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theonegalen

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Everything posted by theonegalen

  1. Just seeing the US and Russian flags together in the patch makes me sad in the context of the current political situation, and that's all I'll say about that. Space shouldn't be political and we should all work together for the good of humanity. EDIT: I finished the videos! Fantastic work of the highest caliber! Enjoyed the Space Battleship Yamato / Star Blazers! looking thing at the end there.
  2. Guitarist who also plays bass, keyboards, and various percussion instruments. A song: A song from my old band:
  3. Thanks for the update. I intend for the next version of WC to dispense with all the custom variables and work in SI through MAS, if I'm able to get to it this summer.
  4. Ooglak, have you considered writing your own thread in the MIssion Reports forum? Your story is interesting! https://forum.kerbalspaceprogram.com/index.php?/forum/51-mission-reports/
  5. :O Awesome! That's a giant leap forward for IVAs! Yes, and I got it originally from @Electrocutor, so all credit to them! And thanks for the shout out!
  6. Cogswell is created by UKS, so it's my fault. Thought I fixed that one, though. Now updated in v1.3.1 on github and spacedock.
  7. Hmmm. I honestly don't remember moving that part, although I had planned to move it in the planned 2.0 update, which will move a lot of stuff around. To fix it, go to your KSP/saves/[your save name]/persistant.sfs file and find this text: Tech { id = commandModules state = Available cost = (whatever) part = xxx Then add the text "part = mk2LanderCabin_v2" right under the cost and before the other parts. That should fix it, unless something has changed since the last time I had to fix that problem.
  8. I like these ideas. Don't know anything about the trouble you're having, though.
  9. Huh. Why is it pulling from Spacedock at all? I rewrote a whole new netkan file from scratch. I want it to pull from github. Spacedock wouldn't let me mark it as 1.12.2 for some reason. EDIT: NOPE. Just messed up because I was publishing it at 5am. I also told github not to include that .ckan file in the tagged zip file, but it still happened anyway. I've juggled things so it now is ksp version 1.12.2 so maybe that'll fix it? EDIT 2: The .ckan file no longer exists in the zip file.
  10. I didn't crash an anomaly; it seems to have auto-generated underneath the surface of Kerbin, possibly because I was using JNSQ.
  11. Hello @Angel-125 - Blueshift seemed to be triggering NRE spam when loading a save file in KSP JNSQ. It doesn't seem to happen every time, I guess it depends on where the anomaly is generated. It basically repeats this about 11000 times. Complete log available on request. I checked my persistent.sfs file and it told me that "Vessel UNK-RSH-234" was one of the tetrahedron anomalies. [WRN 19:29:35.860] [F: 396668]: Vessel UNK-RSH-234 crashed through terrain on Kerbin. [EXC 19:29:35.861] NullReferenceException: Object reference not set to an instance of an object Vessel.GetVesselCrew () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.MurderCrew () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.CheckKill () (at <cd473063d3a2482f8d93d388d0c95035>:0) VesselPrecalculate.MainPhysics (System.Boolean doKillChecks) (at <cd473063d3a2482f8d93d388d0c95035>:0) ModularFI.ModularVesselPrecalculate.MainPhysics (System.Boolean doKillChecks) (at <ca304b2bfeb74072be7896fda2fe229a>:0) VesselPrecalculate.FixedUpdate () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 19:29:35.863] NullReferenceException: Object reference not set to an instance of an object Vessel.UpdateCaches () (at <cd473063d3a2482f8d93d388d0c95035>:0) Vessel.FixedUpdate () (at <cd473063d3a2482f8d93d388d0c95035>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  12. NullReferenceException appearing upon startup. KSP 1.12.2, no other mods but EVA Repairs. [EXC 18:52:39.599] NullReferenceException: Object reference not set to an instance of an object EVARepairs.EVARepairsSettings.get_MaintenanceEnabled () (at <3fdbba5ee42f4f12a98904be8c1aec18>:0) EVARepairs.AppButton.EVARepairsAppButton.Awake () (at <3fdbba5ee42f4f12a98904be8c1aec18>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>d__90:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__71:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() Full Log here: https://drive.google.com/file/d/1-CGNqcJbTy65-yOhAkkmfRK9-vLfoo-d/view?usp=sharing
  13. Kerbalism is something that goes much further in the "realism" direction than I like to go. I'm more a fan of Snacks, for example. So if you do support Kerbalism, please integrate it in a way that doesn't keep the tree and your other rebalances from working without it! More importantly, what this person said!
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