Dev_135 Posted June 11, 2021 Share Posted June 11, 2021 Ayo beale! Possibly get an orlan suit or the new russian capsule soon? Quote Link to comment Share on other sites More sharing options...
Beale Posted June 11, 2021 Author Share Posted June 11, 2021 (edited) 2 hours ago, Dev_135 said: Ayo beale! Possibly get an orlan suit or the new russian capsule soon? should already be in game IVAs and visual part tweaks https://github.com/Tantares/Tantares FGB update is getting a little closer to completion, though there is still a decent amount to do after that. New great box props again from @Well Edited June 11, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted June 11, 2021 Share Posted June 11, 2021 11 minutes ago, Beale said: should already be in game IVAs and visual part tweaks https://github.com/Tantares/Tantares FGB update is getting a little closer to completion, though there is still a decent amount to do after that. AMAZING! Quote Link to comment Share on other sites More sharing options...
Beale Posted June 13, 2021 Author Share Posted June 13, 2021 Did someone say props? @Well strikes it out of the park again! They will be in the upcoming IVAs. Updated airlock: Quote Link to comment Share on other sites More sharing options...
adsuri Posted June 13, 2021 Share Posted June 13, 2021 I noticed that the Vostok capsule and upper stage doesn't seem to line up with the decoupler I should be using for the rest of the rocket (the size 1.5 parts / the bottom decoupler). Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted June 13, 2021 Share Posted June 13, 2021 32 minutes ago, Beale said: Did someone say props? @Well strikes it out of the park again! They will be in the upcoming IVAs. Updated airlock: I don't think so but it's still amazing! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted June 13, 2021 Share Posted June 13, 2021 1 hour ago, adsuri said: I noticed that the Vostok capsule and upper stage doesn't seem to line up with the decoupler I should be using for the rest of the rocket (the size 1.5 parts / the bottom decoupler). Am I doing something wrong? https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/Vostok read the stuff on the lower part of the article Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted June 14, 2021 Share Posted June 14, 2021 (edited) 14 hours ago, Starhelperdude said: https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/Vostok read the stuff on the lower part of the article @adsuriThe optional patch referenced in the article is accidentally omitted in current versions of TantaresLV (though it is due to be added back soon according to Beale). You can recover the patch from one of the KSP 1.8 versions of Tantares and put it in the correct folder in your install manually, though you'll need to do a quick find & replace to change the "Parts" folder to "parts" instead, as for some reason the capitalization is different in newer mod versions. Once that's done though it works just fine. Additionally, I'd recommend using Universal Storage 2 for the Vostok spacecraft instead of the tanks from Tantares, as the US2 parts both look better and are correctly scaled for the 1.5m diameter. Edited June 14, 2021 by septemberWaves Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 14, 2021 Share Posted June 14, 2021 (edited) Playing around with the current dev release on Github, and the VA capsule has a tendency to burn up on re-entry in JNSQ (I'm using the most recent dev release from Github of JNSQ as well). I decided to take a look at the configs.... you might want to clean up your configs mister! The VA capsule, it's heat shield and even the Soyuz capsule have some repeated lines, like MaxTemp is in there twice! Also it might be a good idea to look at the BDB Apollo capsule and heat shield to get better configs for the VA. I commented out a few lines that weren't in the Apollo capsule config, and I think added maybe 1 line, and the VA behaves better. I keep forgetting you guys use the Github issues function. Already known! Edited June 14, 2021 by MashAndBangers Quote Link to comment Share on other sites More sharing options...
