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  1. An idea to reconcile a perplexing fact-cluster from the Star Trek franchise in what I think is a new, hard-sci-fi-ish approach: Crews on board starships experience "gravity" (exactly equal to that of southern California), which is rarely explained, discussed, or explored in an interesting way Line of sight with away teams on the surface is never interrupted by the horizon, for comms, sensors, transporters, weapons, or anything else Starships' engines are extremely powerful and efficient, for both FTL and sub light speed travel, able to accelerate extremely quickly and rarely
  2. In another universe... Kerbin has a gravity of 19.62 m/s^2. Its inhabitants dream of space. Will you, space program manager, achieve that goal, or will your rockets crash even more spectacularly in the crushing gravity of 2g Kerbin? Important Note! Hack gravity resets on game launch, but the craft orbits remain the same. Enter another save, hack gravity, then enter the 2g career save. RULES AND GOALS: Hack gravity must ALWAYS be at 2.00. Primary goal is to finish STOCK tech tree. Apart from setting the hacked gravity, debug screen must be left alone. Mods
  3. So, could you recreate (or at least partially recreate) the Gravity Movie as a mission builder mission in KSP? It would include parts like the beginning where they are at the HST on a STS mission and then debris which causes explosions destroy some of the Shuttle and you would have to get to the ISS and then Tiangong station to return to kerbin. I am just wondering if you could do this using the mission builder, or would it not be possible?
  4. I've had this idea that I was sure would have been brought up already, but I have been unable to find any indication of this. We all know that asteroids in KSP have no gravity, that is to say that they are treated like any other ship part, and just float around inside the physics sphere. We also know it would be very difficult both to create a mod, and for that mod to run computationally, that would add some sort of S.O.I to them. However, in the modding community we like to take ideas that are difficult, and sufficiently abstract them so that we can make a reasonable mod for it. What if
  5. What would happen if you were to edit the game and reduce the SOI of Kerbol so that it is not infinity, and then escape from that SOI, thus putting me in true zero gravity flight. Would a kraken strike? Would the game ignore it and keep me in Kerbols SOI? or would I fly in zero G?
  6. Okay, I wanted to try and find a way to apply circular motion and gravitational field calculations to elliptical orbits to prove why all orbits must have opposite periapsis and aopsis and only one of each (as oppose to for example two opposite aopsis and two opposite periapsis) but I couldn't do it. Anyone with more experience give me a hand, it would be handy if the derivation tried to use relatively simple mechanics because I'm second year A level in the UK. Cheers
  7. It's been a while since I have played KSP. I finally got a rover down to Eve to find out Eve has changed so much, the fun is gone. Rovers slide all over the place. If you can't stop, you can't save the game. If you run out of power on the way up to a peak, you get to slide all the way down to the base. You can no longer make it to the top of the mountains. Gravity is supposed to be high, I suppose that is why rovers slide instead of coming to a stop? Then why is it I can click on a command chair 4' off the ground and gravity doesn't even affect that "jump" of 4'??? Kerbals hop up there re
  8. Reach orbit in high gravity environment! Basically, this challange is just about getting orbit efficiently on Kerbin. However, with gravity multiplier cheat, it won't be easy! In these harsh environment, haul fuel/payload to orbit as much as you can! Rules: 1. No cheats allowed, aside from the gravity multiplier cheat. - Entrants should keep the gravity cheat on throughout the entry, with the multiplier given by each level. 2. No kraken drives, no clipping of functional parts. 3. The orbiter can either be manned or unmanned, refuel it in any way if y
  9. Interplanetary speed , think i saw 9000ms at jool burn Im 14 days out of jools periaps. (can warp back but since i have many ships its a lot of extra work) got 2000dV sience/relay sattelite with no heatshield. I manage to catch jools orbit via areobrake and burn. But i always end up with to little dV left to manuver. I see some talk about gravity assist to brake but i cant find the correct one. How do i brake in jools system without using up all dV ? Does not matter if i end up on any other planet.
  10. Hi everybody. So, one of my hobbies in addition to KSP is the creation of a fantasy world, and I was recently inspired to make my world a moon of a gas giant instead of its own planet. However, after reading this thread I realized that I might have daily 50 foot tidal waves if I do that. So my question is, can I position my moon in such a way that it avoids this? I had planned to have five other large moons in the sky, with this world being the fourth of the six, but I'm open to changing that. Would placing it farther out lessen the tidal effects of the other moons? Would placing it closer to
  11. What would happen if I was past the event horizon of a black hole, but I could go faster then the speed of light? Would I be able to escape the gravitational force of the singularity, or is it 100% guaranteed that once you go past the event horizon of a black hole you cannot escape no matter what?
  12. Kerbalkind has always been ambitious. But now let us take it to the next level. I propose a craft that can take off from the KSC, Orbit once around Kerbol with a maximum altitude of 1000 Kilometers, refuel, and then land by the KSC to be recovered. One of each type of crewmember is required. Also, you are required to land every piece of your ship(except for the booster stages). You can refuel on an asteroid or a planet. It doesn't matter. But here comes the kicker. You have to do it in maximum gravity and show that you are not using any other cheats.
