Omega482

[WIP] Omega482's Dev thread - Omega's Stockalike Structures: No Textures Required >> ALPHA NOW AVAILABLE <<

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1 minute ago, New Horizons said:

Is there a release thread yet? I can't find working download links here?

Right in the first post, where it says >>DOWNLOAD THE ALPHA HERE<<

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3 minutes ago, infinite_monkey said:

Right in the first post, where it says >>DOWNLOAD THE ALPHA HERE<<

Ok, found it. To many formats suggesting there are links behind, but actually are not.

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1 minute ago, New Horizons said:

Ok, found it. To many formats suggesting there are links behind, but actually are not.

Yeah, it's a bit hard to spot. It's also on CKAN, though.

Edited by infinite_monkey

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Hey! Is anyone aware if this works in 1.8x? It seems like it should be, but you never know, and I want to find out before I download (don’t have access to KSP right now).

(Update: it does)

Edited by Clamp-o-Tron
UPDATE

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Posted (edited)

@Omega482 is it possible that this could get maybe some underground icbm silos in the future?

Edited by KSPBDAfan

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Posted (edited)

Got a problem here - the buildings don't appear for placement on the Kerbal Konstructs manager, nor do the ones from the Tundra's Space Center mod. I can place and manipulate all the base game materials fine, but the moment I try to use another mod to try and get some extra buildings it just doesn't work. Even made my own group like it mentions on the Spacedock page, but that didn't do anything either. 

 

EDIT: Correction, works now. Seems something was fibbing somewhere about my Kerbal Konstruct installation being up-to-date. Deleted it and reinstalled from the Github and everything now works fine. 

Edited by caekdaemon

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A small feature request-- can this eventually include a solar panel static?

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On 3/20/2020 at 10:16 AM, KSPBDAfan said:

@Omega482 is it possible that this could get maybe some underground icbm silos in the future?

I don't know if it's possible to nullify the ground collider in a specific location.

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7 minutes ago, rspeed said:

I don't know if it's possible to nullify the ground collider in a specific location.

 

On 3/20/2020 at 7:16 AM, KSPBDAfan said:

@Omega482 is it possible that this could get maybe some underground icbm silos in the future?

Use the MapDecal feature for this. 
Adjust the Smoothing parameters and offset of a circular decal. 

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