All Activity

This stream auto-updates     

  1. Past hour
  2. Granted. you can now remove all traces of good in your head, since your conscious is your universe. I wish for dank memes (pronounced 'me''me's)
  3. going interstellar in 30 seconds with infinite fuel, no heating and about 64 vectors on a mk1 lander can
  4. Do your craft use LiquidFuel or LqdHydrogen as a resource?
  5. good to hear it this will start after the end of the first one
  6. They do. Orange flames were clearly visible during the Demo stream.
  7. Every year that the mission that is now desired is delayed has the potential to make SLS look even less fit for purpose. The problem of course is that it never really had a purpose, at least not for the two block 1 variants. Block 2 is a SHLV for cargo, which is great, and you can do all kinds of stuff with that---as long as flying it is cost effective.
  8. There is a version of vessel mover, compatible with 1.7.1: https://github.com/jrodrigv/VesselMover/releases/tag/1.7.5 Like @pmborg already said, also try restock+ for the correct KSP version. Btw: the .version file is only relevant for KSP-AVC (and of course Mini-AVC) which just compares numbers to tell you, if there is an update available and/or the mod version is incompatible with your game version. It doesn't "unload" incompatible mods or prevents their execution.
  9. Well NASA has been pushing for a SLS & Commercial Artemis development. We’ll have to see what the next term members will decide.
  10. Going to assume the G Limiter and acceleration limiter are just dead now since the people who've asked this previously have just been ignored? I know a lot of use would appreciate a rationale for removing this used and needed feature.
  11. That was a solid hit you scored on me there. You can see some of my techniques there too. Basically there's an internal structure with more aerodynamic surfaces attached to it. The cockpit in particular is made of multiple overlapping plates. This may be the first time I suffered a pilot snipe, as opposed to getting just straight blown out of the sky with high caliber guns, or chipped to death. Last season there were even several Krakenhound crashes where the pilot survived.
  12. Thanks @Foozle! Archtagon Aerospace was the mod I was looking for. The forums have been amazing once again!
  13. I believe that ship is from this mod:
  14. Thanks. Honestly after that battle royale I was a little worried, since you took me out pretty easily there. And to @SuicidalInsanity, I like your video editing. Switching from dramatic music in normal time to more lighthearted music in the fast-forward sections was a nice touch.
  15. I've just spotted you have already answered the question of which container is chosen. That's certainly in keeping with the simplicity aesthetic. I've yet to try ASS, but still find myself longing for FS with two buttons. Thinking about this, however, it seems unlikely to be possible.
  16. I have the same Issue with the mod in 1.8.1 and also had the same in 1.7.3 with my X56, the issue was partially resolved by making the same axis used in AFBW in the Settings menu but the latency issue persists. I don't know what the issue is that causes this to occur. In the 1.8.1 install the Pitch Yaw and Roll were working until I reverted the flight to launch and the Presets Reset their settings and Configuration but the name of the Preset persists. And even after reinputting the axes to the presets the inputs would show in the config menu but such input is not reflected in flight by the aircraft. Any help to fix this issue would be greatly appreciated as there aren't many games that I can justifiably play with my HOTAS and I really enjoy when I am able to utilize it. p.s. I have tried everything apart from a 100% clean Reinstall of the game or using the other installations of the game I have as they are not updated past 1.7.x
  17. Looking at the database I see the part but not the model. I checked my KSP.log and found: [LOG 09:46:22.238] Load(Model): UniversalStorage2/Parts/Processors/Elektron [ERR 09:46:22.246] File error: Unable to read beyond the end of the stream. at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x0007a] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.IO.BinaryReader.ReadInt32 () [0x00026] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at PartReader.ReadMesh (System.IO.BinaryReader br) [0x00006] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x0031b] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00142] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00142] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.Read (UrlDir+UrlFile file) [0x000c1] in <394a98b9c7624adc895c04290da62640>:0 [WRN 09:46:22.246] Model load error in '/Applications/KSP_osx/GameData/UniversalStorage2/Parts/Processors/Elektron.mu' [LOG 09:46:22.250] Load(Model): UniversalStorage2/Parts/Processors/Sabatier [ERR 09:46:22.258] File error: Unable to read beyond the end of the stream. at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x0007a] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.IO.BinaryReader.ReadInt32 () [0x00026] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at PartReader.ReadMesh (System.IO.BinaryReader br) [0x00006] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x0031b] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00142] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00142] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.Read (UrlDir+UrlFile file) [0x000c1] in <394a98b9c7624adc895c04290da62640>:0 [WRN 09:46:22.258] Model load error in '/Applications/KSP_osx/GameData/UniversalStorage2/Parts/Processors/Sabatier.mu' [LOG 09:46:22.261] Load(Model): UniversalStorage2/Parts/Processors/WaterPurifier [ERR 09:46:22.266] File error: Unable to read beyond the end of the stream. at System.IO.BinaryReader.FillBuffer (System.Int32 numBytes) [0x0007a] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at System.IO.BinaryReader.ReadInt32 () [0x00026] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at PartReader.ReadMesh (System.IO.BinaryReader br) [0x00006] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x0031b] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00142] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00142] in <394a98b9c7624adc895c04290da62640>:0 at PartReader.Read (UrlDir+UrlFile file) [0x000c1] in <394a98b9c7624adc895c04290da62640>:0 [WRN 09:46:22.266] Model load error in '/Applications/KSP_osx/GameData/UniversalStorage2/Parts/Processors/WaterPurifier.mu' [LOG 09:46:22.270] Load(Model): UniversalStorage2/Parts/Radials/RadialTanks I did a clean install of jus KSP, TAC Life Support and US2 and the same thing happens.
  18. Yeah -- KSP can automatically use gimbal to adjust pitch, roll, and tilt, but not to correct for CoM. The Shuttle's OMS engines are a good example of this -- they could gimbal parallel if they were being fired simultaneously, or they could gimbal outward to thrust through the CoM if they were being fired one at a time. The only way to model this in KSP is to position them gimbaled-out by default and add angled docking ports so you can "control from here" when using only one engine. And even then you get cosine losses when firing both. To the ongoing horizontal-lander structure debate...it's possible (and perhaps easier) to do the horizontal landing module with only a single engine, but having two allows the combustion chambers to be higher than the base of the capsule, which decreases ground clearance. Having the two offset allows the entire lander module to be substantially narrower than twice the engine bell diameter, which is especially helpful when you need to fit frag shields somewhere.
  19. Does anyone know of a mod that allows the "Skin" of a part to be swapped out with a different one? Example: I have a ship named Colicos, I have a different texture named Grazzius, I wish to select which version i want in the VAB, is there a mod that will do this? i would hate to have to have all 4 variants names in the folder.. Thanks.. Stinky Ace Skunk Works (Division 1)
  20. I love the name of the ship! Are you flying manually or is it scripted?
  1. Load more activity