-
Posts
285 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Dominiquini
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
I was having that same problem, and in my case I found out that was the mod 'IndicatorLights' that was causing this issue! You need try to find what mod is causing this issue... -
Sorry. I forget that I talked about integration with the stock alarm system. I was thinking about hiding the Alarm button! * Talking now about the new alarm feature, anyone have this problem: Thanks.
-
Both my bug report and the suggestion has nothing to do with the new version (1.12.0). Anyway, sorry if the way I said it sounded rude. It was not my intention! The posts will stay here for when and if the maintainer wants to work on them. Good mod, by the way!
-
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Dominiquini replied to TriggerAu's topic in KSP1 Mod Releases
I found a bug in the stock alarm feature of KSP 1.12.0. When I set an alarm for a ship's maneuver node, it only works while the ship is in focus! If I go to KSC, the alarm doesn't work! Time doesn't even pass in the alarm indicator... This bug only seems to happen on maneuver alarms! Manual or transfer window alarms seem to work fine! Has anyone else noticed this behavior or is it just me? * Hope this is a bug, not a feature! ** I'm playing KSP 1.12.0 on Windows 10 x64 -
Is possible to integrate this mod with the stock alarm system, if I don't hava "Kerbal Alarm Clock" installed? * Or remove the button instead of disabling then! Thanks.
-
When I set an alarm for a ship's maneuver node, it only works while the ship is in focus! If I go to KSC, the alarm doesn't work! Time doesn't even pass in the alarm indicator... This bug only seems to happen on maneuver alarms! Manual or transfer window alarms seem to work fine! * Hope this is a bug, not a feature! ** I'm playing KSP 1.12.0 on Windows 10 x64 Thanks.
-
This mod is throwing a bunch of exceptions: ... [LOG 21:06:10.630] dT is NaN! tA: NaN, E: NaN, M: NaN, T: NaN at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at Trajectories.Trajectory.CreateOrbitFromState (Trajectories.Trajectory+VesselState state) [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<AddPatch>d__48.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.ComputeTrajectory () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectories.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 [LOG 21:06:10.630] dT is NaN! tA: NaN, E: NaN, M: NaN, T: NaN at System.Environment.get_StackTrace () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at Orbit.GetDTforTrueAnomaly (System.Double tA, System.Double wrapAfterSeconds) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x00000] in <a1ca58b5ca7140639de29a81de5e3f32>:0 at Trajectories.Trajectory.CreateOrbitFromState (Trajectories.Trajectory+VesselState state) [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<AddPatch>d__48.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.ComputeTrajectory () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectory.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 at Trajectories.Trajectories.Update () [0x00000] in <1599f0119b6e426290c88a610947d26e>:0 [EXC 21:06:10.631] NullReferenceException: Object reference not set to an instance of an object Trajectories.Trajectory.RealMaxAtmosphereAltitude (CelestialBody body) (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory+<AddPatch>d__48.MoveNext () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory+<ComputeTrajectoryIncrement>d__39.MoveNext () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory.ComputeTrajectory () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectory.Update () (at <1599f0119b6e426290c88a610947d26e>:0) Trajectories.Trajectories.Update () (at <1599f0119b6e426290c88a610947d26e>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 21:06:10.671] CheckEncounter: failed to find any intercepts at all ... * This block keeps repeating indefinitly! Steps: 1) Take off with a airplane from the airfield 2) In the air, make a EVA with some Kerbal 3) Deploy the parachute Info: Mod Version: 2.4.0 KSP Version: 1.12.0 * Stock Aerodynamics! Thanks.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
The KSP 1.12 already launched! -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Dominiquini replied to maja's topic in KSP1 Mod Releases
I tried the mod "World Stabilizer (https://forum.kerbalspaceprogram.com/index.php?/topic/169206-131-worldstabilizer-bugfix-for-vessels-bouncing-on-scene-load/)" and it appears to be working! Without it, every rover that I tried flipped, exploded or was launched in the air! Thanks. -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Dominiquini replied to maja's topic in KSP1 Mod Releases
I found a bug: When I'm in the Track Station or anything else, the mod appears to work fine (I see me rover moving); but when I focus him, he tumbles or explodes! Thanks. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
I don't have any log. Is only a visual problem! The craft works fine, but it is ugly to see. I tried uninstalling ReStock and the flickering problem goes away! Thanks -
[1.12] Community Parts Titles (2024-07-04)
Dominiquini replied to flart's topic in KSP1 Mod Releases
I'll try then I'll let you know! Thanks. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
The flickering in the fairing only happens with ReStock installed! I don't know what is the problem! -
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
That's what I meant! All I know is that without ReStock that ship works fine. With ReStock installed, the fairings are conflicting with the inner tank! -
I'm receiving this 2 errors when I'm loading the game: [ERR 22:58:00.436] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null [ERR 22:58:00.436] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null Thanks.
