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Jacke

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Everything posted by Jacke

  1. I did a quick install of Sounding Rockets and I think I recreated what happened to you. The Avionics Package needs electric power. I added the small battery included in this mod and it worked like a charm.
  2. And another updated release today! Now has experiment Science totals and grand totals for each object as well as KSC.
  3. Don't know. I've never had it reopen so far.
  4. I don't know if there's a keyboard shortcut. But what I do is on launch, I drag the window up and click on the close button.
  5. Out of likes again. Well, I think this shows that the Elder Gods are angry. Better watch out or you might wake some of them up from their deathly slumber. BTW, perhaps you should report this issue on the KIS topic. Pulling a wheel off shouldn't change the brake setting of the rover.
  6. That's either a very good idea (don't offend the Elder Gods who may not have noticed you) or a very bad idea (the Elder Gods are offended you are not sufficiently obsequious). I'm sure we'll soon find out which it was.
  7. It's working fine for me in 1.6.1. You have to provide more information before anyone can figure out what's wrong. Please follow the red-labelled link in my signature for troubleshooting steps you should try as well as where to find the logs you'll need to post to get help.
  8. Updated edition released today! Many corrections and improvements especially covering Kerbal Space Centre science.
  9. And that works much better. Thanks! BTW, I've just put out a corrected and improved edition of my KSP Science Checklists. Many corrections and improvements, especially covering KSC science.
  10. Congrats, @zanie420, on your achievement! As for me... Well, that was wishful thinking. I had to test that Kerbal cage outside of my career and I've found it to be damn hard. Just getting it right to hold the Kerbal isn't enough. Low down there's the drag balance and fighting that on top of whatever trajectory trying to hold, when straight up or into orbit. And then, high up, there's mass balance, especially as stages get dropped and propellants get burned, making any mass offset more significant, usually leading to the near empty rocket pinwheeling. With the drag, I don't think I'll be able to build an orbit rocket with a Kerbal cage. I can't hold prograde well enough to get the efficiency needed. Probably can do so with a sole Mk1 pod. So, how do you deal with these challenges with flying a Kerbal cage? Especially beyond Kerbin? As it stands, I'm thinking I can get EVA Reports for Kerbin Flying High and Near Space, but beyond that I may just have to forego them. Going after NCD Caveman, I am learning things about KSP I never knew. Like as hard as it is flying a Kerbal cage, Bob can often survive better outside than Jeb does inside his pod. In testing Bob's already survived two parachuteless high altitude plunges due to landing in the water. At 45m/s.
  11. Thanks, @MinimalMinmus and @zanie420. And I started going through @IncongruousGoat's NCD run again and found this picture which explained it all. I've got over 19,000 funds, already unlocked T3 Survivability for the Barometer, and have enough science to unlock General Rocketry. Haven't unlocked any of the liquid fuel tanks or engines as I've been really careful only unlocking the parts I need. So, I wonder if for my first Kerbin orbital mission, I could get enough parts to go for a polar orbit to get High Altitude and Near Space EVA as well as everything from Far Space.
  12. I just got the Barometer and rolled around KSC to get its science. So I'm looking at what to do next. Especially as I've played KSP little since 1.0.4 and that was BTSM and very not like stock. I've looked through some of the topics and posts about various player's NCD careers, but I've not seen the details I'm looking for. How well can the "focused observational survey of Kerbin" missions be done before making aircraft? I think some I could hit with a boost-glide BACC SRB, but that needs parts like the AV-B4 Winglet from Stability and the Probe core from Basic Science, so that seems to be a long ways off before attempting. I'm wondering how to use the various Kerbal cages to take Bob up for EVA science. I can figure out the offset dual Mk1 pods, but that one looks challenging to fly. And I have no idea how to make the rocket for the centre-line cages and how to get Bob in there before launch. Nor how to get him back. And does anyone ever use the Swivel engine or is it skipped for the Reliant?
