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[1.12.2] MoarKerbals - Populate your colony in space! (1.1.2.99-prerelease) [20 Nov 2021]


zer0Kerbal

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Maybe make it cheaper, 10% for each planet further away from Kerbin?

I mean you're already trucking out all the parts to your destination so you shouldn't have to pay that much to make a Kerbal there.

150n2+12350n is the calculation from the Wiki.

So, (150n2+12350n)*105% in LKO.

(150n2+12350n)*99.5% on the Mun.

(150n2+12350n)*99.25% on Minmus.

(150n2+12350n)*80% on Duna.

(150n2+12350n)*75% on Gilly.

(150n2+12350n)*45% on Eve.

(150n2+12350n)*70% for Dres.

(150n2+12350n)*67.5% for an orbit around Jool.

(150n2+12350n)*60% for Laythe.

(150n2+12350n)*55% on Tylo.

(150n2+12350n)*65% for Bop and Pol.

(150n2+12350n)*62.5% on Vall

(150n2+12350n)*47.5% on Eeloo

Now for the interplanetary orbits chart:

(150n2+12350n)*95% in an interplanetary orbit between Kerbin and Eve or Kerbin and Duna.

(150n2+12350n)*75% in an interplanetary orbit between Duna and Dres.

(150n2+12350n)*70% in an interplanetary orbit between Dres and Jool.

(150n2+12350n)*50% in an interplanetary orbit between Jool and Eeloo.

(150n2+12350n)*40% in an interplanetary orbit between Eeloo and Deeper Space .

(150n2+12350n)*85% in an interplanetary orbit between Kerbin and Eve.

(150n2+12350n)*75% in an interplanetary orbit between Eve and Moho.

(150n2+12350n)*65% in an interplanetary orbit between Moho and Kerbol.

N being the number of hires.

Edited by AtomicTech
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@AtomicTech all the resources can be harvested in situ in stock with a drill and an ISRU. EC, ore, MP, LF, O are all harvestable.

Plus the parts used (cupola, lab, hitchhiker's) are all stock parts - so you probably would have them already in the vessel. 

I would also suggest SimpleConstruction! so that you could just build everything in situ - like a colony probably would. 

As far as adding complexity to the code by factoring distance from Kerbin, or situation is un-needed.  Then also have to add in non-stock planets etc. Too much complexity - complexity = time required to write new code.

The prices set in the parts for kloning/kuddling/academy don't go up and in fact can be scaled in settings. Plus easy enough if you want lower costs to use the boilerplate provided above and just change the cost to something more amenable to you.

Personally, my thoughts are that if anything the costs are too low; 

I will keep an open mind.

Edited by zer0Kerbal
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 Pre-release

 

MoarKerbals! Version KSP version License CC BY-NC-SA 4.0
CODE
KSP-AVC AVC .version files


1.1.2.99-prerelease - Kuddling!

  • 17 Nov 2021
  • for Kerbal Space Program [KSP 1.12.1]

DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL

WARNING: Only CurseForge version will include .dll’s

BETA SOFTWARE - CAVEAT EMPTOR


 

Spoiler

Changed

  • tightened up patches
  • Code completely updated

Added

  • Localization [en-us.cfg]
  • Flag: white and red

Removed

  • parts to own mod - MoarKerbalsParts

Patch linting and file maintenance

  • minor housekeeping
  • patch dusting (mostly removing construction dust (comments))

Contributions

Status

  • Issues/MileStones

  • closes #1 - recompile . release for 1.11 Mod-release

  • closes #3 - Update with new models, Kuddle Shack and more contributed by linuxgurugamer

  • closes #5 - [OBSOLETE] Add details to what 'accident' means documentation- contributed by SekoiaTree

  • closes #6 - adjust phrasing

  • closes #15 - [DUPLICATE] Localization - en-us.cfg (English)

