu.jpg

Tradard and Janemone go on a 15km rove to the next biome over.

DC4bUe5.jpg

OqH60wZ.jpg

0wbnE33.jpg

nwOLU9J.jpg

Hit an ice chunk at some 30m/s, broke a battery.

6AVwgfT.jpg

Back at base camp, Shercas lightens the Lander a bit and then they take off.

lCGpbo1.jpg

orr4eSk.jpg

kWYnnvl.jpg

b6IIACh.jpg

The lander made orbit with just a couple drops left

 

Link to comment
Share on other sites

After 1200 hours of game play and on day 363 of year 4, my first vessel has reached Jool.

GJI1Bld.jpg

It's a full Scansat satellite stuffed with scientific instruments, a large relay antenna and a Nerv drive section. Once I've put the relay into a 90,000km orbit (safely inside Bop's orbit), I'll detach the Scansat satellite and attach it to the drive section and push it out to Pol to scan for ore and where, eventually, there will be an ISRU station to refuel it and allow it to continue to scan the rest of the Jool system.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...