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Everything posted by klgraham1013
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The way I see it, jet engines are already really fuel efficient. No need to add tons of fuel. I've been playing with this or similar configs for some time now. I can't imagine designing planes the stock way now.
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Smart thinking. I started this habit back in 0.24.2. My KSP folder is pretty big at this point.
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Sorry for the delay. I'm not playing much right now, as I'm waiting for 1.4, so I can get a final update of all the mods for 1.3.1 and make my ultimate 1.3.1 version of KSP. I'm using this patch to add fuel based on mass. @PART[*]:HAS[@MODULE[ModuleLiftingSurface]] { !RESOURCE[LiquidFuel]{} } @PART[*]:HAS[@MODULE[ModuleLiftingSurface],!MODULE[ModuleCommand],!MODULE[ModuleControlSurface],!RESOURCE[*]] { RESOURCE { name = LiquidFuel amount = #$../mass$ maxAmount = #$../mass$ @amount *= 200 @maxAmount *= 200 } } This gives the delta wing 40 liquid fuel, small delta 10, etc.
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
klgraham1013 replied to SuicidalInsanity's topic in KSP1 Mod Development
Love the new parts! Thanks bunches!- 862 replies
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Is there a way to download kerbalizer?
klgraham1013 replied to The Wandering Cosmonaut 's topic in KSP1 Discussion
More than likely, there's plenty going on behind the scenes. The game industry is all about massive initial spending for the hopes of massive future profits. Its the cycle of game development. There's no reason to expect we'll know what's actually going on anytime soon. -
An addition to the names
klgraham1013 replied to Spudmeist3r's topic in KSP1 Suggestions & Development Discussion
My name starts with a K as well. It is also two syllables. Obviously, it should be in the game. I'd like to thank Squad in advance for it's inclusion. -
Are the bugged tutorial missions ever going to get fixed?
klgraham1013 replied to AtamTab's topic in KSP1 Discussion
That's weird. Scott Manley's videos still work fine for me. -
Is there a way to download kerbalizer?
klgraham1013 replied to The Wandering Cosmonaut 's topic in KSP1 Discussion
For potential profits from a KSP2 and/or other Kerbal themed games. -
I have a similar patch. It is very peculiar that Squad never added fuel to the stock wings. Besides the model kit wings of course. I'll try yours and see how we match up.
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Veteran KSP console Players - How to redeem KSP Enhanced Edition
klgraham1013 replied to UomoCapra's topic in 2018
I chuckled.- 25 replies
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- 3
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- ksp enhanced edition
- consoles
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(and 2 more)
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Interesting locations
klgraham1013 replied to rocketbuilder's topic in KSP1 Suggestions & Development Discussion
I've supported this idea for years. -
[1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)
klgraham1013 replied to klgraham1013's topic in KSP1 Mod Releases
That is correct.- 56 replies
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- heads
- texture replacer replaced
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(and 1 more)
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[1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)
klgraham1013 replied to klgraham1013's topic in KSP1 Mod Releases
It's random, and you can customize it if you want.- 56 replies
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- heads
- texture replacer replaced
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(and 1 more)
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Hunger for Kerbals
klgraham1013 replied to FireFoxGaming's topic in KSP1 Suggestions & Development Discussion
This may have to do with the size of the stock system being so small. Bring more into orbit is much more trivial than in real life. -
Most Kerbal thing you have ever heard of in real life
klgraham1013 replied to Rocket Farmer's topic in The Lounge
I'm a maintenance tech. Doing things the Kerbal way is practically half of my job. -
Weird contracts basically sums up most of the contracts. So, there you go.
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Hunger for Kerbals
klgraham1013 replied to FireFoxGaming's topic in KSP1 Suggestions & Development Discussion
I found the exact opposite. Not only does it recreate one of the more visble challenges of space travel, it adds actual time based gameplay. Which is sorely lacking from the stock game. -
So...this thread dead? Please, for the love of all that is good and righteous., let it die.
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Small correction. Take Two bought KSP. Squad is still contracted to work on KSP. Take Two does not own Squad.
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Hunger for Kerbals
klgraham1013 replied to FireFoxGaming's topic in KSP1 Suggestions & Development Discussion
Nah. I like the idea of ghost ships floating through space I can return to. -
What I should have said.