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  1. Once upon a time, I ran the Doing it Apollo style challenge. Maybe it's time for a reboot. The challenge is to get a Kerbal to the Mun and back. But not just in any way - we are doing it Apollo style! Your Mun-mission hast to fullfill the following criteria: - Everything has to be started with a single rocket (no building ships in orbit or refueling in orbit) - You have to fly a LOR mission (you need a Command Module [CM] and a specialized Munar Module [MM]) - No automated piloting (no mechjeb, do your flying by hand) - BYOR (Bring your own rocket) - The rocket must be your own design Just for fullfilling theese criteria you will get thirty points. (+30) Mods are allowed, but will be listed in a seperate leaderboard. Please be so kind and document everything that is point-relevant with screenshots. (F1 for KSP-made-screenshots, F12 for Steam-made-screenshots) Also: Please, calculate your points yourself! I'm far too absentminded to do this for all of you with any accuracy. You can gain (or loose) point by achiving the following design or mission-goals Goals - 3-man Mission +10 - 2-man Lander +10 - 2-stage Lander (leave the decent-engine on the Mun) +20 - Main rocket aspargus'd? -10 (Wernher von Kerman does not like aspargus!) - Launch escape system in place? +10 - Lander stored behind the CM during ascent +20 - Lander tucked away behind some kind of fairing? +5 - Free return trajectory to the Mun +10 - Flawless landing (no parts broke off, Neil Armstrong is watching you!) +10 - Got a Munar Roving Vehicle (MRV) on board? +15 - After succesfull Mun landing dock CM and MM in munar orbit (no swapping ships without docking them first) +10 - MM disposed by crashing it into the Mun (remove Kerbal first!) +5 - Plant flag on the Mun (no cumulative, i.e. two flags don't get you 6 points) +3 - Spashing down on Kerbin (land on water) +5 - Kerbal dies -20 Additional Goals: - Deploy munar sub-satellite before returning to Kerbin +10 Points Landing accuracy (not cumulative) - Land within 5 km of Neil Armstong Memorial (NAM) +5 Points - Land within 500 m of NAM +10 Points - Land within 50 meters of the NAM +15 I was roving on the Moon one day... (not cumulative) - Test drive - drive beyond 100 meters of you lander +2 Points - Proper shakedown +5 points - Drive beyond 2.5 km of the lander - Gone drivin' +10 points - Drive beyond 5km of the lander - Are we there yet? +15 points - Drive beyond 10km of the lander MSEP - Munar Surface Experimental Package (not cumulative) MSEP must have power, probecore and at least one science-thingy - Minimalist +3 points - Deploy one experimental package at landing site - That'll do +5 points - Deploy two experimental packages at the landing site - For science! +10 points - Deploy two experimental packages 1 km from the landing site (and at least 1 km from eachother) - Science extravaganza! +15 points - Deploy four experimental packages 1 km from the landing site (and at least 1 km from eachother) Stock Leaderboard IncongruousGoat - 218 points sdj62 - 218 points Scarecrow - 218 points Mesklin - 213 points overkill13 - 208 Martian Emigrant - 198 points Numerlor - 193 points Physics Student - 193 points SuicidalInsanity -188 points Jetski - 178 points W.Kerman - 143 points sevenperforce - 143 points Gordon Fecyk - 135 points Modded Leaderboard Scarecrow - 193 points foobar - 145 points Kertech - 143 points smotheredrun - 128 points Nefrums - 103 points
  2. Please Create an aircraft that uses stock parts. The only mods allowed are for additional launch sites or graphics enhancements. the idea is to create an unenhanced (let me mention the debug menu is only allowed if you wish to use object thrower) aircraft capable of reaching speeds above Mach 3. If on a PC install please include link to KerbalX. EDIT: With jet engines and it must be crewed with some way for all kerbals to live and at least 1/2 the parts recovered.
