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  2. Well yes - fixing the reappearing careers should not be a problem. Them even reappearing is not much of a problem, actually. But I guess regarding the mysterious deletion of KSPs localization we are at the end of our line? Should I report this issue to Microsoft kind of as a bug maybe?
  3. Flibble

    What did you do in KSP today?

    KRS Experiencing a significant booster shortfall
  4. goldenpsp

    [1.3] Alcubierre Warp Drive (Stand-alone)

    You could just read the OP...
  5. roboslacker

    So what song is stuck in your head today?

    Looking at my browser history, the first time I heard this song was four days after the creator's death. So with the connection to Osana Reimu, this is about triply depressing for me. It's such a great song.
  6. I've given up on milling/3d printing. I think I can achieve it without that. The only thing I may have to order is a custom PCB for the circuit inside, but I'll see after putting a prototype board inside. If it works that way, then I may even skip the PCB part. I still have hope it will fit, I've been sloppy on my measures since I started drilling and eyeballing. I'll try to make progress this weekend and will report But I agree, I'll consider 120 mm if it ends up being impossible
  7. Bottle Rocketeer 500

    Work-in-Progress [WIP] Design Thread

    The KS-120 is now released! DOWNLOAD FOR THE KS-120 DOWNLOAD FOR ALL MY PLANES Kerbobulus Aerospace Airliner Showcase Thread
  8. Bottle Rocketeer 500

    What did you do in KSP today?

    The KS-120 is now released! DOWNLOAD FOR THE KS-120 DOWNLOAD FOR ALL MY PLANES Kerbobulus Aerospace Airliner Showcase Thread
  9. Bottle Rocketeer 500

    Kerbobulus Aerospace Airliner Showcase [4/19/2019, KS-120]

    The KS-120 is now released! DOWNLOAD FOR THE KS-120 DOWNLOAD FOR ALL MY PLANES
  10. Barzon Kerman

    What did you do in KSP today?

    Built a satellite while on orbit: Val decided to learn the guitar:
  11. Yes, it was added in the ~KSP1.5 era I believe. Not likely. There were breaking changes in the KSP API between 1.3 and 1.4 that will prevent many mods from being backwards compatible. You can always give it a try, but there are no guarantees that it will work (it shouldn't break anything else, would likely just fail to load).
  12. Battle: Bonus rounds: After Action Report:
  13. Ah okay, I follow. Well I guess it is important to stress that both the 1.25m and 1.875m Soyuz tanks will still be available (And the 1.5 tanks are already in Tantares, if hidden by default) on top of whatever else, but for the 1.5m tanks we have options: Don't include them. Add them as a mesh variant for the 1.25m tanks (Visual only). Add them as full parts (Fuel amounts correct, etc), hidden by default by a deletable MM patch. Add them as B9PS variants, hidden by default by MM patch, 2 & 3 are pretty comparable to the current setup. 4 Is interesting, but open to hear thoughts.
  14. Wiowt

    [1.3] Alcubierre Warp Drive (Stand-alone)

    @RoverDude why does alcubierre drive consume xenon?
  15. Laie

    I need help deciding when to head back from Duna

    A bit late to the party.... but I think you've been looking for this:
  16. Got it! Apparently it was already installed (version 1.0.0.8). However, the metallic shaders seem to be absent; the SSTUShaders.cfg files only has the following: KSP_SHADER_BUNDLE { name = SSTUShaders universal = 000_TexturesUnlimited/Shaders/sstushaders-universal.ssf } KSP_SHADER_DATA { name = SSTU/PBR/Masked shader = SSTU/PBR/Masked iconShader = SSTU/MaskedIcon } KSP_SHADER_DATA { name = SSTU/Masked shader = SSTU/Masked iconShader = SSTU/MaskedIcon } KSP_SHADER_DATA { name = SSTU/SolarShader shader = SSTU/SolarShader iconShader = SSTU/MaskedIcon } Was that shader addded later? If so, do you know whether or not later releases would work with KSP 1.3.1?
  17. Android_ELITE

