Just Jim Posted April 4, 2018 Share Posted April 4, 2018 (edited) @Galileo I tested this version with the DLC a couple weeks ago, and there are two big issues. One, it only works on the old style suits, not the new MH suits. Two, and much more important, it left hundreds... possibly thousands, I didn't count.... of errors in my log file, which is never good. I would NOT recommend using it until it's been updated. Edited April 4, 2018 by Just Jim Quote Link to comment Share on other sites More sharing options...
Dman979 Posted April 4, 2018 Share Posted April 4, 2018 Thread locked for maintenance. Stand by, we'll be back shortly. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted April 5, 2018 Share Posted April 5, 2018 Okay, some personal remarks have been removed. Please remember that mod makers are unpaid volunteers and are under no obligation to work at a schedule which pleases you. On the other hand, if you see a post which you believe is a problem, please just hit the report button on it rather than replying. Replies just prolong arguments and contribute to the off-topic clutter others must click past to get to the content of the thread. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 5, 2018 Share Posted April 5, 2018 2 hours ago, Just Jim said: @Galileo I tested this version with the DLC a couple weeks ago, and there are two big issues. One, it only works on the old style suits, not the new MH suits. Two, and much more important, it left hundreds... possibly thousands, I didn't count.... of errors in my log file, which is never good. I would NOT recommend using it until it's been updated. I wasn’t implying that it worked and my response was never about that, I just get mad when people refuse to do something for themselves, and expect it to be done for them. Especially something as simple as testing a dumb mod. To say “do it for me so I don’t mess up my computer, but you can mess up yours”, is selfish and to call someone a name because they chose not to help was icing on the cake and triggered my response. Btw OPM is ready and I’m prepping a release... just give it a couple hours. I have to get my daughter in bed. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted April 5, 2018 Share Posted April 5, 2018 (edited) 29 minutes ago, Galileo said: I wasn’t implying that it worked and my response was never about that, I just get mad when people refuse to do something for themselves, and expect it to be done for them. Especially something as simple as testing a dumb mod. To say “do it for me so I don’t mess up my computer, but you can mess up yours”, is selfish and to call someone a name because they chose not to help was icing on the cake and triggered my response. I totally understand and agree with your response... I just wanted to let you know I already found some bugs in this T/R version, just in case. Wasn't really sure if you used it yourself or not. 29 minutes ago, Galileo said: Btw OPM is ready and I’m prepping a release... just give it a couple hours. I have to get my daughter in bed. Thank you!!!!! I owe you one big-time!!! I'll download it first thing tomorrow! Edited April 5, 2018 by Just Jim Quote Link to comment Share on other sites More sharing options...
jack gamer Posted April 5, 2018 Share Posted April 5, 2018 (edited) They all look cool i'd say. Edited April 5, 2018 by jack gamer Quote Link to comment Share on other sites More sharing options...
Jackaroo0505 Posted April 15, 2018 Share Posted April 15, 2018 My Kerbals have pink where their visors are supposed to be. I am using Astronomer's visual Pack + Scatterer. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 15, 2018 Share Posted April 15, 2018 5 hours ago, Jackaroo0505 said: My Kerbals have pink where their visors are supposed to be. I am using Astronomer's visual Pack + Scatterer. In general, you'll need to provide more information when you ask for help - KSP and mod versions, mod list, game logs, etc. I may be wrong but I believe that the combination of AVP and Scatterer is causing your problem. Also, consider using Texture Replacer Replaced (TRR) instead of this mod. Quote Link to comment Share on other sites More sharing options...
Jackaroo0505 Posted April 19, 2018 Share Posted April 19, 2018 On 4/4/2018 at 9:53 PM, Galileo said: Btw OPM is ready and I’m prepping a release... just give it a couple hours. I have to get my daughter in bed. What's OPM? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 20, 2018 Share Posted April 20, 2018 21 hours ago, Jackaroo0505 said: What's OPM? Quote Link to comment Share on other sites More sharing options...
SVlad Posted April 27, 2018 Share Posted April 27, 2018 Would the new version be updated in CKAN? Quote Link to comment Share on other sites More sharing options...
shaw Posted April 27, 2018 Author Share Posted April 27, 2018 4 hours ago, SVlad said: Would the new version be updated in CKAN? 3.1 will be. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted April 28, 2018 Share Posted April 28, 2018 I will have kerbals with moustaches or I will have no kerbals at all! Great to see this updated. Quote Link to comment Share on other sites More sharing options...