  3. Briefing: A recent poll showed that 60% of kerbals in the middle class are dissatisfied with their current means of transportation. Many of those who were polled had no way to reliably get from their house to an underwater base meeting or a meeting in a sky city within 5 days. Your job, as the head designer for a little-known company named KerbTekh, is to make a vehicle that can fly, swim, and take off a runway, all in one. Objective: Make a vehicle that can fly, go underwater, and take off a runway, and is completely reusable (if going to Laythe or Eve, reusability is not required) Rules: 1: No mods allowed except for Kerbal Engineer. (Texture mods are obviously fine) 2: I'll take your word for proof, but pictures or videos would be great 3: There must be room for at least one kerbal. 4: No cheats of any kind. No debug menu, no anything like that. Points: can fly (10 pts) (required) can go at least 5m underwater (5 pts) (required) can take off from runway (5 pts) (required) can land after flying without exploding (10 pts) can break Mach one while flying (10 pts) can break Mach two while flying (15 pts) can go at a speed of over 10 m/s underwater (5 pts) can go at a speed of over 20 m/s underwater (10 pts) can go at a speed of over 30 m/s underwater (15 pts) can go over 50 m/s underwater (25 pts) done on Eve (60 pts) (no cheating to get there) done on Laythe (150 pts) (no cheating to get there) can go above altitude of 20K (10 pts) can go above altitude of 30K (15 pts) can reach space (10 pts) can float (5 pts) can sink (10 points) sandbox mode (5 pts) science mode (10 pts) career mode (20 pts) room for 1 kerbal (5 pts) (required) room for 2 kerbals (10 pts) room for 4 kerbals (20 pts) room for 10 kerbals (30 pts) can reach orbit (15 pts) Under 10,000KG (15 pts) Under 15,000KG (5 pts) Over 80,000KG (5 pts) Over 250,000KG (20 pts) Bon chance! Extra points may be awarded for a particularly creative design. I'm trying to post a picture of my ship but Microsoft edge is being weird.... I'll get a picture up as soon as I can
  4. This is a continuation/expansion of a Challenge posted a while back by @jasonden reacting to Elon Musk’s scheme to launch 100 passengers to Mars and return to Earth in a reusable spacecraft. The original is here: http://forum.kerbalspaceprogram.com/index.php?/topic/148926-the-elons-problem-challenge/&page=1 The goal is simple: Take 100 Kerbals (or more) to Duna and return them safely to Kerbin in a reusable (or mostly reusable) spacecraft. The Rules Are: No Cheating (Debug menu, Hyper-edit, Hacking the save file, any “cheaty” mods, etc.) Informational and control mods are OK. Purely visual mods are OK. Entries using modded parts will be scored separately. (Unless the difference is really small) Kerbals must be in pressurized containers, at least during atmospheric flight and interplanetary travel. Scoring is based on cost per Kerbal, which is: Fuel Cost + Cost of any parts launched but not recovered on land* One Craft To Duna. Multiple Launches are OK, Multiple Landings are OK, but the sections must constitute a single craft for the trip to Duna and the trip Home. Fuel Recovered doesn’t count against cost. ISRU is OK except on Kerbin. (i.e. no launching the ship empty, drilling for fuel, then claiming you have no fuel costs) *As discussed in the original, rockets recovered from the water aren’t really reusable, so to count, it has to land on land. Exceptions include: Landing on a floating platform, some other landing scheme where the rockets are protected and you can tell a good story about why they would be OK For my first attempt I copied Musk’s Plan as closely as I could, but there were other good solutions too! Be creative! I’m getting the scoreboard started by pulling in the entries from the original, but hopefully we can add to it! I also want to open it up to other planets/moons as well, so If anyone wants to have a go, I’ll put up some separate categories: Easy Mode: Mun, Minmus Laythe Mode: Laythe Little Moons: Ike, Gilly, Pol, Bop, Vall Big Rocks: Moho, Dres, Eeloo Bigger Rock: Tylo Expert Mode: Eve** **Before I get too many replies saying “You Maniac!” Yes, I realize it is quite impossible (or at least wildly impractical) to have a reusable ship to Eve and back. But therein lies the challenge! Sure, you’ll need some monstrous beast that sheds most of its stages to get to orbit, but how cheap can you make those parts you leave behind? I don’t know, let’s see if anyone can do it at all first. Score Board: Duna - Stock: 462: NoobTool --- 150 Kerbals. Single Launch in a fully reusable Spaceplane 532: Clancy --- Followed Musk’s Plan, No wheels, No Parachutes. Landed Booster on floating platform, refueled with 2nd Launch. Lots of careful aerobraking 1640: Thomas H. --- One launch, SSTO booster, Minmus refuel, careful atmospheric entries to avoid needing heat shields 2240: burner_nn --- Many distributed launches, modular design, link up in LKO for Duna transfer, modules separate again for Duna/Kerbin EDL --- I’ll add and update the score boards as more entries come in. Happy travels!
