Jump to content

Davi SDF

  • Posts

  • Joined

  • Last visited

Everything posted by Davi SDF

  1. @GoldForestI would like to chose the JEM remote manipulator system (JEMRMS) for the Kibo module. Thank you for letting me chose!
  2. Damn, they sure won't get to space with a glorified bottle rocket lol The only really pratical way they could actually use steam as propellant would be through some sorts of nuclear thermal engine (and i don't think they are getting fissile uranium in any way)
  3. They have a supposed mythilogy (Moho in it is basically hell). And have a weird case of frequent death by shock (See Rockomax Hub par description). They don't seem to care enough to go out on full on war, but seem to care about being outsmarted (See Mk3 Cargobays description) and whenever Eeloo is a planet or not (enough to start big fights about it) Gosh, i hope we get more of this bizarre, funky and extremely funny society they live in.
  4. Isn't "clean orbit" used to mean that "said object's mass is over 50% or so larger than anything else that crosses or follows said orbit?" If that's the case, then yes, Earth if placed in Pluto's orbit will be a dwarf planet (thanks to Neptune). But if Pluto was placed in Earth's orbit (without the Moon in it, of course), then it could probably be a planet. I dunno about you, but that seems about right to me. So, no, Pluto isn't a planet, but it is a dwarf planet. I don't see why it should be anything else.
  5. can't wait to beat the "first supersonic boat " record! (spoiler: I wont)
  6. Factorio's mod manager handles mods pretty well in my experience, with lots of configurability and even huge ammounts of mods end up being very stable (well... comparable to KSP1 at least) So i would love something like that! Something that doesn't depend on Steam and only on the game itself and the mod base.
  7. All mods by Nertea, like the Near Future suite follows the same style Bluedog Design Bureau is a great part mod that adds some historical american rockets Any mod by Beale (example being Tantares) is pretty close Any mod by EStreetRockets (example being Rocket Motor Menagerie) is also very very good Any mod by Benjee10 (example being Shuttle Orbiter Construction Kit) is (again) very very good Those are the ones that i remember (there are many!)
  8. Granted! It is the Sun! And it rapidly suffered a massive fission reaction, killing everyone! I with i could bring some stories to life.
  9. Basically, waterfall doesn't use particles at all, it uses a mesh of textures ,i believe, that keeps "flowing" to simulate the rocket exaust. If you take a look at the images of the waterfall album you might notice that there's almost none to none particles in the exaust at all.
  10. and then in the last seconds, the narrator counts down sounds like the Saturn V launches and the rocket finally lifts off the pad!
  11. So... Kerbals are robots... Interesting....
  12. my only guess is that it could be ClassicStockResources out of place (i believe it's supposed to be inside the WildBlueIndustries folder). What is Interstellar_Redist.dll? Is it something to do with KSP Interstellar?
  13. Perhaps Rational Resources? (not exactly imcompatible, but some patches affect Squad tanks in a different way compared to modded tanks)
  14. Interstellar Fuel switch is definetly imcompatible, are you in any case using it?
  15. did you download the source zip? (the big green button on the github page)
  16. you just need to move the RMM engines a little with the move tool, they will fit nicely and will look more accurate to the real life space shuttle (the Vector is too small i think)
  17. The mystery goo gives science when you are in a new "biome" like, upper atmosphere, low atmosphere, space near (celestial body here), space far from (celestial body here), and many biomes in Kerbin too!
  18. I myself am someone who adds dificulty to the game (Like Life Support, a very simple part failure simulation and JNSQ for more realistic part performance), but i recognize that this is what I like. I definetly understand the frustration on realistic spaceflight and KSP 1 being easy (not easy to learn, but once you do, it's relatively easy to play) is a good thing. I bet that most people play it to create ginourmous rockets and land on other planets or whatnot, and that's fine. It's ok to like KSP for being simple. Modding will still be in the game, in fact it's likely to be improved in KSP 2, and i'm not only looking foward for the awesomeness that KSP 2 can be, but also what I can add to it through m o d s.
  19. Do you have Community Resource Pack? It's a dependency for the Liquid Hydrogen resource.
  20. Remember, all the footage that we got was from pre-alpha, in such phase, their focus is to just make the game work. I've saw some pre-alpha footage from other games, and the amount of optimization that can be done in proper Alpha and Beta is astonishing!
  • Create New...