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Bad Suggestions for KSP


Red Iron Crown

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On 11/28/2014 at 10:57 PM, SciMan said:

How about... Non-obvious hazards on planets and moons? And I'm taking inspiration from

Some limited to a certain biome, some limited to a range of coordinates, some limited to both biome and coordinates.

Mun:

- Land north of 45°N in a Highlands or Midlands biome, terrain scatter has collision enabled (gotta dodge those rocks like the Apollo landings had to)

- Land south of 45°S in a Highlands or Midlands biome, 50cm layer of fine dust that heavy/high speed landings sink into (heavy landers can avoid sinking by using more landing legs, light parts don't start to sink unless impacting at more than 30m/s) Sinking into the dust layer makes it harder to take off.

Minmus:

- Flats biomes are a sheet of ice over a near-freezing lake. Hit the surface too hard (impact velocity >= 35m/s or so?) and you break the ice. That makes a small (50m diameter) lake appear, which your ship sinks into at max 1m. Soon after that, it freezes over again, trapping your ship along with it. Impacts that create a lake where a ship is already frozen will free the frozen ship.

- Highlands: Similar to dust on Mun, but sink deeper and with less weight (might actually lose sight of a probe if it sinks)

Duna:

- Small layer of dust, horizontal static solar panels lose effectiveness over time, tiny rover wheels (ONLY the tiny ones) can break randomly, higher chance with higher distance traveled (Spirit rover)

Eve:

- Chance that atmospheric pressure sensor / atmospheric analysis sensors break due to atmospheric pressure (will stay operational for at least 1 hour after landing, science data is not lost if they break, you just can't use them again)

Gilly:

- Rare (5%) chance that extremely lightweight probe landers (less than 0.5 T) bounce 1-2km on landing (Philae)

Bop: Krakensbane disabled. (Maybe the kracken's not so dead after all...)

Moho: "Moholes" have a thin atmosphere, with a lava lake 2km down from the lip. Atmosphere causes non damaging overheating, lava causes mildly damaging overheating (probe cores and parachutes destroyed, but Mk1 and Mk1-2 pods, engines, and fuel tanks can survive indefinitely) (bring back old "hot" moho!)

If you wanted troll ideas:

Cubic Octagonal Struts: No longer physics-less, mass = 100 Tons each, drag factor 10.

Struts INCREASE wobble.

Parachutes work on the Mun, speed up your fall on Kerbin.

Duh am I the only one to feel some ideas sound eerie?

Edited by FahmiRBLXian
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Limit of 5 stages per rocket.

Remove all radial symmetries but 3 and 8. (yes, including 1)

Kerbals in eva should die realistically. aka die in a bony mush and not in a cloud of dust.

Edited by Dirkidirk
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KSP 666: Return of the Kraken

remove everything, even Kerbol. Only the skybox, and just a Kerbal with infinite EVA propellant, a rocket with infinite snacks and fuel, and some music in an MP3 player spanning thousands of genres. The rocket is just the Mun lander upper stage from the tutorial mission, but if you fly for 666 hours, one of the landing legs explode. Yes that’s it.

EDIT: the Kerbal cannot get too far from the rocket on EVA. Otherwise, a message will appear and say, “Oops, don’t wanna get lost! and the Kerbal will turn around and kill velocity. This happens at ~1km

Edited by HansonKerman
even worse
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  • 2 weeks later...
  • 1 month later...

When a save is created, it will randomly assign half of the parts in the game currently (including mods) a hidden <rickrolled> tag which will play an endlessly looped gif (with music) of as much of Never Gonna Give you Up as possible when attached to the rocket. The only way to escape is to type hansonnnnnnn within five seconds. The part is then removed from the rocket.

On 4/9/2020 at 11:02 AM, FahmiRBLXian said:

makes

 

On 12/3/2014 at 5:59 PM, Thomas988 said:

Squad should remove any and all things related to or are used in space.

rename the game to Kerbal Program

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4 minutes ago, Lewie said:

I would love to see this happen...:D

*re adds every single glitch that was ever in the game including the Mun KSC*

On 9/26/2016 at 11:08 AM, adsii1970 said:

 

And in the old black and green pixelated high contrast screen colors so that KSP resembles this:

image_a661e8c2-8e59-402e-a690-cfe2999c9c

(This is a screen shot I found online of the old game, Oregon Trail...)

MAKE KSP JUST BE EARTHBOUND (MOTHER 2)

On 9/26/2016 at 8:58 PM, cubinator said:

Port KSP to N64.

no, MOTHER 2 was SNES!

On 10/1/2016 at 11:13 AM, spacebrick3 said:

To repair them, you need at least a level 5 engineer and a drill that can break through the 4th wal

“Eeeerectin’ a dispenser altimeter!”

On 10/3/2016 at 8:25 AM, RocketSquid said:

I want Kerbal Fortress now.

Kerbal Fortress 2

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On 11/28/2014 at 9:04 AM, Megalodon 720 said:

I think that rcs units should run on liquid fuel and be as effiecient as a mainsail.

I know old reply, but

That’s literally just the Vernier.

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