  5. We have found out at a meeting at the TGT Ind. HQ, that the Mün has a very big abundance of pure and efficient fuel making compounds. We need many rovers deployed to scan the surface of the Mün to find the deposits of this useful material. Please only use visual and informational (Stock visual enhancements, Kerbal engineer redux, etc.) mods, but there are exceptions for making it more difficult: RSS, Deadly reentry (if you want to recover your vessel). Very easy mode: send a rover to the Mün that has a surface scanner. Easy mode: send a rover to the Mün that has a: small/big drill an ore tank half full for comparing (for weight) 2 surface scanners and a narrow-band scanner. Hard mode: Send 3 different rovers on the same spacecraft that doesn't have asp. staging (you can't do fuel transferring either), and have these extra parts along/instead the normal mode parts on all of the rovers: Big drill a manned comm. pod Super mode: use an SSTO to do this (recover the SSTO as well), do it in IVA mode, land in a 0.5km radius of a waypoint/other craft, do it in career mode, use RSS, land on another planet's moon etc. just try and impress me. Required screenshots with UI open and that kind of stuff: craft in VAB (just curious), craft on launchpad, craft on it's way to space, craft on the Mün intercept course, before landing, the 1 or 3 rovers on the Mün with the ore tank's status panels open. Hope you like my first post! Good luck!
  6. Try to get to Eeloo... for less than 50,000! I tried, trust me. you may see a crater near the equator. that was my launch crash location. HINT:
  7. Slowest Aircraft Challenge The era of Jeb flying supersonic spaceplanes is in its prime, but the new generation of pilots are a little less, well thrill seeking. Your challenge is to design the slowest possible aircraft, without leaving the atmosphere, and maintaining this speed for at least 30 seconds, and be able to land! Rules: Remain below 70,000 m Sustain flight for 30 seconds to qualify No rocket engines Stock parts only No autopilots Engines must be running at full speed during 30 second testing, and have a stable-ish speed. Must provide video proof of feat, launching from ksp, to landing (OBS Studio is free) Must be decently controllable Must have a prograde at horizon No Hovering Scoring: Lowest speed during 30 second testing multiplied by average altitude during 30 second testing Lowest score wins Bonus scores are divided by 2 Bonus: Preform at eve! Must fly to eve from Kerbin(rocket engines are allowed during transfer)
  8. Guys, Sorry for the simple question, but i'm new to this! Currently i'm trying to complete the heat shield testing (.625) and I was curious on the altitude part. The requirement is 30-36,000m, does this mean the testing needs to take place within this altitude or needs to be tested through the entire range? Also, does it matter if i'm ascending or descending? -Thanks so much!
  9. Check out the amazing and creative space stations of our last challenge! This week we have another theme for you: "Have you found a green monolith yet?" If you have found one these rare easter eggs or more share your screenshots, videos or images. We want you to have fun and share it with the whole community! Thanks to @Just Jim for the idea and help! Now we have a new thread so you can share your ideas for new challenges!
  10. The Physics Conundrum, or I hate 1.0 Aerodynamics So, I was doing the scenic route challenge, you remember, right? *FLASHBACK INITIATING* Today I rage quit. Here's a recap. Scenic view challenge attempt 2 going up *FOOTAGE MISSING* (99% of payload outside fairing, leansing at 85 degrees) Why you little [REDACTED] [REDACTED] impossible unless autostrut [REDACTED]. That's what I get for using SpaceY. Try again tomorrow with a smaller rocket.