    [1.6.X]Aircraft Carrier Accessories

    So I'm having an issue where , at some point while moving across the carrier with a craft (usually within a minute of making contact), the kraken sends the carrier and everything on it to the sun. This, as you can imagine, pretty much makes it useless, and I would *really* love to use it. Here's the .log leading up to it (ignore the overstressed wheel, that happens on the ground with that craft and this issue still happens regardless of the craft present): This error continues on various parts for quite a while (massive understatement); with other errors and exceptions such as this: [EXC 17:37:08.170] NullReferenceException: Object reference not set to an instance of an object Vessel.checkLanded () KSPWheel.KSPWheelBase.updateLandedState () KSPWheel.KSPWheelBase.FixedUpdate () And this: [LOG 17:37:08.191] airlinerTailFin Exploded!! - blast awesomeness: 0.1 [EXC 17:37:08.194] NullReferenceException: Object reference not set to an instance of an object Vessel.checkLanded () Part.Die () Part.explode (Single offset) Part.explode () Part.HandleCollision (UnityEngine.Collision c) Part.CheckCollision (UnityEngine.Collision c) Part.OnCollisionEnter (UnityEngine.Collision c) And this: [ERR 17:37:13.931] Module Catapult threw during OnFixedUpdate: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_position (UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in <filename unknown>:0 at Catapult.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 Appearing at various points as well. I have no knowledge of what anything in the log means, so if you need more I could send you the full .log through Drive or something along those lines. A fix would be VERY much appreciated. (I am running 1.6.1 if this matters)
  18. roboslacker

    What funny/interesting thing happened in your life today?

    Today, I went to see an airplane museum in Connecticut, and got to see an Apollo lunar EVA suit and a B-29.
  19. Triop

    Triop's Adventures

    Have one of mine. WHY ?
  20. Today
  21. Triop

    What did you do in KSP today?

    I quit . . .
  22. NHunter

    [1.7.x] Pathfinder - Space Camping & Geoscience

    Shouldn't WBI experiments that can be run while landed be allowed in Castillo Observatory too? At the moment, if you don't have one of the following attached to your castillo-only base, those 4 slots in the observatory suddenly become much less useful. // ... requiredPart = M.O.L.E. requiredPart = LDEF Science Processor requiredPart = Bigby Orbital Workshop requiredPart = D2 Centrifuge requiredPart = D2 Science Module requiredPart = GondoLab requiredPart = Doc Science Lab requiredPart = Tranquility Mk2 Habitat // ... Also, has anyone else observed the following bad behavior of the Castillo Observatory?
  23. GraczNet

    [1.3] - Modular Kolonization System (MKS)

    Hmm, my idea is to instead of producing Metal from ScrapMetal, smelter should produce MaterialKits and SpecialParts since disassembling ship manually gives MaterialKits, but this is only an idea. Also sorry for my english.
  24. Mad Rocket Scientist

    What did you do in KSP today?

    KRS A Statistically Anomalous Number of Boosters KRS Cornucopia of Boosters KRS Make Boosters, Not War
  25. DStaal

    [1.3] - Modular Kolonization System (MKS)

    I did a lot of the work on the current MKS/EL integration patch. I'm open to ideas to make it better. (Though I'm not playing with MKS at the moment.)
  26. Steven Mading

    [1.6.1] kOS v1.1.7.0 : kOS Scriptable Autopilot System

    In this case, the first mod that shows an error with GetTypes() is KAC. As a quick test, what happens if you try without KAC installed? (Careful don't load your existing save with KAC missing if that save has any KAC parts on vessels, as it will delete those vessels - try it with a fresh new save if your existing save has any KAC parts). Does removing KAC change anything? I have seen posts over in the KAC thread that say KAC has problems loading in 1.7, even without kOS.
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