PT Posted December 24, 2022 Share Posted December 24, 2022 Tonight started by doubling KSP load time with moar mods, and then I started looking for funds for next overly expensive spaceships.... Three satellites got launched to do some magnetic field science for long time ... but of course I had to do in in single launch of experimental vessel ... Spoiler Due to some staging issues Jeb landed with more parts than expected ... Spoiler In meantime I found not just a boulder, but a rock! Quote Link to comment Share on other sites More sharing options...
Mignear Posted December 25, 2022 Share Posted December 25, 2022 More performance tests with my other prop aircrafts A cheeky test And what else do you do with a Stuka inspired build? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted December 26, 2022 Share Posted December 26, 2022 Pressed F9 and ended up on a mission from yesterday #hitmewitharocket Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 26, 2022 Share Posted December 26, 2022 (edited) What is the name of the field in the .sfs savefile that defines the current game time? What are the implications of bumping it up a few hours to avoid a long low altitude warp? I'm wondering how it might affect: Background resource processing. Crafts on rails going through orbit SOI transitions in the skipped interval. Contract timers and durations. Things I'm not thinking about. Edited December 26, 2022 by darthgently Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted December 26, 2022 Share Posted December 26, 2022 2 hours ago, Minmus Taster said: Pressed F9 and ended up on a mission from yesterday #hitmewitharocket Maybe try Better Load Save Game Renewed. It brings up a menu; won't load instantly. It's faster loading the menu and will go directly to the ship you were flying when you saved instead of always back to KSC. I changed my keys to F5 to load and right-CTRL for save so I won't have any problem if I hit the wrong F key. 2 hours ago, darthgently said: What is the name of the field in the .sfs savefile that defines the current game time? What are the implications of bumping it up a few hours to avoid a long low altitude warp? Don't know the field but can't you just go to the tracking station and warp up to 100000x ? Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted December 26, 2022 Share Posted December 26, 2022 Added sciencedefs to my mod today. I did get a bit carried away and did most of the situations for half of the experiements! It includes lore! Oh, and of course, attempting to eat rocks thinking its something else on 3 bodies, Thermometers explodings, Barometers imploding, sentient goo, etc. Oh, and the corrosive moon? Yea a kerbal even brings a terrarium home with creatures from there! Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 26, 2022 Share Posted December 26, 2022 1 hour ago, Krazy1 said: Don't know the field but can't you just go to the tracking station and warp up to 100000x ? That works, was just wondering about another way with less scene switching as long as the game isn't running yet Quote Link to comment Share on other sites More sharing options...
PT Posted December 26, 2022 Share Posted December 26, 2022 1 hour ago, darthgently said: That works, was just wondering about another way with less scene switching as long as the game isn't running yet Switch to other craft in higher orbit? There's always some contract junk satellite floating around in silly orbit. But it would be good to have some kind of KAC to not miss maneuver. Tonight I continued looking for funds, thus I sent some cost-optimized trashcans on silly missions, and even managed to make them not look too ugly. And then I discovered MOLE research stopped working after last modding foray, blah. Quote Link to comment Share on other sites More sharing options...
TheOrios Posted December 26, 2022 Share Posted December 26, 2022 i made a rock Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted December 26, 2022 Share Posted December 26, 2022 Coming in Hot! Kurveyor VI direct return to Kerbin from a Mun Landing... Quote Link to comment Share on other sites More sharing options...
Kerb24 Posted December 26, 2022 Share Posted December 26, 2022 Added a moon to my planet. Got the orbit a bit off on the first try Much better Quote Link to comment Share on other sites More sharing options...
GDJ Posted December 27, 2022 Share Posted December 27, 2022 Not much. Building a Hackintosh with a Intel i5-4570 quad-core processor with plans to upgrade to a i7 4770 or 4771. Computer started out as a used Lenovo Thinkcentre M73 small form (Free from work when we moved and upgraded all the computers. Was a 100% working unit) Test run cleaning, stacking in 8 gigs of RAM instead of 2 and installing Ubuntu and it works fairly well with a old-as-dust 160 gig 5200 RPM HDD. That will get changed to a SATA3 SSD or a PCIe x1 M2 SATA drive. GPU is going to be tricky, but it will be a Nvidia Low Profile format. Stay tuned........ Quote Link to comment Share on other sites More sharing options...
PT Posted December 27, 2022 Share Posted December 27, 2022 I managed to scrounge enough funds to send a gaggle of drones.... ... inside double ribbed rocket, for science and pleasure I guess... ... choke full of space goodies ... Spoiler .. and after surprisingly stable flight it reached its destination... A new and shiny space cruiser! Spoiler It was financed by advance payments of both science and tourist missions so it ended up as a ship for nerds, where they can engage in such experiments as testing ice cream in space! At impressive ~0.6 TWR under full load. As experiments are comfortably nested in cargo holds, for aesthetic reasons, a servo is used to rotate MOLE segments for easy clicking! Spoiler ... thats some worryingly looking cargo on ventral slot... Not the ugliest vessel I have cobbled together, and even somewhat practical. Spoiler To be continued ... Quote Link to comment Share on other sites More sharing options...
Drakenred65 Posted December 27, 2022 Share Posted December 27, 2022 Well I managed to knock out some of the power to my exploration base (again) on this play through. yes it seemed to be a theme . This time it was on my resource drill lander. I left the com sats where they are right now, and will see if it’s going to be enoug tomorrow.a Quote Link to comment Share on other sites More sharing options...
N_Danger Posted December 27, 2022 Share Posted December 27, 2022 After much fiddling, The Science Return Mission team tries again. Launch is good and coming up on booster separation. And a successful return was had. Quote Link to comment Share on other sites More sharing options...