  11. Hello Kerbanauts! I have a challagne for all of you! The highest current world absolute general aviation altitude record, propelled aircraft is 37,650 metres (123,520 ft) set by Alexandr Fedotov, in a Mikoyan Gurevitch E-266M (MiG-25M), on 31 August 1977. One of the leading test pilots of his era, Aleksandr Fedotov was a Major General in the Russian Airforce, he graduated from Flight School Stalingrad in 1950. He was a pilot in the air-force from 1950 to 1957,graduating from the Aravmir School for Military Pilots in 1952 and worked then as an instructor pilot. In 1958 he graduated from testpilot school and worked for the OKB Mikoyan. In 1965 he worked for the Moscow Aviation Institute (MAI). Between 1961 and 1977 he achieved 18 world records, including three absolute records on E-166 and MiG-25-jets. He held since August 31, 1977 the world altitude record for planes that take off under their own power (123,524 feet). Between 1976 and 1978 he was involved in the EPOS "Spiral"-Program. In 1977 he performed the maiden flight of the MiG-29. He died in a crash of a MiG-31 (together with V. S. Zaytsev) in 1984. He became a Hero of the Soviet Union in 1966 and in 1969 a Meritorious test pilot of the Soviet Union. So what's this got to do with the challenge? Well, all you have to do is build and fly a Plane to the highest peak the fastest, there is also a land category except I would only expect you to climb the mountains by the KSC. Rules : Well the rules are as follows ; No engine mods, Stock propulsion only. Wing mods are fine, wings don't add speed, just control. The plane or Land thing must be MANNED, if not expect to be added to the "skrub list" I want some form of proof as I will be making a badge, video is better but screenshots will do I want the plane's take off and a few mid flight ones too and finally the flight report with the landed plane. Yes you heard right you gotta land too! Here is the formula to work out score :Max altitude / Parts * 100 = A score so for instance, 400 / 90 * 100 = 444 Badges are won so to be given a shot you gotta be one of the leaders (in top 5) of a weight classes below, (I will make a leader-board as the entries come in :D) Feather = Under 5T Light = Under 10T Medium = 11-15T Heavy = 16 - 30T Behemoth = Over 31T Safe Flying, Kenji Info found here on Aleksander - http://thetartanterror.blogspot.co.uk/2009/04/aleksandr-vasilyevich-fedotov-1932-1984.html
  12. I saw a challenge like this some time ago, but couldn't find it, so... Simple challenge, simple rules: Your task is to construct a vehicle in Kerbal Space Program that utilizes no more than one of each part. This means engines, fuel tanks, struts, you name it! Only one of each allowed. The goal of this challenge is to see what you can come up with under these restrictions. Will you be able to create a space station? A Comms system? Or maybe you'll visit Jool, or Eve, or (God forbid) Dres? It can be as simple or elaborate as you wish, we won't judge. Let your creativity flow and see what obscure craft you can create! Post it here, and let us see your creation. Pictures and Videos aren't required but very welcome, especially if you wish to claim a feat. 1. No Cheats - The broadest rule here, anything that alters the game unfairly or ruins the spirit of a challenge will be regarded as a cheat. Mods will be allowed, but only if they are visual/don't alter game mechanics. 2. Upload to KerbalX - This is mainly for validity, but also for those wishing to get into this madness as well! 3. No Spaghetti/Abusing Kerbals - While this doesn't have to be manned, please don't abuse the infinite EVA propellant if you do happen to have a Kerbal onboard. 4. Anything else I forgot to mention, edits pending. Those were the basics! Now, if you decide you want a challenge, feel free to make your own or challenge others. Land on Tylo, Visit Eeloo, whatever pleases you. The point is to have fun. Here's my old craft for reference: https://kerbalx.com/NightshineRecorralis/Ivy-I Proof that a simple design goes a long way (Eeloo & Jool, Woo!) I'll post a updated craft sooner or later ^^
  13. Challenge: Safely re-enter then land a vessel with 1 stock part and an external command seat (with a kerbal riding it). If either the part or command seat are destroyed, the attempt is a failure.