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
In my game, the flickering of the fairings only happens with ReStock installed! Maybe the dimension of the fuel tank inside the fairings have changed and they are clipping through the fairing! -
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
I was coming here to report this bug that I just discovered and saw that it has already been reported! * Another bug I found: When I load the stock ship "Acapello", the fairings are flickering https://imgur.com/a/bFoHzdq -
[1.12.5] Restock - Revamping KSP's art (August 28)
Dominiquini replied to Nertea's topic in KSP1 Mod Releases
I'm receiving this error every time I try to use the engine "KR-1 'Boar' Liquid Fuel Engine" from "ReStock+": PrefabParticleFX: Cannot find transform of name 'smokePoint' * It seems to be working fine! Just wanted to report the error message here... Thanks. -
[1.7.x] ReCoupler - Monocouple your bicouplers!
Dominiquini replied to Booots's topic in KSP1 Mod Development
I put 6 of this pieces side by side, in a grid of 2x3. I don't modify anything the ReCoupler pre-configured for me! -
[1.7.x] ReCoupler - Monocouple your bicouplers!
Dominiquini replied to Booots's topic in KSP1 Mod Development
I'm receiving this error: [LOG 13:08:36.410] Unpacking Untitled Space Craft [ERR 13:08:36.426] Exception handling event onVesselGoOffRails in class FlightReCoupler:System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object) at UnityEngine.Object.get_name () [0x00001] in <5aeafee3fea24f37abd1315553f2cfa6>:0 at ReCoupler.FlightReCoupler+FlightJointTracker..ctor (AttachNode parentNode, AttachNode childNode, System.Boolean link, System.Boolean isTrackingDockingPorts) [0x00048] in <76fd991073d944de9cd82c1759acddeb>:0 at ReCoupler.FlightReCoupler.ParseAttachNodes (AttachNode parentNode, System.Collections.Generic.List`1[T] childNodes, Vessel vessel) [0x00090] in <76fd991073d944de9cd82c1759acddeb>:0 at ReCoupler.FlightReCoupler.GenerateJoints (Vessel vessel) [0x00122] in <76fd991073d944de9cd82c1759acddeb>:0 at ReCoupler.FlightReCoupler.CheckActiveVessels () [0x001cc] in <76fd991073d944de9cd82c1759acddeb>:0 at ReCoupler.FlightReCoupler.OnVesselGoOffRails (Vessel vessel) [0x0001b] in <76fd991073d944de9cd82c1759acddeb>:0 at EventData`1[T].Fire (T data) [0x000b0] in <06f13185617646e5bc801baeab53ab75>:0 [EXC 13:08:36.437] NullReferenceException UnityEngine.Object.get_name () (at <5aeafee3fea24f37abd1315553f2cfa6>:0) ReCoupler.FlightReCoupler+FlightJointTracker..ctor (AttachNode parentNode, AttachNode childNode, System.Boolean link, System.Boolean isTrackingDockingPorts) (at <76fd991073d944de9cd82c1759acddeb>:0) ReCoupler.FlightReCoupler.ParseAttachNodes (AttachNode parentNode, System.Collections.Generic.List`1[T] childNodes, Vessel vessel) (at <76fd991073d944de9cd82c1759acddeb>:0) ReCoupler.FlightReCoupler.GenerateJoints (Vessel vessel) (at <76fd991073d944de9cd82c1759acddeb>:0) ReCoupler.FlightReCoupler.CheckActiveVessels () (at <76fd991073d944de9cd82c1759acddeb>:0) ReCoupler.FlightReCoupler.OnVesselGoOffRails (Vessel vessel) (at <76fd991073d944de9cd82c1759acddeb>:0) EventData`1[T].Fire (T data) (at <06f13185617646e5bc801baeab53ab75>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) Vessel:GoOffRails() OrbitPhysicsManager:LateUpdate() [LOG 13:08:36.485] [UIMasterController]: ShowUI [LOG 13:08:36.634] Unpacking kerbalEVA. Vel: (0.0, 0.0, -0.1) This happens after I reload some craft (revert to flight or go to track station and back to the ship) In my case, I only have problems with ReCoupling "Probodobodyne RoveMate" Thanks -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Dominiquini replied to SuicidalInsanity's topic in KSP1 Mod Development
Any chance for waterfall configs in the future? It's becoming a very popular visual mod nowdays, would be nice. Thanks.- 862 replies