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  2. Thought about replacing "like" with "love"? Part of love is also suffering, love includes parts of likes and dislikes, ups and downs, it's rather idealistic than rational as opposed to "like". Don't you think?
  3. I don't think they released EA with the intention of cancelling, but rather to show shareholders that the project was out in the open and wasn't a lost cause. The possible cancellation I'm pretty sure is due to what we've all seen regarding how the project went and the future it possibly had.
  4. Isn't that better for the planet anyways? [Peacefully] Reduce the population a little to ease the strain on natural resources?
  5. Well Bob, what I did in KSP2 today was weep into my coffee...
  6. Some might find this interesting. https://www.pcgamesn.com/indie/explosive-origin-story-kerbal-space-program-revealed
  7. I like it and am happy to pay a full price of 50$ to purchase help alpha-test the game with/for the devs FTFY
  8. Indeed! When I want to weigh myself, I stand on a <now-deprecated> Richter Scale ...
  9. Probably not a coincidence, I agree lol I haven't tried it yet (still working through a KSP campaign) but it's still under development, so maybe they'll get the formula right eventually. We could also be seeing something broader and much more hopeful starting to happen. KitHack expands on the theme of model-building, though not space travel. Re-Entry is a much more realistic NASA Simulator-type game for the purists. Flight of Nova is a more SF approach to space-flight-with-proper-physics. Rocketwerkz are clearly interested in making something at least KSP-adjacent... Something similar happened with Elite, back in the day (showing my age here lol). It took what felt like an age for sequels to come out, and they were pretty disappointing. The IP then went dark for twenty years.... but in the meantime, it inspired an entire genre of games too numerous to even list. Not that I'm suggesting KSP is going to be quite that influential, but still. If the IP does indeed die off, but inspires an entire genre in the process, that would be a pretty hopeful outcome, even if none of the young pretenders quite scratches the itch right now. Thanks for the mini-review! Very helpful.
  10. I believe Parallax configs are built into RSS but don't quote me on that, the new features that have come out since 2.0 don't have configs yet AFAIK, so you won't see stuff like surface features yet.
  11. Well, looks like I might be back to working on this. Stay tuned for more.
  12. I just didn't like the extent of procedural parts; I'd rather have procedural tanks and structural parts, not engines and pods
  13. Didn't we have that problem in KSP 2 too? (I remember having trouble with orientation in the new VAB because it had no open door)
  14. Do you mean Stirling engines? Anyway, this would need a lot more work to realise. For one, how tall are these? Cooling the Earth by radiating heat into the atmosphere is the equivalent of tidying up by rearranging junk in your house from one room to the next - you still have the same amount of junk. My analogy breaks down because some would be radiated up and out into space, but much more would be convected into the gas of the atmosphere and we're right back where we started. If you wanted to use massed Stirling heat-pumps to cool the world, you'd need to make sure it couldn't come back, and my first instinct is to make them either very tall so they're outside most of the atmosphere, or tune all the radiators so that the specific wavelength of IR they emit isn't absorbed by the atmosphere. You were on the right track when you mentioned shading. I'm going to presume that you're not talking about high-atmosphere or orbital infrastructure. You want cheap, simple and ground-based. There is indeed a wavelength of IR in which most of it simply escapes into space, and there are several metamaterials that, when silvered, reflect the majority back into space at that wavelength. The nuance is that that 'window' mostly works in hot, arid environments. In hot, tropical environments, that window changes because of the increased humidity. It's still useful in that case, mind: passive cooling by definition does not use any power, and in general the less power the world uses, the less heat and greenhouse gasses our civilisation creates. Here's an overview of these Passive Radiative Daytime Cooling materials and one that is supposed to work in all environments: https://www.nature.com/articles/s41467-020-20646-7
  15. I don't know what the problem is but I know you shouldn't have BDB_Extras installed like that, especially if you don't know what all the sub-mods do.
  16. I picked up Juno due to it being 60% off (60 freaking percent!), and I've got a couple hours into it. And there are things I both like and don't like about it. What I Like Procedural parts, especially fuel tanks. From short and thin to tall and wide, you only need 1 tank in that stage. This cuts down on the total number of joints, as well as trying to get multiple tanks of varying sizes to mesh together. And the game automatically knows what kind of fuel is in the tank based on the engine you attach. I also like the tech tree. One of the things I was vocal about and hoped for with KSP2 was moving away from science points in favor of a milestone system, and Juno has that. You get tech points based on what you've done, not how many biomes you hop to in one flight. What I Don't Like The VAB (or whatever they call it in Juno) is horrid. I like being able to orient by craft builds based on which direction I know is east, and the VAB in Juno has no points to know which way is which. It is clunky to use, the cameras are bad, and it doesn't seem very intuitive to use. And the icons for various sections don't make much sense. There doesn't seem to be much incentive in the early game to go into space. I've launched 8 or so rockets to this point, and I've gone sub orbital once. None of the contracts I've seen yet ask you to go into orbit, instead focusing on flying in the atmosphere. In KSP1, I'm generally in orbit by the 2nd or 3rd flight. Perhaps it is just me, waiting to get used to the game before I just go off. But even in KSP1 you get contracts to go orbital really fast.
  17. Today
  18. This. I've been saying this since the launch of the game. The window dressing and new music is all fine and such, but it means nothing if the core functional systems aren't working.
  19. Mentioned this before and I'll mention it again, don't assume branch updates are indicative of anything. Continuous Integration/Deployment and Nightly builds are a normal thing, especially in multi-branch development. Using steam to sync and distribute them saves a huge pile of headaches for testing, so a lotta the pipelines point right into it. Even if the system is 'smart' and only builds on changes and not schedules, downstream requirements from any of the various sources they're likely integrating themselves would trigger as much. While I wish that activity meant anything, it unfortunately really doesn't tell us a single thing about the state of operations.
  20. Proposal: A solar powered sterling cycle shaped approximately like a tree or mushroom is deployed in vast numbers to counter global warming. Instead of an engine, we run it as a heat pump with input electricity. It radiates heat into the atmosphere and has a cooling effect below the ground level. It also shades the ground. It can be deployed in arctic, or hot desert conditions. It could condense dew and collect rainwater. It can help preserve sea ice. If the future brings cheap silicon, aluminum, nearly free electricity, and productivity growth we stipulate that they would be affordable. I'd prefer one to write my name on one and it leave behind, than a gravestone or a statue. Does the basic concept work?
  21. WHERE'S BILL!?!?!?!? https://music.youtube.com/watch?v=fN205oH05YI&si=i1-CSg60PKfrrNwn
  22. I agree ban. Sun approaches so i depart. Good day/night 072205262024
  23. Banned till morning as a vampire.
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