Starhelperdude Posted October 15, 2021 Share Posted October 15, 2021 does anybody have some pictures of the progress-based mir-2 modules? I want to build them but I can't find them in the thread Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted October 15, 2021 Share Posted October 15, 2021 In my quest to make a more accurate but not 100% accurate (duh) N1-L3, I added Roll Control Thrusters and Engine Heat Shields. Spoiler I think I found where the roll control thrusters are located. 6 of them on the first stage, 4 on the 2nd, and 4 on the 3rd. Spoiler Images of the first stage bottom suck, but they are 6 little dots on the outer rim of the first stage. On the last N1, the rim was reduced (which is what we have with Tantares), and the engines have their own covers. 2nd Stage: and 3rd stage: Keep in mind, these stages are huge. The RCT's didn't need to be huge to control roll. As far as I know, these are the thrusters and their locations. Those heat shields didn't just protect the plumbing from rocket exhaust, but also served as a structure to put more stuff on. Now for the Fairings around the LOK: Either the full half fairings at the top go with the LOK during a launch abort (and perhaps helped with aerodynamics to keep the abort stack stable), or there fairings separate like with the Soyuz we know and love. If it's the latter, one has to wonder about that aerodynamic stability during an abort. I'm thinking the former as the launch escape tower looks BEEFY and could pull the LOK orbital and descent stages, as well as the fairings. Spoiler I ended up putting fins on the fairings (Procedural Fairings!) to try and keep it straight, but Beale kept with the stock approach of yeeting to one side during an abort xD I also added MOAR_BOOSTERS Correct me if I'm wrong, and list your sources! Quote Link to comment Share on other sites More sharing options...
baldamundo Posted October 20, 2021 Share Posted October 20, 2021 On 9/20/2021 at 7:48 AM, Beale said: unfortunately I am a little pressed for time to fix the craft files at the moment, and don't have KSP installed anymore. Not going to do any more modding for KSP 1. It would be possible eventually to clean up and release them, but if somebody can provide them I will rebundle the release. In the meantime, Friznit's wiki is the best resource you can ask for. Really sad to hear this. Has always been an absolutely essential mod for me, and even when I've not been playing KSP, it was always an absolute joy just to periodically check back in on this thread to see all the lovely new models progressing! Quote Link to comment Share on other sites More sharing options...
Beale Posted October 20, 2021 Author Share Posted October 20, 2021 13 minutes ago, baldamundo said: Really sad to hear this. Has always been an absolutely essential mod for me, and even when I've not been playing KSP, it was always an absolute joy just to periodically check back in on this thread to see all the lovely new models progressing! That's touching to hear. I will definitely be back for KSP 2, so I hope we will share some familiar new models there. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted October 21, 2021 Share Posted October 21, 2021 9 hours ago, Beale said: That's touching to hear. I will definitely be back for KSP 2, so I hope we will share some familiar new models there. Hope all is going well, Comrade BR3D. Progress is steady. N11 Operational. We will spy on those BDB cowards! Quote Link to comment Share on other sites More sharing options...
kapkan Posted October 23, 2021 Share Posted October 23, 2021 Hi i recently downloded the Tantares mod but when i load a craft file there is missing parts ...any ideas please ??? Quote Link to comment Share on other sites More sharing options...
Gargamel Posted October 23, 2021 Share Posted October 23, 2021 @kapkan your Question has been merged into the parent Mod release thread. It's usually best to ask in that thread first. Quote Link to comment Share on other sites More sharing options...
kapkan Posted October 23, 2021 Share Posted October 23, 2021 1 hour ago, Gargamel said: @kapkan your Question has been merged into the parent Mod release thread. It's usually best to ask in that thread first. Ahh ok i didnt know that this is my first time posting here ..thanks a lot Quote Link to comment Share on other sites More sharing options...
Friznit Posted October 23, 2021 Share Posted October 23, 2021 On 10/6/2021 at 9:37 AM, Friznit said: The craft files need updating - it's on my To Do list. In the meantime you can rebuild the modules following the guide here: https://github.com/friznit/Unofficial-Tantares-Wiki/wiki/ISS (though the actual name of the Octans docking port might have changed here too so you'll need to find the equivalent part!) Quote Link to comment Share on other sites More sharing options...
Guest Posted October 23, 2021 Share Posted October 23, 2021 However complicated the N1-L3 rocket is to set up, it's delightfully easy to fly. Far easier than the checklist heavy Saturn V. Quote Link to comment Share on other sites More sharing options...
bokrif Posted October 24, 2021 Share Posted October 24, 2021 On 10/15/2021 at 6:54 PM, Starhelperdude said: does anybody have some pictures of the progress-based mir-2 modules? I want to build them but I can't find them in the thread I am also interested and correct me if I am wrong but I haven't seen any Mir-2 Tantares builds. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted October 24, 2021 Share Posted October 24, 2021 On 10/15/2021 at 5:54 PM, Starhelperdude said: does anybody have some pictures of the progress-based mir-2 modules? I want to build them but I can't find them in the thread Isn't it just one of those 1.875m modules on a Progress in place of the orbital module? And the Progress undocks and leaves it permanently attached to the station? 1 hour ago, bokrif said: I am also interested and correct me if I am wrong but I haven't seen any Mir-2 Tantares builds. There are several vastly different iterations of Mir-2. I think Beale posted some images of the Polyus-derived Mir-2 way back when he first made the Skif parts. I saw someone kitbash a decent UDM a while ago. There are dedicated parts for the Mir-2 truss and Progress-derived modules. Quote Link to comment Share on other sites More sharing options...
