Gryphorim Posted July 19, 2020 Share Posted July 19, 2020 Could that "Ouroboros" Fusion Aerospike be configured to use IntakeAir or IntakeAtm as re-mass? It could potentially be the core of a hybrid jet/rocket. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 19, 2020 Author Share Posted July 19, 2020 Not the way I've designed it, it fundamentally needs large low temperature mass flow through the core in order to not cook itself instantly (and it's still going to cook itself pretty fast without radiators). Bring the working fluid temperature down to something that won't melt itself and it's not going to be a very good engine. Dang I increased scope sorry guys Quote Link to comment Share on other sites More sharing options...
nubeees Posted July 19, 2020 Share Posted July 19, 2020 21 minutes ago, Nertea said: Dang I increased scope sorry guys Oh no, we get to see more Aesthetic™ fusion engines, whatever will we do? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 20, 2020 Share Posted July 20, 2020 1 hour ago, Nertea said: Not the way I've designed it, it fundamentally needs large low temperature mass flow through the core in order to not cook itself instantly (and it's still going to cook itself pretty fast without radiators). Bring the working fluid temperature down to something that won't melt itself and it's not going to be a very good engine. Dang I increased scope sorry guys I like this new artstyle your developing with skeletonised fusion engines rather than the traditional giant bell. Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted July 20, 2020 Share Posted July 20, 2020 4 hours ago, SpaceFace545 said: I like this new artstyle your developing with skeletonised fusion engines rather than the traditional giant bell. I'll probably use the new metallic fairings in 1.10 to make it a more traditional Daedalus, lol Quote Link to comment Share on other sites More sharing options...
Roostergod Posted July 20, 2020 Share Posted July 20, 2020 Are you planning on adding ISRU parts for making fusion fuel, or adding that functionality to other parts from stock or the NFT suite? Also have you considered adding other unconventional fission engines, like the mini-mag orion or pulsed fission-fusion? Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted July 20, 2020 Share Posted July 20, 2020 3 hours ago, Roostergod said: Are you planning on adding ISRU parts for making fusion fuel, or adding that functionality to other parts from stock or the NFT suite? Also have you considered adding other unconventional fission engines, like the mini-mag orion or pulsed fission-fusion? @JadeOfMaar’s Rational Resources provides distributions of several potential fusion-fuels, and the parts to gather them. I’m sure if any new ones are introduced, they will also be added to RR quickly. As for mini-mag orion, @SuicidalInsanity’s orion mood has one in-dev. Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 20, 2020 Share Posted July 20, 2020 Is the "restart" branch ready to be tested in KSP? Says incompatible .dll for me, if anyone knows how to get the parts to show. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 20, 2020 Share Posted July 20, 2020 1 minute ago, amarius1 said: Is the "restart" branch ready to be tested in KSP? Says incompatible .dll for me, if anyone knows how to get the parts to show. I just replaced the .dll with the .dll from the old version, seems to work for me/ there are the engines and stuff Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 20, 2020 Share Posted July 20, 2020 7 minutes ago, Starhelperdude said: I just replaced the .dll with the .dll from the old version, seems to work for me/ there are the engines and stuff ohh alright cool Quote Link to comment Share on other sites More sharing options...
amarius1 Posted July 20, 2020 Share Posted July 20, 2020 5 hours ago, Starhelperdude said: I just replaced the .dll with the .dll from the old version, seems to work for me/ there are the engines and stuff yo I can't wait for when this is complete as a testing version at least, the engines look amazing and I can barely imagine what will be possible with them. They also serve as a perfect pack to fill the last end game nodes of the Community Tech Tree which is simply amazing! Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 20, 2020 Author Share Posted July 20, 2020 13 hours ago, coyotesfrontier said: I'll probably use the new metallic fairings in 1.10 to make it a more traditional Daedalus, lol Daedalus sucks, boo! It's also (In KSP scale) about 60m in diameter! I'm trying to get things down to a fudge factor of < I'm trying to stay away from stuff that's obviously in KSP2. 13 hours ago, Roostergod said: Are you planning on adding ISRU parts for making fusion fuel, or adding that functionality to other parts from stock or the NFT suite? Also have you considered adding other unconventional fission engines, like the mini-mag orion or pulsed fission-fusion? I have made a part for creating of fission type fuels. The stuff for atmospheric extraction is harder, I was going to do it but I've been running up against difficulties figuring out how to visualize harvesting. 6 hours ago, amarius1 said: Is the "restart" branch ready to be tested in KSP? Says incompatible .dll for me, if anyone knows how to get the parts to show. Don't. Using the state right now will break your game, and break it again and again. Wait until I've stabilized things first. 6 hours ago, Starhelperdude said: I just replaced the .dll with the .dll from the old version, seems to work for me/ there are the engines and stuff nononono absolutely don't do that. Quote Link to comment Share on other sites More sharing options...
Plutron Posted July 20, 2020 Share Posted July 20, 2020 (edited) 19 hours ago, Nertea said: Not the way I've designed it, it fundamentally needs large low temperature mass flow through the core in order to not cook itself instantly (and it's still going to cook itself pretty fast without radiators). Bring the working fluid temperature down to something that won't melt itself and it's not going to be a very good engine. Dang I increased scope sorry guys That looks like the ICAN-II engine! Does that mean antimatter will be included in the mod again? Edited July 20, 2020 by Plutron Quote Link to comment Share on other sites More sharing options...