Beale Posted June 16, 2021 Author Share Posted June 16, 2021 (edited) On 6/14/2021 at 6:22 PM, MashAndBangers said: Playing around with the current dev release on Github, and the VA capsule has a tendency to burn up on re-entry in JNSQ (I'm using the most recent dev release from Github of JNSQ as well). I decided to take a look at the configs.... you might want to clean up your configs mister! The VA capsule, it's heat shield and even the Soyuz capsule have some repeated lines, like MaxTemp is in there twice! Also it might be a good idea to look at the BDB Apollo capsule and heat shield to get better configs for the VA. I commented out a few lines that weren't in the Apollo capsule config, and I think added maybe 1 line, and the VA behaves better. I keep forgetting you guys use the Github issues function. Already known! About to close that one out hopefully, the ablator is buffed to 500, and some of the naughty extra config lines have been CUT. GitHub https://github.com/Tantares/Tantares Getting closer and closer still. General balance, config, localisation, tech tree, cost cleanups. Additional colours for parts. Snrub (updated to new style of fabric) On the IVA side, we have even more beautiful goodies, again from @Well ! It will be possible to run your own concert in space. Edited June 16, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 20, 2021 Share Posted June 20, 2021 Screenshot tax: Did some testing with the TKS/VA, and the VA still doesn't survive re-entry. Might want to check the configs for BDB Apollo and see what they are doing differently. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted June 21, 2021 Share Posted June 21, 2021 @MashAndBangersHave you tested various different re-entry profiles? How does it perform at a high entry velocity + low periapsis vs lower entry velocity + higher periapsis? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 23, 2021 Share Posted June 23, 2021 Did some testing and these changes help the VA survive re-entry, though the heat gauge pops up warning of intense heat. breakingTorque = 500 breakingForce = 500 maxTemp = 2000 skinbreakingTorque = 500 //breakingForce = 500 //maxTemp = 2000 //heatConductivity = 0.1 //thermalMassModifier = 1.0 skinMaxTemp = 2400 And the Heatshield, I commented out these lines: //heatConductivity = 0.1 //thermalMassModifier = 1.0 Still not the best since the capsule gets hot, but now it doesn't melt. BDB Apollo has this module: MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.003 convectionFluxThreshold = 3000 } I added that to the VA capsule, and didn't see a change, but this was on a craft already in orbit so I don't know if the module actually loaded. Will have to try from a fresh out of the VAB craft later. Quote Link to comment Share on other sites More sharing options...
tjsnh Posted June 23, 2021 Share Posted June 23, 2021 (edited) 2 hours ago, MashAndBangers said: VA capsule stuff FWIW, I've never had any issues with the Tantares VA capsule surviving re-entry. My standard re-entry profile of getting aps to about 30km works like a charm. At peak heat, the parachutes get a bit close to toasty but the capsule is still fine. (Not for nothing - this re-entry profile seems to be a "sweet spot" and works safely for just about every capsule/heatshield from every modpack I've tried, as well as the stock parts) Edited June 23, 2021 by tjsnh Quote Link to comment Share on other sites More sharing options...
Beale Posted June 24, 2021 Author Share Posted June 24, 2021 22 hours ago, MashAndBangers said: Did some testing and these changes help the VA survive re-entry, though the heat gauge pops up warning of intense heat. breakingTorque = 500 breakingForce = 500 maxTemp = 2000 skinbreakingTorque = 500 //breakingForce = 500 //maxTemp = 2000 //heatConductivity = 0.1 //thermalMassModifier = 1.0 skinMaxTemp = 2400 And the Heatshield, I commented out these lines: //heatConductivity = 0.1 //thermalMassModifier = 1.0 Still not the best since the capsule gets hot, but now it doesn't melt. BDB Apollo has this module: MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.003 convectionFluxThreshold = 3000 } I added that to the VA capsule, and didn't see a change, but this was on a craft already in orbit so I don't know if the module actually loaded. Will have to try from a fresh out of the VAB craft later. 19 hours ago, tjsnh said: FWIW, I've never had any issues with the Tantares VA capsule surviving re-entry. My standard re-entry profile of getting aps to about 30km works like a charm. At peak heat, the parachutes get a bit close to toasty but the capsule is still fine. (Not for nothing - this re-entry profile seems to be a "sweet spot" and works safely for just about every capsule/heatshield from every modpack I've tried, as well as the stock parts) Thanks for testing and the default feedback - I will tweak further. Just so I have my facts all together - @MashAndBangers you are playing in 2.5x scale system / jnsq yeah? Faster re-entry speeds? In other news... The illustrious and decorated @benjee10 has put together some incredible revamps for the SSVP ports, with beautiful new details, a specular coat of paint, and a beautifully modelled probe and drogue. Send him your best and check out his mods! (As if you hadn't already...) In other-er news... Salyut-7 little touch up to use the new fabric, and the igla is revamped, so many options! Quote Link to comment Share on other sites More sharing options...