  14. Easter Egg Hunt By: Dr. Dank The Challenge: Visit each and every Easter Egg in the game. CHEATS are enabled! The fastest time wins! Categories: Legit Uses only stock parts. And, no MechJeb Modded Uses modded parts. MechJeb is allowed! Computerized Stock, but with MechJeb Rocket Engineer No cheat menu, stock parts Winners! Legit Category Modded Category Computerized Category Rocket Science Category
  15. I think it would be cute to see a kerbal zipping around the ksc on a tiny ( or gigantic), hover board. Once you get your results, I would love to see them down below. Look forward to seeing that soon, and have fun. Requirements for Challenge Allowed: Mods, sas, kerbal has to be visible in command seat, must hover above ground, must have video or picture of kerbal on top of VAB with hoverboard, can use jet or lift surface spinner, and you must have fun doing it! Not Allowed cheats, wheels( this is supposed to hover), must be intact after course is finished. Mission Guidelines 1. Start on runway 2. Go through one of the R&D tunnels 3. Circle the mk1 memorial in the center 4. Go to the launching pad 5. Align on top of pad 6. Hover up into the air until over VAB 7. Land on VAB helipad 8. Plant flag 9. Land on edge of runway where you started. 10. Have fun!
  16. Hello guys ! Would you be interested in a small YouTube series of a Stock, single-launch Grand Tour ? Anyways, here 's a trailer : (hope you like because there are more to come !) I also hope this is the correct place to post this. If not please accept my dearest apologies. LeXav
  17. COMPETITION CLOSED Welcome to the official 2017 G.K.R! In this challenge, you have one goal: to drive a rover to the exact north pole and return back to the KSC as quickly as possible. Rules: There can be one kerbal on board. The only non-stock parts that may be used are FAR, mechjeb, or KIS(or any other autopilot systems) The only propulsion systems that may be used are rover wheels, jets, and mono prop engines. It must not (intentionally) leave ground level. You must post pictures showing MET at start and finish. It ends on 3/25/17 Have fun!
  18. A lot of people knows what is the Jool 5 challenge. I've know. Land on all the five moons and return to Kerbin but if you're starting KSP and you at least pro for dock and land on Mun and Minmus why not land on the two moons of Kerbin and get back to Kerbin? Dificulty ranges: Easy: Refuel allowed, Hyperedit allowed, all sizes allowed and no maximum weight allowed. Normal: No Hyperedit, all sizes allowed, refuel allowed max weight 60 tons. Difficult: No Hyperedit, max size 3.75 meters, no refuel and max weight is 40 tons. LEGEND: Max size 1.25 meters, no refuel, max weight 20 tons only, no IRSU and no docking . The Ultimate!: Maz size 0.625, no refuel, max weight 5 tons only, no IRSU and no docking No Hyperedit Obviously... Stock mode!: ANY mod is not allowed even MechJeb or Kerbal engineer. let's say that is a Ultimate mode with pure stock KSP! The Clock mode!: It's easy because all sizes are allowed, also Kerbal Engineer or MechJeb BUT! You need to complete this mission on 20 Days! I've do it at the difficult mode. Can you complete the LEGEND mode or a very difficult mode?? Put below in comments Lot of thanks to TheGamerAlchemist who maked the challenge on YouTube! : Also thanks to Agencia Espacial Kanada - Kanadian Space Agency...! : And I forgot to share this thanks to Teil Teilnehmer! Who was the first to put it on Youtube !:
  19. a challenge with story: you have some rich housing marketers and landlords that'll invest BILLIONS. but before they'll invest they tell you: "The housing market is going crazy. A house worth 6 months pay 5 years ago now costs 40 years pay and we want YOU to fix it. We want you to expand the housing market to other planets. We'll invest in you space program but you need to prove that you're capable of this expansion. If you can launch a REAL 4 kerbal house, and not a silly looking base but a real looking house to the mun then we will invest that 2 billion kerbucks and start planning for the expansion. AND if you can launch a 6 kerbal house, again realistic looking to a planet, other than kerban of course. Then we will invest triple that and give you half of the houses you land to own, as well as paying for getting the houses there. We'll even pay double that if you can get it to eeloo." That's exactly what they said and its you job to complete it. Unless you DON'T want that 2 or 6 or 12! billion kerbucks and chance to own half of all the housing outside of kerbin. good luck:)
