Krazy1 Posted April 8, 2023 Share Posted April 8, 2023 Minmus mission report from last couple weeks. Goals were to deploy satellite and land tourists on Minmus using existing lander and return tourists and present Minmus crew to Kerbin... 12 crew total. More pics and notes: >>> Imgur album <<< While I was doing that mission, I was also flying a new hypersonic plane around Kerbin. More of that later. Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted April 8, 2023 Share Posted April 8, 2023 More UI shenanigans Quote Link to comment Share on other sites More sharing options...
netbumbler Posted April 8, 2023 Share Posted April 8, 2023 (edited) I couldn't get the rotation to work smoothly without this extreme skeleton (and the ship would fly apart even when it did work). But now I can accelerate at full thrust for all 6 Rhinos and the ring will rotate just fine and the ship will hold its heading with only minimal deviation (and no RUD). Of course the part count went up about 30 percent...lol Edited April 8, 2023 by netbumbler Quote Link to comment Share on other sites More sharing options...
N_Danger Posted April 8, 2023 Share Posted April 8, 2023 I sent a a scanning satellite to Duna. Second stage sep followed by fairing sep We have a flyby of Ike. And doing the scanning. Also testing was conducted. Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 8, 2023 Share Posted April 8, 2023 (edited) Kerman's Start @ Dessert Launch Site Something I've been working on. A Combo of my own models, OSSNTR, Tundra Space Center, and even Lack's KSC++ items. Coming Soon™ Edited April 8, 2023 by tg626 Quote Link to comment Share on other sites More sharing options...
LunarMetis Posted April 8, 2023 Share Posted April 8, 2023 I made a successful Duna landing this morning on Sandbox using Near Future stuff, just to give the mod a little test before I start a full Science run with the Other Worlds mod (really amazing mod, of course). Hope Bill doesn't mind the weather outside, since he's probably gonna be there for a while. Also, the shot of Ike in the background is perfect. Blew me away while I was landing. Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted April 9, 2023 Share Posted April 9, 2023 So my report was premature... 12 hours ago, Krazy1 said: Minmus mission report from last couple weeks. I assumed the reentry would be No Big DealTM after enough aerobraking passes. Wrong. I didn't have a heatshield... I thought the fairing base rated at 2600K would suffice. JNSQ had other plans. I added many fiery pictures to the >>> Imgur album <<< This is just the start... Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted April 9, 2023 Share Posted April 9, 2023 (edited) I was trying to test out a Mun lander for a save, and I uhh... Accidentally created a Mun base instead. Edited April 9, 2023 by Kerbalsaurus Typos and such. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted April 9, 2023 Share Posted April 9, 2023 Tested the new 3 kerbal capsule. Spoiler The screaming is normal and expected on the first flight of an experimental vehicle. Booster sep and LES jettison Fairing sep First stage sep and SM ignition In orbit. Two kerbals get their first star. Re-entry And a happy landing. Quote Link to comment Share on other sites More sharing options...
Mazlem Posted April 9, 2023 Share Posted April 9, 2023 Yesterday I did a test landing of the main trusses for a mining base Quote Link to comment Share on other sites More sharing options...
AuddieD2015 Posted April 10, 2023 Share Posted April 10, 2023 That time when you crashed your helicopter and it came to rest balanced on its tail... Quote Link to comment Share on other sites More sharing options...
Rakete Posted April 10, 2023 Share Posted April 10, 2023 3 hours ago, AuddieD2015 said: That time when you crashed your helicopter and it came to rest balanced on its tail... Makes a good scarecrow. Quote Link to comment Share on other sites More sharing options...
roboslacker Posted April 11, 2023 Share Posted April 11, 2023 Some stuff I've done over the last few days: Faffing around with fueltanks Spoiler This miner's manages about a 1.5 twr on minmus Forgot monoprop tanks, so had to attatch a bunch in situ Somehow snapped off a docking port, had to redo a bunch This whole 800 ton stack is going to the Jool System Designing a laythe SSTO Spoiler Went through about 5 iterations, a testing montage And then I stuck the plane onto a rocket along with a Laythe seabase and the Jool dipper Onto Jool! Landed on Pol & Bop for my first time\ Spoiler Introducing Janemone, Tradard, and Shercas, fresh recruits right off the street. This is the first time they've ever seen the inside of a capsule, and they will now go on a Jool trip of indefinite length [Imgur](https://imgur.com/YNV9fvC) First stop: Pol The lander is equipped with a rover for rock scanning They then go to Bop Quote Link to comment Share on other sites More sharing options...
