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Everything posted by klgraham1013
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KSP Loading preview Rockomax Conglomerate RE-M3 "Mainsail"
klgraham1013 replied to St4rdust's topic in KSP1 The Daily Kerbal
When you pay someone to make good designs and then decide to ignore said good designs. -
KSP Loading preview Rockomax Conglomerate RE-M3 "Mainsail"
klgraham1013 replied to St4rdust's topic in KSP1 The Daily Kerbal
Some say a picture is worth a thousand words. This one is not. -
[Most 1.12.x] Near Future Technologies (August 26)
klgraham1013 replied to Nertea's topic in KSP1 Mod Releases
Having mk2 to size1 adapters has always been fine for me. There's several mods with additional variations of these as well. -
[Most 1.12.x] Near Future Technologies (August 26)
klgraham1013 replied to Nertea's topic in KSP1 Mod Releases
I feel silly for not just trying this. Thought there was more to it with the Unity update. -
[Most 1.12.x] Near Future Technologies (August 26)
klgraham1013 replied to Nertea's topic in KSP1 Mod Releases
The 2.5m jet engines were quite welcome. The Goliath is to "model kit part" for my liking. It also doesn't hurt that everything Nertea does is gorgeous. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
klgraham1013 replied to Nertea's topic in KSP1 Mod Development
[unintelligible excited human noises] -
Revert landing gear?
klgraham1013 replied to Bej Kerman's topic in KSP1 Suggestions & Development Discussion
It's easier to blame Unity, and most of the community seems to accept that. The "good enough" attitude is somewhat pervasive in KSP. -
Revert landing gear?
klgraham1013 replied to Bej Kerman's topic in KSP1 Suggestions & Development Discussion
Seems like a logical solution to me. -
@tater Nail on the head. The lack of direction is the main culprit in every other problem with career.
- 25 replies
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- career mode
- contracts
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Training missions need updating
klgraham1013 replied to Beamup's topic in KSP1 Suggestions & Development Discussion
The launcher is a travesty. Let's leave the first thing most people may see broken since inception. -
I'm not sure your fix got merged into the release. After adding it myself, I noticed this shading issue with the Booms.
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- helicopter
- aircraft
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Some modders are more skilled than others, but I give them all an A+ for heart.
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@blackheart612 Missing textures : Short Tail Connector A , Short Tail Connector B , Small Nose Cone B , Small Nose Cone Stubby
- 4,257 replies
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- helicopter
- aircraft
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Solution: Don't make random side quests your primary gameplay loop. The entire thing needs a rebuild and I sincerely hope Star Theory isn't bringing any of it over for nostalgia's sake.
- 25 replies
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- career mode
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[1.12.x] Action Group Manager Renewed
klgraham1013 replied to linuxgurugamer's topic in KSP1 Mod Releases
Crap. You're right. Logic prevails again. -
[1.12.x] Action Group Manager Renewed
klgraham1013 replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks. The new stock version is good, but I think the UI of this might still be preferable. Any way to have this replace the stock toolbar button, or have the stock button active this? Thanks for the hard work either way. -
I think the only one in the community who actually has a right to call dibs on such a thing is LinuxGuruGamer.
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Squad isn't exactly known for their QA chops.
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If there was something about the long standing community and thousands upon billions of hours modders have put into the game, there's not many other games that can compete.
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There ya go. Maybe a colonization mod like MKS as well.
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Which one of you is Star Theory?
klgraham1013 replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
They read my forum posts and decided against hiring me.