rettter3 Posted June 24, 2021 Share Posted June 24, 2021 (edited) 33 minutes ago, Beale said: Thanks for testing and the default feedback - I will tweak further. Just so I have my facts all together - @MashAndBangers you are playing in 2.5x scale system / jnsq yeah? Faster re-entry speeds? In other news... The illustrious and decorated @benjee10 has put together some incredible revamps for the SSVP ports, with beautiful new details, a specular coat of paint, and a beautifully modelled probe and drogue. Send him your best and check out his mods! (As if you hadn't already...) In other-er news... Salyut-7 little touch up to use the new fabric, and the igla is revamped, so many options! The new docking ports and fabrics are amazing. Thanks @benjee10 and @Beale Edited June 24, 2021 by rettter3 Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 24, 2021 Share Posted June 24, 2021 (edited) 40 minutes ago, Beale said: you are playing in 2.5x scale system / jnsq yeah? Faster re-entry speeds? Yeppers. I'm starting at an orbit of 150km. 40 minutes ago, Beale said: The illustrious and decorated @benjee10 While we're playing, Benjee10 is building. Thank you Benjee10! 40 minutes ago, Beale said: AAAAAAAAAAAH Edited June 24, 2021 by MashAndBangers Quote Link to comment Share on other sites More sharing options...
softweir Posted June 24, 2021 Share Posted June 24, 2021 2 hours ago, Beale said: I'm all ears: so's that module! Quote Link to comment Share on other sites More sharing options...
curtquarquesso Posted June 25, 2021 Share Posted June 25, 2021 On 6/24/2021 at 2:08 PM, Beale said: In other news... The illustrious and decorated @benjee10 has put together some incredible revamps for the SSVP ports, with beautiful new details, a specular coat of paint, and a beautifully modelled probe and drogue. Send him your best and check out his mods! (As if you hadn't already...) How do these ports just keep getting better and better with each iteration? Incredible work @benjee10 Any thought given to they Hybrid SSVP/APAS ports? I know it's a minor geometry change, but we're all still sticklers for accuracy last I checked. Quote Link to comment Share on other sites More sharing options...
CardZLol Posted June 27, 2021 Share Posted June 27, 2021 For some reason all deprecated parts still show up in the VAB. Any way to remove those? It clutters the VAB a lot. Other than that, its an amazing mod, i can not play without it anymore. Good work. Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted June 28, 2021 Share Posted June 28, 2021 I'm trying to get the N1 parts from before the revamp to get one of my old craft files to work, how would I go about bringing them over into the latest version? Quote Link to comment Share on other sites More sharing options...
Beale Posted June 28, 2021 Author Share Posted June 28, 2021 (edited) On 6/27/2021 at 3:12 PM, CardZLol said: For some reason all deprecated parts still show up in the VAB. Any way to remove those? It clutters the VAB a lot. Other than that, its an amazing mod, i can not play without it anymore. Good work. Are you using the WIP version from GitHub maybe? Official releases should not have deprecated parts installed - I recommend a clean install. 2 hours ago, Jhorriga said: I'm trying to get the N1 parts from before the revamp to get one of my old craft files to work, how would I go about bringing them over into the latest version? Copy paste the folder "N1" , then in the config files - you will need to make sure the paths pointing to the models are correct. TantaresSAF Version 1.0 This took a while, but this mod is finally no longer a weird secret download. Should be available on CKAN soon. TantaresSAF - GitHub (Simple Adjustable Fairings) To use these, you need Simple Adjustable Fairings! Edited June 28, 2021 by Beale Quote Link to comment Share on other sites More sharing options...
CardZLol Posted June 28, 2021 Share Posted June 28, 2021 4 hours ago, Beale said: Are you using the WIP version from GitHub maybe? Official releases should not have deprecated parts installed - I recommend a clean install. Copy paste the folder "N1" , then in the config files - you will need to make sure the paths pointing to the models are correct. TantaresSAF Version 1.0 This took a while, but this mod is finally no longer a weird secret download. Should be available on CKAN soon. TantaresSAF - GitHub (Simple Adjustable Fairings) To use these, you need Simple Adjustable Fairings! Oh, i was using the WIP versions. I didnt know those kept deprecated parts. Guess i'll keep them until the next official release, i dont care that much, i just want the amazing improved FGB parts Those SAF parts look beautiful, BTW Quote Link to comment Share on other sites More sharing options...
Kuiper_Belt Posted June 29, 2021 Share Posted June 29, 2021 Loving the part revamp! Fantastic Job! Quote Link to comment Share on other sites More sharing options...
Raqnick Posted June 29, 2021 Share Posted June 29, 2021 What about a paraschute on Luna 16 capsule ? Quote Link to comment Share on other sites More sharing options...
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