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Everything posted by CobaltWolf
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[WIP] Archtagon Aerospace - Low-Tech is not No-Tech
CobaltWolf replied to Knarkle's topic in KSP1 Mod Development
Holy smokes, you're still around?!? -
[WIP] Archtagon Aerospace - Low-Tech is not No-Tech
CobaltWolf replied to Knarkle's topic in KSP1 Mod Development
Love. Love. Love this! -
[1.9.x] RCS Build Aid Continued - New Dependencies
CobaltWolf replied to linuxgurugamer's topic in KSP1 Mod Releases
<3 -
@hraban your balance (apart from the 50%! ) is actually very close to what we use in BDB. 1/4 thrust for lower stage engines, 1/2 for upper stages (which actually keeps the relative thrusts roughly similar to the stock engine families - real life upper stages are super low thrust), real world ISPs. I never quite figured out what Jso does to figure out mass, I think that's how he adjusts the balance so all our dry masses are tweaked for engines.
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Check for 'kerbal color animation tutorial) - can't link on mobile, sorry. You'll need to make an extra texture to control the glow. look at the stock parts for some examples.
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Mods that give me more (science) to do
CobaltWolf replied to MajorMushroom's topic in KSP1 Mods Discussions
Surface Experiment Pack, SCANsat, Station Science, MOLE, the Nehemiah mods all add new gameplay mechanics. If you're just looking for new science parts for flavor, Kraken Science gives a ton of them. Bluedog Design Bureau and Coatl Aerospace add a bunch of new experiments but unfortunately also add a ton of other parts. -
TRANSMOGRIFIER - Real-size rockets - stockalike gameplay (ρ)
CobaltWolf replied to Nightside's topic in KSP1 Mod Development
@Nightside so... the $100 question. What makes this better than Tweakscale? Is this meant to just scale everything up to real scale (~x1.6)? -
[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
CobaltWolf replied to CobaltWolf's topic in KSP1 Mod Development
https://en.wikipedia.org/wiki/Astris_(rocket_stage) -
gad dang that's pretty...
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[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!
CobaltWolf replied to CobaltWolf's topic in KSP1 Mod Development
OwO what's this?- 205 replies
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Thanks @DMagic for updating the plugin! SEP v2.4 Available on Spacedock and Github. Changelog: - Updated for KSP 1.3.1 - Merging of several fixes made by the community. NOTE: This release is incompatible with KSP 1.3.
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Well, the mod was updated to 1.3. But for some reason, a lot of people were using 1.2.2 plugins in 1.3 which caused crashed the same as 1.3 plugins are causing crashes now. I don't know when to expect an update, it's pretty much whenever DMagic can find time for it.
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I don't believe we have the proper solar panels for Mariner 1 (they are square) nor do we have that weird truss on top. *shrug* The probe parts in the mod were never really intended for building full probes, at least not at the beginning. The short one should be used for MOL. The craft files aren't up to date and aren't maintained by the BDB team. Indeed. I am waiting for our couple of dependencies to update. If anyone is unable to update, revert your KSP version on Steam. I do not believe we have Snacks compatibility at all. If you want to clean up the MM config files and send them to me, I'll upload them to Github. Thank you both very much for the kind words! Been fairly busy lately with IRL stuff - put over 1000 miles on my car in 6 days last week, and then have been hard at work on a very important IRL project. The other morning I was able to warm up for a little bit and decided that I wanted to update the Juno parts. The update isn't done - the engines and one of the fuel tanks still need touchups, but I'm glad these parts are updated since I think they're pretty underused. I believe Delta (along with Atlas, Centaur, maybe some of the Saturn stuff?) is the last launcher now that hasn't been revamped. Might try and clean that up for the release as well.
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for some reason, the 1.3 and 1.3.1 updates both made the game crash if you have any plugins made for previous versions installed. Either wait for @DMagic to update the plugins, or revert to the previous version in Steam.
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That's not fixing it.