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Everything posted by theJesuit
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[WIP] Nert's Dev Thread - Current: various updates
theJesuit replied to Nertea's topic in KSP1 Mod Development
Novice question here. Is the antimatter anti hydrogen? If so do you react it with LH2? And if that's the case could the antimatter ring have secondary inner ring tank option for said LH2? Peace. -
That's a fair enough comment and I feel admonished. It may be that they feel nothing is wrong and we can wait till 1.11, in which case I can move on with my life with 1.9.1 I got the stream time wrong and was ready my time at 6am... 3 hours too early! Looking forward to it.
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I really hope that they have 1.10.1 ready to go as I expect lots of people will be asking for it on the stream!
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[WIP] Nert's Dev Thread - Current: various updates
theJesuit replied to Nertea's topic in KSP1 Mod Development
One is oxygenated and the other is future oxygenated. In all seriousness though, the main difference would be in the awesome IVA's that Nertea does. Lots of holographic screens. But ultimately it would have to be larger has than what is provided for in the NFT mods. The largest SSPX rotational habitats would basically be the smallest of what I'd expect, but the rotational habitats would be rings that allowed for command, labs, greenhouses etc as well. The SSPX ones are really just kerbal storage from memory. 20 metre's across. Also, i wonder if FFT habitats would be a kerbal sized Babylon 5 or Rama. A large rotating cylinder that was open green space, 20 metre's across, wonderfully massive so that only the biggest of FFT engines feasibly would move it, or constructed in situ. But that I'd only my thoughts. For clarity I'm not asking or expecting any habitats in FFT primarily as IVAs take so much work, and Nertea is a perfectionist and his workload is already huge, for which we benefit. -
[WIP] Nert's Dev Thread - Current: various updates
theJesuit replied to Nertea's topic in KSP1 Mod Development
What no habitats? Jk's. Love your work thanks. -
Science finder/degrading solar panels request
theJesuit replied to Souptime's topic in KSP1 Mods Discussions
@Souptime you can also use kerbalism but the science changes are quite marked. Peace.- 48 replies
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Is there a Mod to control EVA from an IVA camera
theJesuit replied to cyberKerb's topic in KSP1 Mods Discussions
You could keep a spare kerbal on the inside to look out the window. Another option would be to use hullcamVDS cameras clipped inside a pod. Also jsi advanced transparent mods to make some mods show the iva while you are outside. Doesn't work for everything though. Peace. -
@benjee10 does the camera provide its own image as in hullcamVDS?
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WANTED suggestions for part mod creation
theJesuit replied to Regor's topic in KSP1 Mods Discussions
More like a pancake. But a variation could be an orbital version. Who's to say it isn't built it the bedrock and goes DOWN. Peace. -
This allows me to go and do this: This is not my mission - a quick google search found it here https://www.reddit.com/r/KerbalSpaceProgram/comments/1gkwjt/the_full_story_of_the_mun_landing_gif/ Thanks for the awesome props!
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WANTED suggestions for part mod creation
theJesuit replied to Regor's topic in KSP1 Mods Discussions
A large [massive] arcology type part. Possibly a cylinder on a planet. Heavy. With stablalising legs to keep it level. With an attachment node for a waiting room for kerbals to get in and out. IVA not requite. -
Can anyone list down all the add-on mod resources for KSP?
theJesuit replied to RandomKerbal's topic in KSP1 Mods Discussions
Simplex Resources also adds resources. HydrateOre, NaturalOre, RareOre, and Saturate. Along with MetalParts, CustomParts for extraplanetary launchpad Along with Consumables, OrganicSlurry, Air and BadAir for Kerbalism Simplex. -
Looks good. One option would be to use the CRP resources if you don't want this to be standalone. Also, if you have two resources, why not simulate mass loss due to energy being generated (negligable) or neutron loss? Reduce the mass of the part to compensate. Peace.
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[1.12.5] Restock - Revamping KSP's art (August 28)
theJesuit replied to Nertea's topic in KSP1 Mod Releases
Possibly not. But if you go to SpaceDock you will be able to download ealier 1.8.1 compatable versions. Give it a go and see! -
[WIP][1.8.x-1.12.x] KSP Secondary Motion [v0.1.1]
theJesuit replied to Icecovery's topic in KSP1 Mod Development
Who would have thunked how awesome this is. I really do like the physics thing - why has this not been done before? Great work thank you! Peace. -
Hi all, A big update just dropped. Now with OPM, JNSQ and KSRSS support! Peace.
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
theJesuit replied to Poodmund's topic in KSP1 Mod Releases
And yes... generally Simplex mods support others internally. You don't have to do anything. Thanks for confirming! -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
theJesuit replied to Poodmund's topic in KSP1 Mod Releases
Hi @Poodmund, I'm throwing together configs for OPM for Simplex Resources Support . One thing I haven't been able to gather is whether the three 'gaseous' planets have a surface or not, or are they like Jool which means you can't land. I ask this because their Kopernicus cfg files have a landed science multiplier, so I wasn't sure. Thanks! Peace. -
Nope. I tried that first. It'd be great if they did though.
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SimpleConstruction! (SCON) Stock rocket building
theJesuit replied to zer0Kerbal's topic in KSP1 Mod Releases
Do you have Community Resource Pack installed? -
I guess Keriden Dynamics is the closest you'll get to stockalike. Apparently it still mostly works.
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Stock a like people should go for Simple Construction. That would make the most sense right?