Mitokandria Posted April 11, 2023 Share Posted April 11, 2023 Today I learned how to calculate DeltaV requirements and orbital maneuvers. Then I applied what I learned to calculate the DeltaV required to get this tiny science satellite into HKO in JNSQ 10x! This is my UFO Science Probe. Don't let it's size fool you! This thing is filled with 8 different science instruments for Low Orbit and High Orbit and 8k DeltaV! Quote Link to comment Share on other sites More sharing options...
Kuansenhama Posted April 11, 2023 Share Posted April 11, 2023 In my latest Career save, I am doing a challenge to use a limited number of launchers, and I decided to test out designs though I don't formally consider them part of my roster yet (and the names are just proposals). All of these are takes on the same basic concept; skipper core and asparagus staged mastadon boosters. I themed their names after periodic table elements. This seems to be a pretty efficient configuration for cost per amount of mass I can put into orbit. Mastadons are cheap and give a lot of thrust. Skippers have decent thrust and efficiency at higher altitudes and can be used for orbital injection. Took some tweaking to get the TWRs and fuel just right. I should probably play with other engine types but I was having fun optimizing these. Also the Bismuth launcher subassembly is false advertising. That thing cannot get 50 tons into orbit. It can't even get an orange tank into orbit. I don't know why I put that in but I need to change it out. The Vanadium was by far the most successful. Probably because it has 4 asparagus stages rather than 2 or 3. IDK what the actual relationship is though. The Osmium is ofc an absurdly proportioned rocket it being the heaviest launcher by more than double the next biggest one. It picks up weird torques and likes to wobble and is probably about the practical limit for a "slap it on the bottom" type launcher. The engine cluster just gives me a fuzzy feeling though. Quote Link to comment Share on other sites More sharing options...
Rakete Posted April 11, 2023 Share Posted April 11, 2023 (edited) 1 hour ago, Kuansenhama said: In my latest Career save, I am doing a challenge to use a limited number of launchers, and I decided to test out designs though I don't formally consider them part of my roster yet (and the names are just proposals). All of these are takes on the same basic concept; skipper core and asparagus staged mastadon boosters. I themed their names after periodic table elements. This seems to be a pretty efficient configuration for cost per amount of mass I can put into orbit. Mastadons are cheap and give a lot of thrust. Skippers have decent thrust and efficiency at higher altitudes and can be used for orbital injection. Took some tweaking to get the TWRs and fuel just right. I should probably play with other engine types but I was having fun optimizing these. Also the Bismuth launcher subassembly is false advertising. That thing cannot get 50 tons into orbit. It can't even get an orange tank into orbit. I don't know why I put that in but I need to change it out. The Vanadium was by far the most successful. Probably because it has 4 asparagus stages rather than 2 or 3. IDK what the actual relationship is though. The Osmium is ofc an absurdly proportioned rocket it being the heaviest launcher by more than double the next biggest one. It picks up weird torques and likes to wobble and is probably about the practical limit for a "slap it on the bottom" type launcher. The engine cluster just gives me a fuzzy feeling though. Tipp: Have a look at the Near Future Launch vehicles mod by nertea. Using those parts i could extremly simplyfy my 500t +x launchers last weekend. Before they were absurd, but now they have a way cleaner look due to e.g. big 7m fuel tanks, nice adapters and powerfull engines Edited April 11, 2023 by Rakete Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted April 11, 2023 Share Posted April 11, 2023 2 hours ago, Kuansenhama said: I am doing a challenge to use a limited number of launchers, Nice big boosters. Assuming you need to use stock parts for the challenge, otherwise Tweakscale and/ or SpaceY would be very helpful. I'd consider SRBs for the side boosters to save some funds. You can still asparagus stage them by reducing max thrust (wouldn't go below 60% though) and/ or sequential staging. 10 Clydesdales on Osmium might work. I would try to make the second stage recoverable to save funds too. That takes more work to design (parachutes, probe core, reaction wheel, battery) and actually fly the recoveries though. Skippers are good for the core but I'd also try Mammoths. It seems like a first stage engine but only 5s less vacuum ISP and much better TWR. And surface attached engines are super draggy. KSP is pretty dumb and just models drag for surface attached parts as if it was out if free airstream. It only considers occluded airflow on node-attached parts. I think it's OK with engine plates... can't see if you used those for every engine but I would try to. Quote Link to comment Share on other sites More sharing options...
