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Everything posted by linuxgurugamer
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Fly Home, Aircraft Autopilot Background Simulation.
linuxgurugamer replied to ColdJ's topic in KSP1 Mods Discussions
This is essentially what Bon Voyage does, so I've posted in that thread, asking him if he could add this functionality to it. You could also try using FMRS to do it -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
linuxgurugamer replied to maja's topic in KSP1 Mod Releases
@maja I was just asked about writing something like this, only for airplanes. Doesn't make sense to make another mod since this does most of what's needed. Do you think you can do that? -
Fly Home, Aircraft Autopilot Background Simulation.
linuxgurugamer replied to ColdJ's topic in KSP1 Mods Discussions
You are joking? That's another issue, ping me about this in a month -
Fly Home, Aircraft Autopilot Background Simulation.
linuxgurugamer replied to ColdJ's topic in KSP1 Mods Discussions
Can't be integrated, but Bon Voyage shows it can be done, wouldn't be too difficult, except for figuring out if there is enough fuel to get back or not. Also, once started on it's voyage back, would be difficult to get back to it, since according to the game, it wouldn't be there -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
I'm looking at the attach node sizes right now. First off, I see there aren't any for the probe cores, can anyone explain why? Also, I see that ALL nodes sizes are 1, would there be any objection if I adjusted the sizes for the appropriate part size? IE: 0.625 would get a node size of 0, 1.25, 1.5 and 1.875 would all remain with a node size of 1 2.5 would get a node size of 2- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
It will be an honor to adopt this and finish it up for 1.12 I’ll contact @DMagic, but don’t expect any problems there- 1,555 replies
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[1.12.x] Civilian Population Modernized
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I don't respond nicely to demands, just keep that in mind for the future. regarding the disappearing, no logs, no support -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Use cKan to install your mods, that will solve your problems. I use Kopernicus along with about 220 other mods, including ToolbarControl, ClickThroughBlocker and SpaceTuxLibrary, without any problem at all -
[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to do that in the settings to save it -
[1.12.x] Minimum Ambient Lighting Updated
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
So it's working? -
Thanks, added to the OP
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I think it's used when there are multiple ModuleEngineFX in the config -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Look in the folder, I don't remember. Recycled Parts contains several mods, each with their own license -
Provide references, please Define how much power is needed. That will dictate the size/weight of the vehicle Very hard to say without information. You have the issue of shielding and electrical insulation, both electrical and magnetic. Electricity is a funny thing, can work differently at extreme voltages
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.2.3 Converted textures to dds Yes, the license allows, but please rename the parts to avoid conflicts -
[1.12.5] Radial Experiment Storage Container v2.5
linuxgurugamer replied to IllicitMedic's topic in KSP1 Mod Releases
Just in time for 1.12.3 -
If you could remake the pic and post it, I'll add it to the OP Thx
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
Thanks, I did get the original source, and have the fix implemented. Just waiting to hear about the assets before proceeding Yup- 1,555 replies
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No, I think it's a fixed-price, just that they quoted (and were awarded) a price nearly double what SpaceX quoted
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
linuxgurugamer replied to Gotmachine's topic in KSP1 Mod Releases
Thank you so much for keeping this up-to-date so quickly