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KSP2 Release Notes
Everything posted by klgraham1013
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So...am I right in thinking I could make a custom effect for the map screen? That would be nifty! Reminded me of an interesting yet abandoned mod: Movie Time.
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I have used TAC, USI, Snack, and Interstellar. I am currently using USI to go with everything else USI I'm using.
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[WIP][1.3.1] Bugfix for jumping vessels
klgraham1013 replied to whale_2's topic in KSP1 Mod Development
Nice job. -
Why does KSP need to be extremely expensive
klgraham1013 replied to Hans Kerman's topic in KSP1 Discussion
If only there was a completely finished art overhaul mod that Squad could buy. -
Why does KSP need to be extremely expensive
klgraham1013 replied to Hans Kerman's topic in KSP1 Discussion
Our definitions of expensive are completely different. -
Well, there are still fixes that could have been in a minor release that have been pushed into a major release. I hope for a day when we can get an acceptable final version of KSP where no core features are bugged. (Loading a landed base, driving with wheels, etc, etc)
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I suspect Take Two would like to sell a tad more copies than that number.
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I doubt most people even know there is DLC coming.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
klgraham1013 replied to TriggerAu's topic in KSP1 Mod Releases
...and there was much rejoicing! -
This mod must be necro'd once per year. The Kraken deems it so.
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Don't give him any ideas.
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The Lego building system. Generally realistic orbital mechanics. Mod support to transform a unique game into an amazing one.
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Back in my day, a game finishing it's development was the beginning of it's life, not it's death. What if it's secretly the most dedicated troll in troll history, planning a multi-year trolling of the non-trolls of KSP?
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There are many part packs consistent with stock. ...but I think you've already made up your mind on the subject.
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Indeed. Instead of showing people cool part mods, I could be playing with them.
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I can prove you wrong by pointing you toward nearly every other part pack I know of.
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KSP 2 Would Have Microtransactions
klgraham1013 replied to llanthas's topic in KSP1 Suggestions & Development Discussion
Potential profits. You might think there aren't any. I think there are millions. -
are eyes on the kerbal model messed up abit?
klgraham1013 replied to Avery616's topic in KSP1 Discussion
As we know, there are no placeholder art assets in KSP. ...and even if there were, changing such a thing would require some sort of... .... ...art pass. -
KSP 2 Would Have Microtransactions
klgraham1013 replied to llanthas's topic in KSP1 Suggestions & Development Discussion
I'll go ahead and let all the game companies currently working on sequels your thoughts on the matter. -
KSP 2 Would Have Microtransactions
klgraham1013 replied to llanthas's topic in KSP1 Suggestions & Development Discussion
Money.