  13. Hi, I'm a newbie here. My question is this. Using the space shuttle as an example, how much fuel would be saved if gravity stopped at the moment of liftoff for 1 second, 5 seconds, 10 seconds, 30 seconds and one full minute? I may be using this info in a SF story I am writing. Thanks!
  14. I heard some people think that gravity isn't some particle or secret bond between dark energy and other dark magic things (which in fact are most likely just ordinary matter) but something to the effect of gravity is the motion of matter through time and it generates space? I like the gravity in KSP compared to other space games I play. I recently looked at a picture of the Spheres of Influence. My only gripe is that we as humans understand little about gravity. I also heard some big-wigs and head-hanchos of many organizations are scrambling to get a better understanding of the measurement for
  15. I have an acquaintance who is really pushing hard for a gravity experiment to get real evidence of the interior solution for gravity. I don't fully understand everything about the work though it's laid out plain enough in his papers. My intent is to create a mod that can simulate the experiment in KSP. I haven't modded KSP or any other game for that matter. How difficult would this be to learn and any good pointers on what utilities or software? I'm imagining right now a Kopernicus mod that added a planet with a hole in it and then drop... a ship through? Does anyone who can interpret ph
  16. Hello, I am on 1.0.5 and the in the present safe game the gravity on the mun is too high when on EVA. The Kerbals walk real slow, can't jump as high as they should on the mun and the jetpack thrust is not enough to lift them off the ground. The gravity seems to be ok for everything but a Kerbal on EVA. A rover on the mun has the normal driving characteristics. However, there seems to be at least some effect on other landed spacecraft in that they are more flimsy. There is a supply ship that had landed a bit rough near my base. It lied on its side but was otherwise fine. When the
  17. Imagine if there was a planet with such high gravity and no atmosphere, it was begging to be used for gravity assists... But, there is a catch; it is nowhere near a flat planet, in fact, it's quite the opposite. 40 kilometer-high mountains, a ludicrously short day, combined with its low-orbiting moon (about the half the size, but twice the annoyingness as Ike) make exploiting its precious gravity a gamble. Yet, it's tantalizingly close orbit to Kerbin makes it such an irresistible option. Will you take this chance to reap the rewards? Requiring just a little more fuel to get to than M
  18. when i shoot the projectiles hit the ground bounce up and never touch the surface again ive seen in multiple vids where they do fall back down ._. what IM TRYING TO STAB A FLAG POLE IN A CUBE LIKE NEXTER DID
  19. One questions regards gravity, which bothers me already for a long time. For my question we assume that the whole universe, the whole space, absolutely everything is empty, there exists nothing, no matter, no particel, nothing, besides 2 objects, which i wont describe further, besides: The Object A has the mass of an Car and the object B has the mass of an pencil. Both objects are 999kLy away away from each ( so more distance than between earth and Sagittarius A ). Time is freezed and they have no speed and no rotation, they are standing still and now the time goes on, its the
  20. Proof, if any were needed, that I'm ok with planes, even spaceplanes, but really don't know what I'm doing in a rocket. Early in a career game, I reckon I can get a good science boost by using a gravity assist to get out to the Jool system ahead of time. Unfortunately I don't quite have the skills of this guy - So, according to the wiki - I need to launch my probe and lower it's PE within the orbit of Eve to get an encounter. Then pass behind it to pick up a gravity assist, catch another one somehow from Kerbin on my wa
  21. Not alot of People Have been taling of Magnetars, I already know what Magnetars are, but, What are they?
  22. Hi! I just released my first bigger programming project. I coded it in C++ using the SFML graphics libraries. Video link: If you get any missing dll's you probably need the visual studio redistributable, link: https://www.microsoft.com/en-us/download/details.aspx?id=48145 If you have any questions, let me know!
  23. Wanna go around KSC fast? Or make your Kerbal looks like a king? Well I present this.....thing. The "anti-gravity" throne (which has nothing to do with anti gravity) using Juno basic jet engine, ~1000 m/s delta-V, inspired by the Hierarchs' gravity throne from Halo Link to the craft: https://www.dropbox.com/s/ogg4bmj7tocioqs/GravityThrone.zip?dl=0 NOTE: This was built in 1.1-pre, it's uncertain if this craft would work in 1.0.5
  24. So I have been reading the through the book series The Expanse, which the tv show is based on. Within the books they talk about different types of gravity, like the gravity of a planet(or moon), null gravity, spin gravity and thrust gravity. I have seen videos(My wife says that I love Scott Manly) about spin gravity, but can we have thrust gravity in KSP? In the book, they talk about having tower like ships where floors start going away from the engine. so how would we test this in KSP?
  25. Is it hypothetically possible to thicken the atmosphere of a low-gravity world like Mars to the point that it feels like 1g on the surface? Just curious.
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