  20. this is a challenge to crash into the sun as fast as you can. you have to have a video of you doing it, from launch to crash, the timer will be of the real life time it took so no speeding up video and no physics warp. time warp is allowed. only rule: no cheats, stock or non stock but must be said which. it can be any controllable payload. if you just can't have a video then post a picture of the complete craft and the time, what my time is shows you what kind of time I'm looking for. my attempt, which won't count towards the leader board: leaderboard: 1. Cunjo carl with 3:15
  21. Mission Challenge: Build an Interplanetary Ship that can go until Jool, Use it to Drop 1 Ship on each planet Sun - Jool, also the moons, that needs to land, an perform atleast 1 Science Experiement! Manned! Im trying now for 3 Hours and i still havent managed to do this! Mods are allowed as long they are: 1. Ballanced //Well... 2. No Warp Drives etc. 3. no Supply Systems ONLY for Building //i think you need to assemble this in orbit, The Drop Ships for each Planet dont have to be the same, also on planets you cant land you dont have too... (Jool, Sun, etc.) Have Fun HurricanKai
  22. In an exercise in precision landing and both over-engineering and micro-engineering, I go to the mun and back THREE times in a single launch without using any docking, mining, refueling or gameplay mods! A lot of testing and work went into this video so I hope you enjoy it!
  23. this is a challenge to see how many probes you can get into kerbin orbit in one launch. rules: 1. the probes can be intended for what ever you want. 2. ONLY ONE LAUNCH, that's the point of this challenge. 3. the probes all have to be on one craft at some point. 4.it has to be one vessel getting into orbit, then the satellites will be released for it to count. 5.it can't be just a big launch station on the ground. look to rule 4. 6. it has to be at least a 200 km orbit. 7. you have to prove that you did it, preferably a video of the launch but pictures are fine as well. 8. proof that you didn't cheat. no infinite fuel or anything. 9. the probes have to be self sustaining. you can't just launch a load of small probe cores and call it good. 10. each probe must have: the ability to gain and store power, an antenna (not just a built in one), the ability to orient itself with some sort of reaction wheel (built-in or not) and the ability to control it. when you make an entry there will be two categories: modded and UN-modded. if you have any modified parts on the craft its considered modded. there will be two running scores, each for the categories. if you have a question just ask. even more so when it comes to rules. lag has besieged my attempts. good luck. p.s. how do you post pictures? the modded winner so far is: TheEpicSquared at 16 satellites. the UN-modded winner so far is: doctor davinci at 225 satellites. my record: 240 Un-modded
  24. While going through the forums, I found a thread for a challenge mission to send a manned craft to Comet ISON in Kerbal Space Program. I found that very interesting, but just one problem: No comet. So I though, "How about creating a mod that adds in comets for different level of KSP challenges?" You probably can guess where that idea went to... The Process The Kopernicus Komet Challenge Mod is both a planet pack, but a challenge too. It will add in 5 new comets to the Kerbol system, living up to what that other thread couldn't live to see. Each comet is a different difficulty level, from super-easy (depending on your Kerbal's cooperation) to highly difficult. There will also be different objectives that you can incorporate into your mission. After completion, a participant must list the following: Game version (Duh) Mods used (more on that in a sec...) Amount of Kerbals (If you used any) SCIENCE gathered Mission time Your destination These factors will determine your score. If someone were to do the easy comet and the easy objective, they would get little points, and vice-versa. They