PT Posted December 28, 2022 Share Posted December 28, 2022 I took Astarte to Mun, and finally drained last ascent boosters... Got some science from two biomes... Spoiler Failed to establish comsat constelation with micro drones, RCS dV readouts are problematic, but at least they looked nice. Spoiler And upon return to Kerbin Bob fiddled with secret cargo mumbling something about "only way to be sure".... ... Then there was time to replace one screaming gaggle of tourist to another. I probably kerbed around too much in this game if I can make ugly SSTO droppod from random parts in first attempt, wasn't it supposed to be hard? Spoiler Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted December 28, 2022 Share Posted December 28, 2022 I've just finished my first grand tour! Thread is down here plugging in this thread is legal, right? Quote Link to comment Share on other sites More sharing options...
xendelaar Posted December 28, 2022 Share Posted December 28, 2022 I MADE AN ORNITHOPTER IN KSRSS! after years of fiddling with the concept, I finally made one fly! It flies like fecal matter, but nevertheless...IT FLIES haha I made a small video of the craft, if anybody is interested. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted December 28, 2022 Share Posted December 28, 2022 "Fore!" Don't get it wrong, Bob is a very dedicated scientist... But a good round of golf is something too. Quote Link to comment Share on other sites More sharing options...
Kerbalsaurus Posted December 29, 2022 Share Posted December 29, 2022 (edited) I have started a new organization: the Monke Space Program! Our goal is to broaden the reach of space monkeys everywhere, based off one philosophy: monkey brain like number go up. With our snack cupboards filled to the brim with bananas, we launched our first vessel into orbit: Le Monke! Jebediah's patriotic display of our glorious flag. Next stop: the Mun. Edited December 29, 2022 by Kerbalsaurus Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted December 29, 2022 Share Posted December 29, 2022 Pimp My Ride Kerpollo V's mission to the Mun's Far Side Crater. A little engineering test . All parts stowed in Inventory on the Lander. (Some assembly required) A few wheels here, a few seats there... (needed to use both KAS and EVA Construction to get the optimal result) And we are motoring! (a better name would have been cooler) Quote Link to comment Share on other sites More sharing options...
N_Danger Posted December 29, 2022 Share Posted December 29, 2022 Val went for a fly-by of the Mun. Spoiler We go for a free return and the d/v was tight so the ship ended up doing a not-very-close flyby. We get a fine view of Kerbin out of it at least. And we make it back before the stress of living 9 days in an unpressurized can, while wearing a space suit, causes Val to make a FREAKING SCENE . Plans are made and tests are done for a better long duration vehicle. Spoiler Of course Bill dares Jeb to pull the Abort switch. With predictable results. But hey we know it works now right? The first test flight And in orbit. Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted December 30, 2022 Share Posted December 30, 2022 (edited) I successfully solved a bunch of issues with my planet pack! After doing some shenanigans by running beyond home alongside my mod and in general doing things to the game I shouldnt have been doing its a bit bright here! its a quatenary system now! four stars from Temporalis (it won over Rhode.. i set both .cfg files to the same name) dear god the system is just chaos Well.. I managed to screw up the game real bad and completely destroyed kerbin template textures It was so bad, that it somehow persisted after I completely wiped my ksp folder and reinstalled the game from steam.. and kept getting this cursed broken main menu screen And after tons of troubleshooting, I figured out that I could just.. ya know.. use a custom texture instead also I figured out the issue of the barycenter emitting light and fixed the flarereplacer flares! looks much nicer now However, the stars 'blocking light' when eclipsing is a kopernicus issue.. so we will have to wait.. Edited December 30, 2022 by JcoolTheShipbuilder Quote Link to comment Share on other sites More sharing options...
PT Posted December 30, 2022 Share Posted December 30, 2022 Today I got surprised that my new toy took only 3 days for delivery so of course I had to check out KSP... Default "steam controller" bindings turns out to be either unplayable, or unintuitive, or both. Quote Link to comment Share on other sites More sharing options...
dci Posted December 30, 2022 Share Posted December 30, 2022 Today I recreated ferry mission to Island Airfield. Using slightly upgraded boat, I am using for maybe a year or so. Spoiler Preparing for load Almost thousand parts meeting. The moving part of crane is unpacked and on rails at the same time Loaded, ready for transfer. Truck is well connected and let's say "stable", but trail is free to move. Which means part accidental clipping, wheel breaking and board dancing... ...but it survived Most critical part of mission. I guess, trail didn't flip over thanks to accidental part clipping. OK, lets repair all wheels and try to unload trail. Everything is on its place. Main mission is completed. Lets do some extended one. Back to the water. After few kilometers, I realized there is stranded Kerman on board. Looks worse than it actually is. Time to do extended mission - parasitic vessels test. First is submarine. So Kerbals took their protein pills and put their helmets on. Ocean floor touched KSP in a nutshell: Submarine flies well. Well balanced buoyancy Test passed, back to the board. Second vessel test. This paraglide is already flight proven, so its more fun, than a test. Prepare for flight.. ...and weeeeeeeeee Back to KSC Loading paraglide back Extended mission is over. Success! Depending on ocean waves interaction, boat is able to reach ~40 m/s uloaded or ~33 m/s loaded and so "fast" is also the submarine. Paraglide can fly from ~13 m/s up to ~130 m/s. What happened to me first time is total overload of kOS CPU, which I use mainly for radar. It renders game unplayable, with about 1 frame per 5 seconds. Turning CPU off helped get framerate back. Quote Link to comment Share on other sites More sharing options...
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