shaw Posted April 28, 2018 Author Share Posted April 28, 2018 Version 3.1 has been released. It has all KSP 1.1+ specific issues fixed except visor reflections. The latter require a custom shader I currently don't have time to develop (a lot has changed in Unity since I last compiled the visor shader and I also forgot most of that craft ...). 3.x releases also include a lot of code refactoring and reogranisation that was happening on devel branch during the last two years. Although not publicly active I have been privately maintaining TR, occasionally when I played KSP now nad then. Heads directory has been renamed to Skins and reorganised so it now works the same way as Suits. Ie. each head in its own directory and textures names are the same as internally used in KSP. Hence, female heads are derived from texture names rather than using configuration files. The head texture is not the only Kerbal-specific texture, KSC crew also has a separate texture for arms, so that's the reason for renaming the directory to Skins, if I (or someone else) eventually implement personalisation of KSC Kerbals. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted April 29, 2018 Share Posted April 29, 2018 Oh boy! Wow thanks @shaw nad @RangeMachine!!! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted April 29, 2018 Share Posted April 29, 2018 @shaw Is there a way to make the big 4 have white suits when it's set up like that in the mod I just gave new TR rls a try and removed which I only used for the skybox/envmap and the suncoronanew Quote Link to comment Share on other sites More sharing options...
shaw Posted April 29, 2018 Author Share Posted April 29, 2018 I'm not exactly sure what you mean. To replace the icons, not Kerbals in the game? I don't think that's possible with TR, UI textures cannot be replaced the same way as 3D model textures. Quote Link to comment Share on other sites More sharing options...
Speadge Posted April 30, 2018 Share Posted April 30, 2018 hey @shaw, the OP still says RangeMachine's branch has working reflections. is this still true? If so, how comes u cant adopt it? Quote Link to comment Share on other sites More sharing options...
shaw Posted April 30, 2018 Author Share Posted April 30, 2018 Reflections work in TR 3.1, but not for visors. I haven't merged RangeMachine's changes (yet). Honestly, I don't know how to compile Unity asset files, I never done that before, and I don't even have Unity installed right now ... Quote Link to comment Share on other sites More sharing options...
SVlad Posted May 19, 2018 Share Posted May 19, 2018 On 4/27/2018 at 11:47 PM, shaw said: 3.1 will be. It's just me or CKAN really still shows Texture Replacer v2.7.0 ? Quote Link to comment Share on other sites More sharing options...
shaw Posted May 20, 2018 Author Share Posted May 20, 2018 On 5/19/2018 at 9:58 PM, SVlad said: It's just me or CKAN really still shows Texture Replacer v2.7.0 ? You're right. TR has already been added to CKAN by RangeMachine (his fork), so that's probably the reason why my 3.1 update wasn't accepted. Quote Link to comment Share on other sites More sharing options...
SVlad Posted May 21, 2018 Share Posted May 21, 2018 9 hours ago, shaw said: You're right. TR has already been added to CKAN by RangeMachine (his fork), so that's probably the reason why my 3.1 update wasn't accepted. So would it be fixed or Texture Replacer would be renamed? Quote Link to comment Share on other sites More sharing options...
Nozza Posted May 26, 2018 Share Posted May 26, 2018 For some strange reason, some of my kerbal modifications reset back to unset/generic on loading in a save, or occasionally just going back to the KSC. Here's a fresh save, for example: https://imgur.com/ov9l2C8 Yuri Kerman here is set to have the Clean Shaven head and the KCNVeteranPilot suit. For some reason; however, every time I load to the KSC, he reverts to the picture shown. Valentina and Victor also have this problem, but none of the other Kerbonauts (including the default options down the bottom) are affected. Any idea what's causing it? Here's a copy of my TextureReplacer folder in case something's wrong with it: https://drive.google.com/open?id=1lIbOwd37C9cqvi0zrXLTs0YdaNgdTQq3 Quote Link to comment Share on other sites More sharing options...
SVlad Posted May 27, 2018 Share Posted May 27, 2018 So, currently there is no way to install this mod with CKAN? Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted June 1, 2018 Share Posted June 1, 2018 On 5/20/2018 at 5:47 PM, shaw said: You're right. TR has already been added to CKAN by RangeMachine (his fork), so that's probably the reason why my 3.1 update wasn't accepted. I don't think your request was received; I don't see it in a search: https://github.com/KSP-CKAN/NetKAN/pulls?utf8=✓&q=is%3Apr+texturereplacer Maybe a glitch with SpaceDock? On 4/30/2018 at 6:16 PM, shaw said: I haven't merged RangeMachine's changes (yet). Honestly, I don't know how to compile Unity asset files, I never done that before, and I don't even have Unity installed right now ... Do you expect that users currently using the RangeMachine branch would be able to upgrade to your branch smoothly? Since that's the current version in CKAN, it would be good not to lose fixes from it. Quote Link to comment Share on other sites More sharing options...
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