Kuansenhama Posted April 11, 2023 Share Posted April 11, 2023 7 hours ago, Rakete said: Tipp: Have a look at the Near Future Launch vehicles mod by nertea. Using those parts i could extremly simplyfy my 500t +x launchers last weekend. Before they were absurd, but now they have a way cleaner look due to e.g. big 7m fuel tanks, nice adapters and powerfull engines 6 hours ago, Krazy1 said: Nice big boosters. Assuming you need to use stock parts for the challenge, otherwise Tweakscale and/ or SpaceY would be very helpful. I'd consider SRBs for the side boosters to save some funds. You can still asparagus stage them by reducing max thrust (wouldn't go below 60% though) and/ or sequential staging. 10 Clydesdales on Osmium might work. I would try to make the second stage recoverable to save funds too. That takes more work to design (parachutes, probe core, reaction wheel, battery) and actually fly the recoveries though. Skippers are good for the core but I'd also try Mammoths. It seems like a first stage engine but only 5s less vacuum ISP and much better TWR. And surface attached engines are super draggy. KSP is pretty dumb and just models drag for surface attached parts as if it was out if free airstream. It only considers occluded airflow on node-attached parts. I think it's OK with engine plates... can't see if you used those for every engine but I would try to. Aye, I'm sticking to stock parts. Not so much for a challenge, but just for a stock experience. I'll have to give mammoth engines and SRB designs a go. And yeah, I did put engine plates on the bottom of every stage, I know about the airstream issue and its annoying. Quote Link to comment Share on other sites More sharing options...
Rakete Posted April 11, 2023 Share Posted April 11, 2023 (edited) 6 hours ago, Kuansenhama said: Aye, I'm sticking to stock parts. Not so much for a challenge, but just for a stock experience. I'll have to give mammoth engines and SRB designs a go. And yeah, I did put engine plates on the bottom of every stage, I know about the airstream issue and its annoying. Alright. I have a 500t stock parts launcher in my arsenal. 5m Making history saturn V tanks with 9 vectors on the inner stage, plus 4 radial Saturn V tanks with 9 vectors each - apargeous staged... ridiculous looking, absurdly flying, but kinda fun... I get what you mean. Stock-parts-only can be really fun. Edited April 11, 2023 by Rakete Quote Link to comment Share on other sites More sharing options...
roboslacker Posted April 11, 2023 Share Posted April 11, 2023 Today I rovered all over Bop. Spoiler Sent the expidition to Vall Spoiler Don't think they'll be leaving anytime soon Quote Link to comment Share on other sites More sharing options...
fulgur Posted April 11, 2023 Share Posted April 11, 2023 Testing an aircraft carrier: with a science helicopter: These will explore Tellumo from Galileo's Planet Pack. Quote Link to comment Share on other sites More sharing options...
Trann Posted April 12, 2023 Share Posted April 12, 2023 When Minmus satellite and rover repair missions are fast and have good profit margins... 8) Quote Link to comment Share on other sites More sharing options...
roboslacker Posted April 12, 2023 Share Posted April 12, 2023 Today I discovered that Vall is the best place for Rovering: Enough gravity to keep things steady, smooth terrain, cool vents Unfortunately this was the this rover's final rovering, because i had to leave it behind to make orbit. Best rover I've made: used it on 3 worlds Spoiler Landed on Vall Shercas deploys the rover This jr port + piston setup proved entirely sufficient for deploying and retrieving the rover multiple times, I recommend it. Tradard does Science, and the team investigates a slightly Krakened ion detector, Tradard and Janemone go on a 15km rove to the next biome over. Hit an ice chunk at some 30m/s, broke a battery. Back at base camp, Shercas lightens the Lander a bit and then they take off. The lander made orbit with just a couple drops left Quote Link to comment Share on other sites More sharing options...
Robin Patenall Posted April 12, 2023 Share Posted April 12, 2023 After 1200 hours of game play and on day 363 of year 4, my first vessel has reached Jool. It's a full Scansat satellite stuffed with scientific instruments, a large relay antenna and a Nerv drive section. Once I've put the relay into a 90,000km orbit (safely inside Bop's orbit), I'll detach the Scansat satellite and attach it to the drive section and push it out to Pol to scan for ore and where, eventually, there will be an ISRU station to refuel it and allow it to continue to scan the rest of the Jool system. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 12, 2023 Share Posted April 12, 2023 Someone asked for Kerbal Atomics Methane Poseidon so I gave them... (It should've been available from the start, though. Oops ) Quote Link to comment Share on other sites More sharing options...
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