Beale Posted October 25, 2021 Author Share Posted October 25, 2021 Mega thanks to @Friznit , the living legend who has fixed the craft files. Stand up and take a bow! The release on GitHub and Spacedock has been updated with these files. Tantares - SpaceDockTantares - GitHub(Earth Orbit Spacecraft) Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted October 25, 2021 Share Posted October 25, 2021 is there a issue with the waterfall config for the n1 first stage Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted October 25, 2021 Share Posted October 25, 2021 57 minutes ago, squeaker0704 said: is there a issue with the waterfall config for the n1 first stage I don't think the N1 has Waterfall Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 25, 2021 Share Posted October 25, 2021 (edited) I was going to ask about building a Molniya so as to recreate Venera 7, but turns out I have a more pressing issue ... pun intended. My setup is KSRSS at 2.5x. Warnings began at about 5km, and death came quickly at around 4300m. I used Friznit's R7 Soyuz for this, as to my ignorant eyes, the Molniya on Wikipedia looked very similar. PVG ascent to 120k was picture perfect, however, just under 1600m/s left in the upper stage, and the optimal Venus ejection burn is ~1660m/s, so I used two B tanks on the upper stage instead and that worked out. Next was what to do at Venus. The probe has nowhere near enough dV to capture propulsively so there's aerobraking required which I wasn't prepared for, so I cheated to 200k Venus orbit for the rest of the test. I then raised my Ap on the dark side to ~600k, burned at Ap to lower my Pe to 40k (trial and error), released the probe, spun around and raised the Ap back up to 200k, then switched to the lander for the rest of the fatal flight. All the parts look gorgeous. They just got crunched in KSRSS. Spoiler Edited October 25, 2021 by OrbitalManeuvers added 1970 vibe screenshot Quote Link to comment Share on other sites More sharing options...
Friznit Posted October 26, 2021 Share Posted October 26, 2021 Molniya is listed under Vostok on the wiki but essentially it's the same build as the other R7s with the exception of a Block L fourth stage (instead of say, Fregat for Soyuz). I don't think the Block L's S1.5400 is available in game though, but any small vacuum engine should do. Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted October 26, 2021 Share Posted October 26, 2021 some one made a waterfall config for the n1 block a but the sounds a weird Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted October 26, 2021 Share Posted October 26, 2021 3 hours ago, squeaker0704 said: some one made a waterfall config for the n1 block a but the sounds a weird I'm just some one you used to know. Anyway, here's a more updated version of the config: @PART[libra_lv_engine_s7p5_1]:AFTER[TantaresLV]:NEEDS[Waterfall] { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} EFFECTS { running_closed { AUDIO { channel = Ship transformName = thrustTransform clip = TantaresLV/sounds/sound_rocket_kero volume = 0.0 0.0 volume = 0.1 1.0 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 1.0 1.0 loop = true } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 0.5 pitch = 1.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 1.0 loop = false } } } MODULE { name = ModuleWaterfallFX // This is a custom name moduleID = Engine // This links the effects to a given ModuleEngines engineID = ClosedCycle // List out all controllers we want available CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle responseRateUp = 0.005 responseRateDown = 0.1 } CONTROLLER { name = random linkedTo = random range = 0,1 } TEMPLATE { // This is the name of the template to use templateName = waterfall-kerolox-lower-RD170-1 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = thrustTransform // scale the templated effect position = 0,0,-0.005 rotation = 0, 0, 0 scale = 1.9, 1.9, 1.9 } } } The problem I've found is the use of AUDIO_MULTI_POOL. Not sure what it is, but the sounds end up in weird places. Not sure what else you're experiencing, squeaker. But hopefully this should fix the sound of the first stage. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted October 28, 2021 Share Posted October 28, 2021 N1M inspired rocket. Not 100% faithful, but now the Koviets have Cryo power! Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted November 11, 2021 Share Posted November 11, 2021 On 9/13/2021 at 6:04 PM, septemberWaves said: First images of Duna taken by Red Spirit 1. First one is one that I compiled from three separate RGB images, second one is the full colour mode of the camera. Not sure if I did something wrong with combining the three images, or if that method simply results in more overall noise in the result. Red Spirit 1 itself, still attached to its transfer stage. How did the soviets get their hands on a Agena? Quote Link to comment Share on other sites More sharing options...
Wuwuk Posted November 12, 2021 Share Posted November 12, 2021 On 10/25/2021 at 7:52 PM, Beale said: Mega thanks to @Friznit , the living legend who has fixed the craft files. Stand up and take a bow! The release on GitHub and Spacedock has been updated with these files. Tantares - SpaceDockTantares - GitHub(Earth Orbit Spacecraft) We are really looking forward to the version of the TantaresLV for KSP 1.12.x Thanks fo superb mods Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted November 12, 2021 Share Posted November 12, 2021 1 hour ago, Wuwuk said: We are really looking forward to the version of the TantaresLV for KSP 1.12.x Thanks fo superb mods All of Tantares work for the latest version of KSP. Quote Link to comment Share on other sites More sharing options...
Tangle Posted November 12, 2021 Share Posted November 12, 2021 On 11/10/2021 at 10:52 PM, Galileo chiu said: How did the soviets get their hands on a Agena? After the United States surrendered due to the Great Amero-Soviet Cultural Exchange (imagine what borscht and apple pie can do together!), tooling up to manufacture more was easy Quote Link to comment Share on other sites More sharing options...
Guest Posted November 13, 2021 Share Posted November 13, 2021 A Proton booster with a mysterious payload. Whatever could it be? A bespoke Salyut station to dock with Skylab B! A match made in the heavens. Quote Link to comment Share on other sites More sharing options...
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