  • closes #16 - [DUPLICATE] Localization - pt-br.cfg Brazil

  • closes #17 - [DUPLICATE] Localization - zh-cn.cfg - Simplified Chinese

  • closes #20 - [DUPLICATE] Localization

  • closes #55 - Localization - en-us.cfg (English)

  • closes #53 - GetInfo refuses to show resources, amount

  • closes #52 - accidentRate of 0

  • closes #51 - KerbalAcademy - only trains one kerbal (civilian) at a time

  • closes #46 - New Kerbal Suits

  • closes #45 - GlobalCostMultiplier: way too effective

  • closes #42 - KerbalAcademy - sound(s)

  • closes #41 - KerbalAcademy - affects vessel, not part

  • closes #36 - Kuddleshack - producing all professions, not just civilians

  • closes #33 - Version 1.1.2.99-prerelease

  • closes #32 - 1.1.2.99 Social

  • closes #31 - 1.1.2.99 Release

  • closes #30 - 1.1.2.99 Documentation

  • closes #29 - 1.1.2.99 LegalMumboJumbo

  • closes #28 - global cost multiplier

  • closes #27 - Klone fix feedback

  • closes #23 - Move parts into own mod

  • closes #19 - InstallChecker check

  • closes #12 - Adoption LegalMumboJumbo

  • closes #11 - Adoption Social Media

  • closes #10 - v1.1.2.99 - Name Release = Kuddling!

  • closes #9 - Adoption MoarKerbals

  • closes #8 - Adoption Documentation

  • closes #7 - Release update

  • closes #4 - Mod always requiring TAC or SimpleLife

  • updates #56 - Localization - Master

  • updates #50 - Twins

  • updates #44 - KerbalAcademy: needs better feedback

  • updates #44 - KloneKabin: needs better feedback

  • updates #44 - KuddleShack: needs better feedback

  • updates #40 - Kuddleshack - does not shut off, even when empty

  • updates #35 - Kuddleshack - no real feedback

  • updates #34 - KuddleShack: can't shut it off

  • updates #26 - KerbalAcademy

  • updates #25 - Kuddleshack bugs

  • updates #13 - 1.1.2.99-prerelease - two week CurseForge

  • Pull Requests

    • closes #6 - adjust phrasing

    • closes #5 - Add details to what "accident" means

    • closes #3 - Update with new models, Kuddle Shack and more

    • closes #14 - Beta One: 1.3.99.0 (file version 1.3.99.17)

    • updates #22 - Localization - en-us.cfg (English) - all but one string

    • closes #26 - [ImgBot] Optimize images - contributed by imgbot[bot]

    • closes #27 - WeldingDockingPorts documentation, contributed by yalov

    • closes #29 - upstream for 1.3.99.2-Beta-3 - contributed by zer0Kerbal

    • closes #31 - Merge pull request #29 from zer0Kerbal/master upstream - contributed by zer0Kerbal

  • Bug

    • opened #
  • *** Possible future changes ***

    •  

See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod: See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues

Localization

  •  American-flag-sm.png English
  •  your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections solicited and welcome!


How to support this and other great mods by zer0Kerbal

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*red box below is a link to forum post on how to get support*

How to get support

Kerbal Space Program 1.12.2 — Unity 2019.2.2f1 — .NET Framework 4.7.2

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What's Changed

New Contributors

Full Changelog1.1.1.0...1.1.2.99-prerelease

Contributors

  • @SekoiaTree
  • @linuxgurugamer
  • @zer0Kerbal
SekoiaTree, linuxgurugamer, and zer0Kerbal
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  • 1 month later...
44 minutes ago, kennyc222 said:

What a nice mod!

Thank you! Credit goes to original author @strideknight

45 minutes ago, kennyc222 said:

ckan

once it is a full release, and not a pre-release it will be updated on SpaceDock and CKAN.

 

45 minutes ago, kennyc222 said:

This feature should become a stock in KSP 2 ..and supposed to be in KSP 1 ! 

Agree!

and because of @Staticalliam7(the great translator) it is a polyglot!

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