Souptime Posted July 20, 2020 Share Posted July 20, 2020 sorry for bothering, but since you have so many electric mods do you have a mods that degrades solar panels or some config files? i want a reason to launch more missions, not just strap a blue wonder to my craft and have it run indefinitely Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted July 21, 2020 Share Posted July 21, 2020 7 hours ago, Souptime said: sorry for bothering, but since you have so many electric mods do you have a mods that degrades solar panels or some config files? i want a reason to launch more missions, not just strap a blue wonder to my craft and have it run indefinitely Kerbalism has that(I think), as well as a lot of other reasons to launch more missions. Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted July 21, 2020 Share Posted July 21, 2020 (edited) Really nice models over there! But how complex will be the gameplay? Edited July 21, 2020 by ra4nd0m Quote Link to comment Share on other sites More sharing options...
Danielle Posted July 21, 2020 Share Posted July 21, 2020 Sounds like a good starting alternative to KSPIE and it's selection of not so standardized parts Aesthetics. I can't wait really. Quote Link to comment Share on other sites More sharing options...
Danielle Posted July 21, 2020 Share Posted July 21, 2020 The newer parts are for Far Future Propulsion only or are you trying to create a new "Far Future Technologies" family of mods since you're pretty much done with NFT? It doesn't sound bad considering Far Futuristic parts have to deal with higher thresholds and capacities. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 22, 2020 Author Share Posted July 22, 2020 On 7/20/2020 at 12:49 PM, Souptime said: sorry for bothering, but since you have so many electric mods do you have a mods that degrades solar panels or some config files? i want a reason to launch more missions, not just strap a blue wonder to my craft and have it run indefinitely You ask me a lot of small random things, I don't really (at all?) do requests. 11 hours ago, ra4nd0m said: Really nice models over there! But how complex will be the gameplay? Not very, you know the rest of my mods, like that. 3 hours ago, Danielle said: The newer parts are for Far Future Propulsion only or are you trying to create a new "Far Future Technologies" family of mods since you're pretty much done with NFT? It doesn't sound bad considering Far Futuristic parts have to deal with higher thresholds and capacities. The mod is Far Future Technologies exactly because I'm not splitting it up, there's room for a bit of propulsion, a bit of power, bit of resources. Easier that way! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 22, 2020 Share Posted July 22, 2020 9 minutes ago, Nertea said: The mod is Far Future Technologies exactly because I'm not splitting it up, there's room for a bit of propulsion, a bit of power, bit of resources. Easier that way! What no habitats? Jk's. Love your work thanks. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 22, 2020 Share Posted July 22, 2020 1 hour ago, theJesuit said: What no habitats? Jk's. Love your work thanks. Habs would be nice but I don’t know the difference between an oxygenated tin can and a future oxygenated tin can Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 22, 2020 Share Posted July 22, 2020 (edited) 4 hours ago, SpaceFace545 said: Habs would be nice but I don’t know the difference between an oxygenated tin can and a future oxygenated tin can One is oxygenated and the other is future oxygenated. In all seriousness though, the main difference would be in the awesome IVA's that Nertea does. Lots of holographic screens. But ultimately it would have to be larger has than what is provided for in the NFT mods. The largest SSPX rotational habitats would basically be the smallest of what I'd expect, but the rotational habitats would be rings that allowed for command, labs, greenhouses etc as well. The SSPX ones are really just kerbal storage from memory. 20 metre's across. Also, i wonder if FFT habitats would be a kerbal sized Babylon 5 or Rama. A large rotating cylinder that was open green space, 20 metre's across, wonderfully massive so that only the biggest of FFT engines feasibly would move it, or constructed in situ. But that I'd only my thoughts. For clarity I'm not asking or expecting any habitats in FFT primarily as IVAs take so much work, and Nertea is a perfectionist and his workload is already huge, for which we benefit. Edited July 22, 2020 by theJesuit Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted July 22, 2020 Share Posted July 22, 2020 7 hours ago, theJesuit said: What no habitats? For all it matters regarding what one has to deal with in KSP, SSPXr is already filling the role of advanced habs more than enough. Quote Link to comment Share on other sites More sharing options...
Danielle Posted July 22, 2020 Share Posted July 22, 2020 8 hours ago, Nertea said: The mod is Far Future Technologies exactly because I'm not splitting it up, there's room for a bit of propulsion, a bit of power, bit of resources. Easier that way! Got it, that sounds nice. Can't wait to see your other "gameplay changing/additions" modules interact with your whole ecosystem. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 22, 2020 Share Posted July 22, 2020 (edited) 8 hours ago, theJesuit said: One is oxygenated and the other is future oxygenated. In all seriousness though, the main difference would be in the awesome IVA's that Nertea does. Lots of holographic screens. But ultimately it would have to be larger has than what is provided for in the NFT mods. The largest SSPX rotational habitats would basically be the smallest of what I'd expect, but the rotational habitats would be rings that allowed for command, labs, greenhouses etc as well. The SSPX ones are really just kerbal storage from memory. 20 metre's across. Also, i wonder if FFT habitats would be a kerbal sized Babylon 5 or Rama. A large rotating cylinder that was open green space, 20 metre's across, wonderfully massive so that only the biggest of FFT engines feasibly would move it, or constructed in situ. But that I'd only my thoughts. For clarity I'm not asking or expecting any habitats in FFT primarily as IVAs take so much work, and Nertea is a perfectionist and his workload is already huge, for which we benefit. yeah that is true, and rama space cylinders would be awsome if textured by nertea but i think he wants to make the scale a bit smaller. I just hope I can make a torchship with this and get to duna in 30 days. I agree Nertea is a complete perfectionist and I would be willing to pay him to make his own game if I had the capital too. Edited July 22, 2020 by SpaceFace545 Quote Link to comment Share on other sites More sharing options...
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