will also get a Badge of Completion (once I can make it). A participant is free to compete as many times as s/he wants to. It is allowed to try to beat your score from the same comet and/or difficulty level. The Comets! As said before, the KKCM will add in 5 comets. This is a list of those comets, in order of difficulty: Enecke: The Comet Encke analogue and the Level 1 comet. Its orbit does not vary much, going from a region slightly closer to the Sun than Eve to the orbit of Dres. Enecke has a radius of 55km and has 8.35% the gravity of Kerbin. Its surface is rather smooth, making landings slightly easier. Bordelly: The Comet Borelly analogue and the Level 2 comet. Its orbit is similar to Enecke's, stretching from Moho to Dres. However, this comet is smaller (radius of 31km), has lower gravity (6.2% Kerbin's gravity), and has a shape which makes landings more difficult. Hallali: The Comet Halley analogue and the Level 3 comet. Hallali's orbit is much more extreme; the periapsis is around Moho's orbit, while the apoapsis is 1.3x farther out than Jool. The advantage is that Hallali has a radius of 72km and 9.76% Kerbin's gravity, along with a relatively smooth surface. Luvoy: The Comet Lovejoy analogue and the Level 4 comet. Luvoy's orbit varies from 3.5 million km to 213.87 million km. It has a radius of 40 km and 4.91% the gravity of Kerbin. Encountering this thing is pretty challenging! KISON: The Comet ISON analogue and the Level 5 comet. KISON has the most extreme orbit, getting as close at 450,000 km to Kerbol, and as far away as 563 million km. This comet is rather large (88km radius) and has somewhat strong gravity (10.6% Kerbin's gravity), but the surface is covered in peaks and fissures. KISON is a comet for only the most confident and experienced players. Scoring The 5 comets are worth the same amount of points as their level. For example, going to KISON will immediately give you 5 points. As said earlier, their are different objectives that can give you certain amount of points. Here are the objectives and how many points they give: Probodobodyne Run: Take a probe to a comet and mine at least 20 units of ore (Adds 2 points). Science Fest 1: Send an unmanned vessel to a comet to collect at least 1500 Science (Adds 3.5 points). Science Fest 2: Send a manned vessel to a comet to collect at least 2500 Science (Adds 4 points). Kometary King: Using a manned vessel, collect every possible science situation (Ex: gravity scan in space low over midlands) with all the reproducable experiments. (Adds 6.5 points) System Jumper: Take a probe that will hop between at least 3 comets and collect more than 5000 science (Adds 7 points). Jeb's Challenge: Take a kerbal to more than 3 comets, collect science from every location on/around that body, and aquire more than 10000 science (Adds 10 points!). All of these objectives require the vessel returning to Kerbin one way or another. Depending on what mod you use, however, your score can drop. Mods listed in green will subtract just 0.5 points. Mods listed in blue will drop 1 point. Mods in orange drop 2 points, and red mods will delete 5 points. Kerbal Engineer/Kerbal Engineer Redux MechJeb Other calculative mods Tweak Scale Star Packs (IA-Revived, Other_Worlds, etc.) Kethane and other resource mods Extraplanetary launchpads Planet packs that add other bodies inside the Kerbol system Mods that change the KSC's location New Horizons HyperEdit Kerbodyne Plus Uncharted Lands Kerbalkind's Destiny (when it's released) Space Y and Space Y Expanded Near-Future Propulsion and Near-Future Electrics DMagic Orbital Science There will be different categories based off of score: Bob Level (1-3 points), Bill Level (4-7 points), Val Level (7-10 points), and Jeb Level (10+ points). The Best of the Best Bob Level: None Yet Bill Level: None Yet Val Level: None Yet Jeb Level: None Yet Planned Features Over 4 biomes per comet. Particle trails I dunno? Suggest something you guys want to see!
  25. At this time, i'm almost ready to succeed the reddit w30*2017 challenge in hard mode - launch a ship from Kerbin, land on Eve, mine Ore, take off and bring 300 Ore to Gilly. Still struggling to bring the ship from Kerbin orbit to Eve orbit (in one launch)
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