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KSP2 Release Notes
Everything posted by amarius1
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
amarius1 replied to _Zee's topic in KSP1 Mod Releases
I do have them installed alongside PBC as my standard install. I used to have PBC in a previous install but now on reinstalling ksp and remaking my mod list it stopped working -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
amarius1 replied to _Zee's topic in KSP1 Mod Releases
Yes -
[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
amarius1 replied to _Zee's topic in KSP1 Mod Releases
Hi, when installing this mod the techtree doesn't seem to show changes. Am I doing something wrong? -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
amarius1 replied to FreeThinker's topic in KSP1 Mod Releases
Great update! Do you know where I could find configs for Tantares / Stock fuel tanks? I don't really need the IFS tanks so I just kept the plugin part- 1,187 replies
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- fuel switching
- mesh switching
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(and 2 more)
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[1.12.x] Near Future Technologies (September 6)
amarius1 replied to Nertea's topic in KSP1 Mod Releases
forgot how to delete comments -
Hello, any information on wether this works on 1.9 and 1.10 too?
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[WIP] Nert's Dev Thread - Current: various updates
amarius1 replied to Nertea's topic in KSP1 Mod Development
yo I can't wait for when this is complete as a testing version at least, the engines look amazing and I can barely imagine what will be possible with them. They also serve as a perfect pack to fill the last end game nodes of the Community Tech Tree which is simply amazing! -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
amarius1 replied to Poodmund's topic in KSP1 Mod Releases
It's because of 1.9/1.10 Kopernicus and you can do nothing about it, happens to other planet packs too -
[WIP] Nert's Dev Thread - Current: various updates
amarius1 replied to Nertea's topic in KSP1 Mod Development
ohh alright cool -
[WIP] Nert's Dev Thread - Current: various updates
amarius1 replied to Nertea's topic in KSP1 Mod Development
Is the "restart" branch ready to be tested in KSP? Says incompatible .dll for me, if anyone knows how to get the parts to show. -
hey, could you tell me how you got the gas giant textures prototyped? I thought gaseous giganticus was Linux only.
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[1.12.x] Textures Unlimited Recolour Depot
amarius1 replied to Manwith Noname's topic in KSP1 Mod Development
Hi, does texture switching work if there are other configs already for other mods or does it also have to be configured? It would be amazing. There's a Magpie mod that ads configs for any mod but it can't switch them, maybe you could partner with him or release a separate plugin just for texture switching -
[1.12.x] Textures Unlimited Recolour Depot
amarius1 replied to Manwith Noname's topic in KSP1 Mod Development
Tbh integrating support for ReStock and NearFuture mods should be the most important thing right now -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
amarius1 replied to SuicidalInsanity's topic in KSP1 Mod Releases
can you please make a custom part category to store all the parts from this mod? kinda gets confusing with the rest of the mods- 1,507 replies
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- parts
- spaceplanes
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[WIP] Nert's Dev Thread - Current: various updates
amarius1 replied to Nertea's topic in KSP1 Mod Development
I don't think that's an issue... Those adapters are meant to be used upside down in upper stages similar to the Delta V second stage. -
Some of the names are mine, some were made up by the original developers of KSP. NovaSilisko was supposed to add a lot of these planets (in his own style) and Fonso was one of those original ones. Sticking to the original idea that I composed with his tips helped me achieve a decent depiction of Fonso. Harvest and Fez were made by developer Harvest in order to test the terrain engine of KSP way back. I brought those into the mod too.
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
amarius1 replied to Beale's topic in KSP1 Mod Releases
This is starting to become one of my most favorite mods, keep it up and make it good for career! (0.5 parts before size 1 and 1.5) -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
amarius1 replied to Beale's topic in KSP1 Mod Releases
Hi, just tested what you are working on. I know you probably know about these but here's what needs to be fixed till release: currently the tech tree entries are messed up, 1.875m parts come at a point when only the 0.6 parts of the mod should be usable. generalRocketry would be far more suitable for them as well as basicRocketry for the 1.25m parts and the small SRBs. The mod is amazing otherwise and I really love it. Another thing to note is that skids on symmetry are flipped from eachother, visible when you switch to the 45 degree variants. CRE has become pretty much the best mod for early career playthroughs otherwise and I am really waiting for the next complete update. Also, could we have a nose cone drone core at the start of the tech tree?