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N9 Gaming

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  • About me
    [Space]: Let Go
  • Location
    United States
  • Interests
    Science, Orbital Mechanics, Rocketry, Gaming!

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  1. I'll refrain from spamming this forum with more updates on this and will probably make my own page for it when I have a lot more done, but the NavBall is looking nice I think!
  2. I had an idea, that being to take make a new UI theme using zTheme as a starting point. I'll just have to see how it comes along, really! I've got a plan but have only touched the NavBall in photoshop so far:
  3. Hats off to the people working hard to squash these bugs for all of us, thank you! I really appreciate the improvements here! ♥
  4. 100% following this, it looks beautiful - and haunting - yet immediately I can start to see how the game play loop of the game would be affected starting on a world like this. Very curious to know if you've had the time/energy to work more on this project, too - any updates?
  5. I've had that bug before, you can use the keyboard (arrow keys + enter) to navigate when it happens.
  6. I may be experiencing the very same bug with Realism Overhaul, did you ever find a remedy for this?
  7. Yesss this is going to come in handy for custom contracts I can make outside of the game, thank you for making this!
  8. Thanks for the update! At least starting out I'll keep this in mind and make vehicles with as few engines as possible, simple enough
  9. Glad to see we'll be tripping over rocks soon! Looking forward to playing the game myself on Friday (:
  10. For me, when staging happens, when parts are destroyed, etc. the Control Room disappears and the IVA camera appears to be next to the probe. Double tapping C brings the Control Room back. KSP.log's only error as it happens is this: [ERR 04:05:25.333] Coroutine couldn't be started because the the game object 'PortraitContainer' is inactive! Anything I can provide to help? I don't seem to see anyone else posting about this issue happening to them!
  11. The best mods reach god status just before KSP 2's early access comes around, luckily for us the FULL release of KSP 2 is still a long way off, so I think I might have to explore this - it's just far too intriguing not to! I've a question though - do you reckon the new celestial bodies are at all compatible with things like USI Colonization mods?
  12. I did find these two moments where things probably don't look exactly as intended - first is some rainy weather where the surface blend is quite abrupt, second is on Laythe - not certain the celestial situation at the moment but it is mid-afternoon.
  13. Amazing! Was it pretty straightforward to get up in RSS? Asking for a friend. (I'm the friend)
  14. Made a little showcase as soon as I could! Absolute gold, thank you for your hard work @blackrack, it's very appreciated - completely transforming this game!
  15. Oh my Kraken this is the best thing I ever seen in this game - words don't describe the immersion something like this adds to the experience. I am beyond excited to see progress like this, well done thank you for working on this (:
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