  13. @Triop, you should read this post by @taniwha and the following one by @Espatie about an interaction between KSP and KIS parts, stakes especially, but also seen with flags, perhaps other parts. This could be the source of at least your disappearing flags and perhaps other issues.
  14. CapCom appears to work fine in KSP 1.6.1. Just go ahead and use it.
  15. I've got it in a 1.6.1 install and it appears to be working okay.
  16. I think the Kraken has taken to following Triop, just looking for the least excuse....
  17. Well, technically, this is a Metahype Train, as @GregroxMun pointed out, there's no details except the name "Serenity" and our fondest wishes for game improvements. (I still *really* want a way to properly store science reports without the stupidity of EVAing to pull out science and then store it.) Need more substance before there's an actual Hype Train.
  18. Dude, you're starting to venture into Country and Western tragedy song territory. Maybe even the Blues.
  19. @zanie420, I may not have your skill at driving the 2xMk1 Pod Roller, but you were right about using it to get KSC Flying Low biomes. I've mastered it enough to now easily get Flying Low over the 11 KSC area biomes, at least for Crew Reports and Temperature. And using a Kerbal to push it around allows me to get them for EVA Reports as well. Anyhoo, I decided after about 5 missions missions to restart my Caveman NCD career. Right at the start, I'd picked the wrong contract to get enough funds to start missions, Orbit Kerbin. I was still a ways off completing that mission and finally getting the full use of my 2 contract slots. And I now knew enough I could almost as easily start a career with the reduced funds of Escape Kerbin's Atmosphere, which I was on the verge of doing after 5 missions. Before starting the new career, I decided to test the crap out of the Roller. It didn't look good, as even with the use of Precision Mode I couldn't really drive it around without losing control. And I even crashed it up with lose of crew. So, started my new career yesterday, this time picking Escape Kerbin's Atmosphere. Did a few missions to get more funds and unlock the Thermometer. Then it was time to roll out the Roller. Bob Kerman was EVA all the time pushing the Roller all the way. Went smoother than in my first career, even though it started at KSC sunset. This time I was thorough and didn't miss any experiments outstanding in any biomes. And to finish it off, I decided to roll east of KSC through the Shores biome and into the water for Spashed Down in Kerbin's Shores. While Bob was pushing the Roller east through the KSC Launchpad biome and then the KSC biome itself, I would click on his EVA Report to see what the biome was, looking for the Shores to show up. Was very irregular, with Bob getting KSC when still in Launchpad, sometimes Shores when in Launchpad and later KSC. But when I switched to the Roller, it wasn't Shores yet. Bob also sometimes got Flying over Shores. Then this showed up. I missed it the first time or two, focused as I was on looking for Shores. Oh, my. Pushing the roller, bouncing along the ground, with the roughness of KSP biomes and their boundaries.... Well, there it was. I think it's likely razor thin in height and irregular like any other biome boundary. But this also meant I could have gotten EVA Report for the other 10 KSC area biomes as well. I wasn't pushing this Roller back. Took it down to the water and got the Splashed Down science. Then I took out another Roller through KSC for the Flying over KSC area biomes. Bob got it for EVA Report. With very careful use of the reaction wheels in Precision mode, the Roller got Crew Report and Temperature. As @zanie420 said, it wasn't that hard, once I'd gotten the feel for it. The Roller was still just too wild for me to drive it any distance without risk of crashing. Tried to get Goo Sample, but Goo only rarely got Flying over Shores and never over a KSC biome. And as an extra, got the Temperature for Flying over Shores as well, which I was missing. For EVA Report, Crew Report, and Temperature for Flying over the 11 KSC area biomes, That's 16.17 more science early in my career.
  20. Entertaining as always (wish I had likes left). And a really good showcase for KIS and KAS. And your skill in using them. So, you should be able to replace that destroyed solar panel? You may realise this, but 'tis binary.
  21. [ And a few more enthusiasm references after.... ] Then it's time. @GregroxMun, think the fire's been stoked, so there should be a good head of steam....
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