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klgraham1013

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Everything posted by klgraham1013

  1. My recent update order has gone from 1.0.4 to 1.3.1, and now 1.7.3.
  2. Usually that's a complement. At least for KSP.
  3. It's because it was a Unity change and Squad has chosen the #BlameUnity approach. I get that it might be a hard problem. I understand Squad might have to shell out for the source license for Unity. The simple fact I have tried to state over and over in this community: Consumer's should not, and need not, care how the product is made. Only whether the product works as expected. To much of KSP must be learned outside of KSP. Who is really going to mess with the wheel sliders after building their first plane in career? A plane resembling the one in the linked video. If anything, Squad should have guaranteed such early career planes were the ones to work with the wheels out of the box. No tinkering required. Yet, here we are.
  4. Over-reliance on Unity developers to fix Squad's problems. Honorable mention: The "good enough" attitude. Whether it be the tech tree, part pricing, overall career gameplay, or basic user interface laziness.
  5. I believe basic dv now works to improve the stock system and make it run more optimally.
  6. So...is this something we could play with or would KSP explode?
  7. I try to give everything the equal frown treatment.
  8. I agree with everything you said except about the apples and oranges. I compare them all that time, and apples are clearly better.
  9. I was there and don't remember that for part upgrades. I do remember it for 5 star Pilots improving ISP. I do imagine the craft sharing crowd getting out the pitchforks over it, but I tend to ignore such complaints.
  10. Nope, you saw an amazing, misunderstood satire film that happens to have the same name. Both the books and movie are great. They're just different entities. ...but that's neither here nor there.
  11. They really should have taken advantage of the part upgrade system they sent the time and money to build and implement for these early career engines.
  12. Actually integrate the gizmo buttons into the UI. As it is now, they're basically a microcosm of the "good enough" attitude.
  13. It is. It's just I've been here before. I figure I'll just put my thoughts down in (hopefully) a single post, and let everyone else discuss if they want to. It's more a feeling of futility than petulance, but it will obviously come off as you say. Better to be honest even at the expense of offense.
  14. I don't think the items of Mario Kart fit in the Kerbal verse. It again goes back to my opinion that Kerbal's are non-violent. I think the mere act of having an abundance of options to build your racer would be an interesting enough.
  15. No. It's that the simple snap-on version consistent with every other engine in the game does not exist. Relying on mods is not the answer and never has been. A game should stand on it's own. Just as I have always asked for aesthetic consistency, gameplay consistency is also important. Iconography is important. All these things make a game feel polished. Squad has struggled with this for KSP's entire 8+ year development. If we built rocket engines from 3 or so parts, the new props would fit right in. As it is, they do not. They are an oddity. That is my problem with it. Just as why I dislike the Mk3 wings, which are model kit parts and unlike the lego styling of much of the rest of the game. The Goliath engine completely ignores the established design philosophy of every other jet engine; combining it with a nacelle, pylon, and intake. I love Porkjet's work generally, but those design decisions were and are a mistake. I actually like the new props, but making them the default option for props was not the correct decision from a consistent gameplay design perspective. Okay. You made me use the energy to rant. Congratulations.
  16. This completely. ...and a Kerbal racing game where you build your car. It will force Squad or whoever works on it to actually work on wheel code and not #BlameUnity.
  17. Because we want to make a prop plane and not a jet? It doesn't matter. I'll keep using mods. This isn't an argument I have the energy for.
  18. No other engine requires fiddling, thus making the fiddling unKerbal. Consistency is important. I will personally continue using Airplane Plus as the engines behave consistently with other engines in the game. I don't begrudge the addition of these more advanced options for propeller planes, but a rocket (or jet more aptly) should not be easier for a new player to put together than a biplane.
  19. Being from the future, I could tell you both things with unerrable precision, but I'm not going to.
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